flip | React - Vue Component transpiler | Frontend Framework library

 by   SSENSE JavaScript Version: v0.0.1 License: MIT

kandi X-RAY | flip Summary

kandi X-RAY | flip Summary

flip is a JavaScript library typically used in User Interface, Frontend Framework, React applications. flip has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i @ssense/flip' or download it from GitHub, npm.

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            kandi-support Support

              flip has a low active ecosystem.
              It has 14 star(s) with 2 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 0 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of flip is v0.0.1

            kandi-Quality Quality

              flip has no bugs reported.

            kandi-Security Security

              flip has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              flip is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              flip releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            flip Key Features

            No Key Features are available at this moment for flip.

            flip Examples and Code Snippets

            No Code Snippets are available at this moment for flip.

            Community Discussions

            QUESTION

            React dark theme: setContext is not a function when accessing from useContext
            Asked 2021-Jun-14 at 19:51

            I cannot seem to see what is going wrong here, pretty basic usage to useContext and useState hooks. I have a darkModeContext where I am literally just flipping the boolean for darkMode, but whilst trying to flip it for the context I am getting setContext is not a function.

            I took some code out from the navDrawer to make it easier to see but here is the error I am getting along with the code:

            DarkThemeContext.js

            ...

            ANSWER

            Answered 2021-Jun-14 at 19:51

            You have different keys in DarkThemeContext and in NavDrawer when you initialize the values, i.e. darkTheme vs darkMode.

            Rename in NavDrawer should resolve the error.

            Source https://stackoverflow.com/questions/67976122

            QUESTION

            Use IO when creating Xmonad configuration (keymap depends on number of connected monitors)
            Asked 2021-Jun-14 at 10:51

            I'm trying to set up different Xmonad key mappings depending on the number of connected monitors. The reason is that I use the same Xmonad config file on multiple systems (desktops, a laptop with different monitor configurations including 3 displays). Displays are listed in a different order on different systems, that's why I need to hardcode display indices when using a 3 monitor setup.

            My current best try is something like that (everything that is not relevant has been removed):

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:51

            not too familiar with Xmonad but you can easily do the following I guess. create a pure function mkConfig which takes the number of screens and returns the desired key mapping. Then, in your main pass it to xmonad function. I haven't tried to compile any of this but probably you can modify it easily

            Source https://stackoverflow.com/questions/67966864

            QUESTION

            My card is only displaying the back face. Why so?
            Asked 2021-Jun-14 at 01:36

            I'm creating a flip card memory game and the front isn't being displayed. Why so and how do I get it to be visible? I've tried overflow: visible but doesn't seem to effect it.

            HTML

            ...

            ANSWER

            Answered 2021-Jun-14 at 01:36

            A flip card can be created by creating a parent div that houses an inner div. Any flipping transformations can be done on the inner div in this example named Flip_Card_Inner_Container. The Back_Face needs to be transformed about the y-axis by 180˚. The backface-visibility property will prevent the images from showing through to the other side of the card. Press the Run code snippet button below to see the results:

            Source https://stackoverflow.com/questions/67963550

            QUESTION

            How to flip the boolean value in a nested function
            Asked 2021-Jun-13 at 22:38

            I have a problem regarding flipping the boolean value. I'd like to do the flip inside another function. The code is similar to this one:

            ...

            ANSWER

            Answered 2021-Jun-13 at 22:38

            You are modifying the local value x in not isChange this function:

            Source https://stackoverflow.com/questions/67963110

            QUESTION

            OpenGL (LWJGL 3) culling terrain vertices/triangles that are not in the view frustum
            Asked 2021-Jun-13 at 19:55

            I am trying to implement frustum culling in my 3D Game currently and it has worked efficiently with the entities because they have a bounding box (AABB) and its easier to check a box against the frustum. On saying that, how would I cull the terrain? (it physically cannot have a AABB or sphere)

            The frustum class (I use the inbuilt JOML one):

            ...

            ANSWER

            Answered 2021-Jun-13 at 19:55

            One way to determine what section of your terrain should be culled is to use a quadtree (for a heightmap) or an octree (for a voxel map). Basically, you divide your terrain into little chunks that then get divided further accordingly. You can then test if these chunks are in your viewing frustum and cull them if necessary. This technique was already discussed in great detail:

            I saw some websites saying to use GL_DYNAMIC_DRAW instead of GL_STATIC_DRAW, but I did not understand it.

