rilti.js | a small opinionated future forward front-end framework | Application Framework library

 by   SaulDoesCode JavaScript Version: 0.9.5 License: MIT

kandi X-RAY | rilti.js Summary

kandi X-RAY | rilti.js Summary

rilti.js is a JavaScript library typically used in Manufacturing, Utilities, Energy, Utilities, Server, Application Framework, Framework applications. rilti.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

a small flavorful and unapologetic library built for the modern web. Feel free to fork or raise issues. Constructive criticism is always welcome.
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              rilti.js has a low active ecosystem.
              It has 39 star(s) with 2 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 16 days. There are 5 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of rilti.js is 0.9.5

            kandi-Quality Quality

              rilti.js has 0 bugs and 0 code smells.

            kandi-Security Security

              rilti.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              rilti.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              rilti.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              rilti.js releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              rilti.js saves you 438 person hours of effort in developing the same functionality from scratch.
              It has 1037 lines of code, 0 functions and 47 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            rilti.js Key Features

            No Key Features are available at this moment for rilti.js.

            rilti.js Examples and Code Snippets

            No Code Snippets are available at this moment for rilti.js.

            Community Discussions

            QUESTION

            Correct draggable element's pixel position to start from a arbitrary corner
            Asked 2018-Jul-15 at 13:44

            The element containing a draggable or moveable handle can only start from the top left position, I have no idea how to adjust, calculate or correct the pixel values to make the draggable handle element start from say the bottom left like a normal graph would.

            The position of the handle is used to generate a range restricted value like a percentage value between 0-100 for both the x and y axis regardless of the element's pixel size.

            It's a range-input or position picker of sorts intended for use in a color picker widget.
            The color gradients change depending on the widget's relative position to the left, top or right of something, hence the picker or handle should adjust the starting point of it's range accordingly.

            I'm using onpointermove to get the x and y positions of the div.handle and adjust for the relative width, height, left and top, offsets of the parent element.

            What I cannot figure out for the life of me is the math and code needed to allow the range input to track the position from an arbitrary corner, preferably bottom left.

            Sorry for using a custom library but this example is mostly vanilla, at least the calculations which matter are.

            ...

            ANSWER

            Answered 2018-Jul-15 at 13:44

            Another way to describe your issue is that your y-axis goes from 100 (technically, limitY) to 0 when it ought to go from 0 to 100. Therefore, we can slightly change your code to reverse this axis by fully calculating the y percentage, and then subracting it from 100. (ie, 100 - 80 = 20 or 100 - 35 - 65.) This will change the high values into low values and vice versa. Then, if we want to convert from percentage to pixel, we simply subtract it from 100 again to get our original flipped percentage (that you've already done all of the work for.)

            The two lines changed are:

            Source https://stackoverflow.com/questions/51333608

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install rilti.js

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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