audioplayer | Audio Player for Nextcloud and ownCloud | Audio Utils library
kandi X-RAY | audioplayer Summary
kandi X-RAY | audioplayer Summary
Audio Player for Nextcloud and ownCloud
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Top functions reviewed by kandi - BETA
- Parse an atom
- Parse the ID33 version 2 . 2
- Parse Atom Data
- Parse EML structure
- Decode a MPEG audio file .
- Get file format info
- Provides information about one CCC
- Analyzes the stream
- Parse header extension object data .
- Returns an array of available genres
audioplayer Key Features
audioplayer Examples and Code Snippets
Community Discussions
Trending Discussions on audioplayer
QUESTION
I saved the audio files in list 'file'. I want to play this audio file using the audioplayers package. I have listed audio files using listview, but I want to play only one selected audio file among multiple audio files. Currently, the entire audio file in the records is played at the same time and an error has occurred.
How can I solve this?
This is part of my code.
...ANSWER
Answered 2021-Dec-09 at 11:53It seems you have your state variables like _isplaying
only once for the whole page/list. You need them per song. This doesn't seem to be a complete example (widget.records
seems to be missing) so I cannot really help a lot here.
What you could do, if widget.records
contains the songs, is to have a currentlyPlaying
variable that is the record that is currently playing, instead of just a generic _isplaying
. This way, you could figure out if the currectly build list entry is actually playing or not. But then maybe I'm misunderstanding something, since your audioplayer is not actually playing that song, it just resumes whatever it was playing before.
Maybe start out with easy steps and first make the icon work. That should be possible with the method I mentioned above: keep track of which record was selected.
QUESTION
I'm trying to play a sound when a button is clicked, and decided to use the "audioplayers" library for it. The problem is that when I run my app on the well I get this weird error-
...ANSWER
Answered 2022-Feb-06 at 05:14first of all you have to check you're pubspec.yaml file and register assets folder on it like this:
QUESTION
I'm currently getting the below error on trying to get my app to play an mp3 file when a button is clicked. I have used the audioplayers: ^0.20.1
plugin. I've never triggered sounds before and wonder how this can be implemented correctly.
The idea is to develop a slot machine with three slots and everytime any button on that is clicked, it should start spinning with the sound playing in the background till the time it spins. The slot machine functionality works as it should. The error and the code are below:
ANSWER
Answered 2022-Feb-02 at 09:44This exception will throw when you do hot reload or hot restart. I think you can fix this by Restarting the application.
QUESTION
I am trying to adapt the font size of a text element whose length varies greatly so that it fills the whole frame where it is located and no word needs to be truncated (in a iOS app). In the screenshot below, I would like the sentence to reach the buttons at the bottom of the screen.
Please find below the structure of my code. I have seen a few threads on SO dealing with this issue, but I have not been able to replicate the solution, because of my poor skills in Swift... If someone were so kind as to give me a detailed explanation of what lines of code should be inserted and where to place them, I'd be very grateful!
I have tried to adjust the font size so to say manually, by incrementing or decrementing it via a function according to the length of the string that Text receives as its argument, but it only yielded a mess, because long words need their own separate line, which mars my computation.
With thanks,
Julien
...ANSWER
Answered 2022-Jan-05 at 22:37You need to use .minimumScaleFactor on the text and set the text font to the maximum.
QUESTION
I am working on an audio player with Vue 3 and the Napster API.
Project detailsThe player has a progress bar. I use the trackProgress
computed property to update the progress in real-time:
ANSWER
Answered 2021-Dec-24 at 22:41You should create a data property trackProgress and update it in the listener which you create in created() hook (similar to ended event).
QUESTION
I am working on an audio player with Vue 3 and the Napster API.
Project detailsThere is a mute/unmute button and the method below:
...ANSWER
Answered 2021-Dec-24 at 09:10You can add data property muted
, update property on
QUESTION
I am building an custom audio player in React JS, I am current stuck with the volume controls in the audio player
Here is my code
Progress bar works fine, What should be logic behind the volume control
...ANSWER
Answered 2021-Dec-22 at 10:39Audio HTML Elements have a volume property you can access. You will need to have an onChange event in your audio slider.
Something like this within your onChange method will work:
audioPlayer.current.volume = e.target.value / 100;
where e is the ChangeEvent passed into the onChange method.
QUESTION
I made Music Bot and want to play music with yt-search and ytdl-core, everything works for a short time but then I get an error and I don't know how to solve this problem.
...ANSWER
Answered 2021-Dec-19 at 20:20For everyone who gets the same error, just switch from ytdl-core to play-dl with this libary everything works fine!
QUESTION
I am creating a Discord Bot and I am getting along quite good, however, I am now trying to implement a command for changing the volume of the bot and I can't figure out how to do it. All I am finding on the Internet is for V12 or below, but I am using the new version of discord.js - V13. Here is what I have for playing the music:
...ANSWER
Answered 2021-Dec-13 at 17:59I fixed it now, thanks to Leau:
The problem I had was that I was trying to set resource.volume
to the value, whereas I actually would have had to do it via resource.volume.setVolume()
with the @discordjs/opus package installed and the option on resource for inlineVolume
set to true
QUESTION
I get an error:
...ANSWER
Answered 2021-Nov-15 at 19:13You are making an infinite event listener, meaning whenever the audio player goes idle, it will try to delete the message (even if it already got deleted). Change it client.player.once
so the listener gets deleted on the first time.
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