            These are usage hints to OpenGL on how the data will be accessed so the implementation has the ability to apply certain optimizations on how to store/use it.

            usage is a hint to the GL implementation as to how a buffer object's data store will be accessed. This enables the GL implementation to make more intelligent decisions that may significantly impact buffer object performance. (https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glBufferData.xhtml)

            Please note that these are only indications, no restrictions:

            It does not, however, constrain the actual usage of the data store.

            Because you will likely update your VBO's and IBO's constantly (see culling) and only want to draw them GL_DYNAMIC_DRAW would be a good choice:

            The data store contents will be modified repeatedly (because of culling) and used many times. The data store contents are modified by the application and used as the source for GL drawing and image specification commands.

            as I have googled that it can affect the performance of the game

            Well, it will cost some performance to cull your terrain but in the end, it will likely gain performance because many vertices (triangles) can be discarded. This performance gain may grow with larger terrains.

            Source https://stackoverflow.com/questions/67958723

            QUESTION

            Increment array up to max items
            Asked 2021-Jun-12 at 23:26

            I've written this code. It rotates two divs like a card flip using css transform every 1000ms and displays new text in the div, which is drawn from an array. It runs infinitely.

            But once the array reaches its end I get an 'undefined' value because the i++ is incrementing on the final array item. I have been going crazy trying to figure out how to prevent that. Any help?

            Codepen: https://codepen.io/warpigs666/pen/OJpBKdy

            ...

            ANSWER

            Answered 2021-Jun-12 at 23:26

            This is a job for setInterval

            Source https://stackoverflow.com/questions/67952793

            QUESTION

            Android Opencv save mat as a picture without drawn rectangle
            Asked 2021-Jun-12 at 21:36

            I want to save a Mat mRgba as a picture with Imgcodecs.imwrite(Environment.getExternalStorageDirectory() + "/final-image.jpg", mRgba); and in general it saves more that I want to. I want to save image without rectangle Imgproc.rectangle(mRgba, new Point(touchedYD, touchedXL), new Point(touchedYU, touchedXR), Util.WHITE, 2); that is drawn on screen before saving. How to achieve that?

            Here is my code.

            Fragment:

            ...

            ANSWER

            Answered 2021-Jun-12 at 21:36

            You may create a copy of mRgba before drawing the rectangle.

            • Add a new private class member mRgbNoRect:

            Source https://stackoverflow.com/questions/67951185

            QUESTION

            Player1 control keys work, player2 keys don't work in pygame, any fixes?
            Asked 2021-Jun-12 at 20:05

            There are zero errors that pop up although, the keys work for player1 yet they don't for player2. Class player1 and player2 were copy and pasted which is most likely the problem. Any fixes? The classes set up the movement and set up some variables, while in the function 'main' is where the problem most likely is in.

            ...

            ANSWER

            Answered 2021-Jun-12 at 20:03

            You have constructed something like

            Source https://stackoverflow.com/questions/67952492

            QUESTION

            Why does C# array change to length 1 after being passed by ref from C# to a C++ library when running on Android but works properly on Windows?
            Asked 2021-Jun-12 at 18:04

            The length of an array I pass as ref from C# to a C++ library function returns with length of 1 instead of its actually length when run on Android.

            The code works fine when written for windows, but not for Android.

            FYI, this is a Unity project and I'm using OpenCV.

            I have the following function in the library.

            ...

            ANSWER

            Answered 2021-Jun-12 at 18:04

            This may be a packing issue. Consider using Unity's Color32 struct, which is perfectly aligned for use in native code.

            Also you can't pass managed array as ref (because ref may also add internal info, such as array length before actual data, which become overwritten by DLL code), for this call you should use

            Source https://stackoverflow.com/questions/67951462

            QUESTION

            datagram channel not receiving data possibly blocking?
            Asked 2021-Jun-12 at 17:44

            I've got a datagramChannel client server application I'm building . The server is my desktop and the clients are android devices. I can send a message to the server, but it seems as though blocking guard is being activated (At least that's where the debugger takes me).

            Anyway, the buffer is not getting the reply from the server. As far as I can tell the server is able to send and receive messages. But I'll post that code if asked.

            Here is my client setup.

            ...

            ANSWER

            Answered 2021-Jun-12 at 17:44

            Soo, basically everything in my server was wrong lol. The biggest thing I think is that I wasn't flipping the buffer in my server's read function. After adding it to my server code I was able to send data back to my client.

            A special no thanks to user207421 for not only not being helpful but being fairly rude about it (for multiple questions).

            Source https://stackoverflow.com/questions/67908633

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install flip

            You can install using 'npm i @ssense/flip' or download it from GitHub, npm.

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