DungeonBuilder | A really simple dungeon generator in javascript | Frontend Framework library

 by   ShamylZakariya JavaScript Version: v1.0 License: MIT

kandi X-RAY | DungeonBuilder Summary

kandi X-RAY | DungeonBuilder Summary

DungeonBuilder is a JavaScript library typically used in User Interface, Frontend Framework applications. DungeonBuilder has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A really simple dungeon generator in javascript.
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              DungeonBuilder has a low active ecosystem.
              It has 7 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              DungeonBuilder has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of DungeonBuilder is v1.0

            kandi-Quality Quality

              DungeonBuilder has no bugs reported.

            kandi-Security Security

              DungeonBuilder has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              DungeonBuilder is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              DungeonBuilder releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            DungeonBuilder Key Features

            No Key Features are available at this moment for DungeonBuilder.

            DungeonBuilder Examples and Code Snippets

            No Code Snippets are available at this moment for DungeonBuilder.

            Community Discussions

            QUESTION

            Unity C# scripting - infinite loop without a loop...wait what?
            Asked 2017-Jun-01 at 06:09

            I have just started using Unity and I am trying to put together a simple C# script that places the Prefabs (some 2D sprites) on pre-defined positions. The problem is, that whenever I apply the script to the prefabs and try to play the scene, Unity freezes and apparently generates an infinite loop that uses up all the memory (sometimes even giving me a black screen) and I have to force-kill the process in the task manager.

            The code, however, is very simple and contains no loops at all:

            ...

            ANSWER

            Answered 2017-Jun-01 at 06:09

            Your DungeonTest script should not be on the prefab you are instantiating. What's happening is that Start() gets executed every time the prefab gets instantiated.

            So the first tile creates 3 new tiles. Each of those tiles now also make 3 new tiles and so forth to infinity.

            Make a new object in the scene with the DungeonTile script and remove all scripts from the prefab you are instantiating.

            This does not mean you can't have scripts on your prefab. Simply keep in mind that whatever is in your Start() method will execute as soon as your new instance is added to the scene.

            Source https://stackoverflow.com/questions/44299422

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install DungeonBuilder

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/ShamylZakariya/DungeonBuilder.git

          • CLI

            gh repo clone ShamylZakariya/DungeonBuilder

          • sshUrl

            git@github.com:ShamylZakariya/DungeonBuilder.git

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