backpack | Backpack Design System | Frontend Framework library
kandi X-RAY | backpack Summary
kandi X-RAY | backpack Summary
Backpack is a collection of design resources, reusable components and guidelines for creating Skyscanner's products.
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QUESTION
I am trying to check if a player has 2 Bloxy Colas in their backpack and if there is 2 destroy the other one
I tried this code in a script but it didn't work
...ANSWER
Answered 2021-Jun-15 at 06:09The duplicate not being removed. Nothing prints
You print something in both branches of your conditional statement. If there is nothing printed that means the loop does not run a single time. That means that player.Backpack:GetChildren()
returns an empty table.
As Instance:GetChildren()
will always return a table, seeing an empty table means that Backpack
does not have any children.
QUESTION
how to save the data from the Features fields on a different table. Example in the link below, it is saving the Features table fields in a JSON field in the database. However, I want to save this data from the features into another table.
https://demo.backpackforelavel.com/admin/product/211/Edit
I'm coming back here to post my answer. I managed to settle, I'm putting here to help other developers.
This first part of the question I have already solved. But now I can not bring the data from the Features fields in the form.
Below is the source code that I was able to save and edit the form data. However, I can not carry the data from the Feature fields. Someone knows how I can carry the field data in Feature
...ANSWER
Answered 2021-Jun-13 at 17:37There are a few ways to go about it. Personally I prefer to create accessors and mutators in the model - https://laravel.com/docs/8.x/eloquent-mutators . Not only does it keep the CrudController clean (so updateable) but it also allows you to save/load stuff from other forms (ex: user-facing forms).
QUESTION
I am learning generics in Typescript, I think that implementation should conform to the interface that it belongs to. If it's not, Typescript should give some error messages.
So I wrote a very short code and didn't implement it correctly: I didn't specify the param and its type in add
function, but nothing happened, I don't know why, here is my code in typescript:
ANSWER
Answered 2021-Jun-04 at 02:18It might be surprising but there is nothing wrong with your implementation of add()
. See the TypeScript FAQ entry "Why are functions with fewer parameters assignable to functions that take more parameters?" for details.
It is almost always safe to pass a function more parameters than it is expecting, because in JavaScript these parameters will generally be ignored. So you can can safely make this call:
QUESTION
I've got:
...ANSWER
Answered 2021-May-23 at 23:10You can store how many items of given type you have in relation(through) model.
QUESTION
I'm trying to make a game in Roblox (a tycoon) and, considering it's my first time making a game, I'm using some pre-made scripts and models along with youtube tutorials. My problem right now is that I have two scripts, both under the same name, DevProductHandler, (I've tried changing their names but the problem still persists) and it seems like only one will run at a time whenever I test the game. Disabling one script allows the other to run perfectly fine, and enabling both causes only one script to work, randomly picking which one will run each time.
One of the scripts is meant to control purchasing products that are prompted from a GUI, and the other controls purchases prompted from tycoon buttons that you walk on top of. I've tried merging the scripts by copy-pasting one underneath the other, but it still only makes the GUI DevProductHandler script work. I don't know if there are some overlapping variables or something that would cause one script to not allow the other to run, but I think that's most likely the issue, although I'm not sure how to go about fixing that I'm new at Lua and game creation so I was wondering if anyone could help me find out the issue. These are the scripts.
...ANSWER
Answered 2021-May-11 at 14:03From the Roblox manual:
As with all callbacks, this function should be set once and only once by a single Script. If you're selling multiple products in your game, this callback must handle receipts for all of them.
You're implementing game:GetService('MarketplaceService').ProcessReceipt
in both scripts. One overwrite the other.
QUESTION
When the game timer ends it kills the players & resets the teams and sends them to spawn to choose a Team again... idk how to reset the script to start from the beginning and have reset all the values and functions called... I tried making a copy of the script and destroy the current one with script:Destroy() but doesn't work & continues with the same function so breaks my game when the players choose the teams again & respawn.
...ANSWER
Answered 2021-May-11 at 02:11You can just wrap the script in a while loop
to repeat from the beginning when the round ends. At the end of the loop, right before the end
tag, you can reset all the values that are supposed to be reset for the next round.
QUESTION
ANSWER
Answered 2021-May-02 at 21:52Padding adds space between the content and the border i.e. making the grey tag bigger.
Margin adds space between the border of an element and the border of other elements.
If you want to add space between the two elements you will need to add margin.
QUESTION
I'm using Backpack to build my node app. When running the app locally, the app itself and the build artefacts are doing okay. But when I move the build results to a Docker image and try to run it, I get the following errors:
...ANSWER
Answered 2021-May-02 at 16:04You are missing node_modules
.
You have to copy node_modules to container COPY ./node_modules /home/app/node_modules
Or install it during the docker build (remember to copy package.json and package-lock.json) RUN npm ci
.
If it is a local development env, you can choose the first option. But if not, a better way is second one.
QUESTION
My code: https://justpaste.it/87evk
...ANSWER
Answered 2021-May-01 at 00:12First off, make sure this is in a LocalScript
Also change local original = game:GetService("ReplicatedStorage"):FindFirstChild("CloneSmoke")
to local original = game:GetService("ReplicatedStorage"):WaitForChild("CloneSmoke")
This is because the script loads faster than items in the game, so chances are, the sword hasn't loaded into the game by the time the script runs; the script won't work if it doesn't find the object you are trying to reference.
QUESTION
I'm new in react-native and I want to pass data from the Home component to the Product component and I import the Product component in the Home component and I map the Product component but I get an error and it says undefined is not an object
Home.js
...ANSWER
Answered 2021-Apr-24 at 05:53Please update your home component to this
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