backpack | Backpack Design System | Frontend Framework library

 by   Skyscanner JavaScript Version: 24.1.0 License: Apache-2.0

kandi X-RAY | backpack Summary

kandi X-RAY | backpack Summary

backpack is a JavaScript library typically used in User Interface, Frontend Framework, React applications. backpack has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i bpk-tether' or download it from GitHub, npm.

Backpack is a collection of design resources, reusable components and guidelines for creating Skyscanner's products.
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              backpack has a low active ecosystem.
              It has 465 star(s) with 166 fork(s). There are 28 watchers for this library.
              There were 4 major release(s) in the last 12 months.
              There are 0 open issues and 126 have been closed. On average issues are closed in 160 days. There are 13 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of backpack is 24.1.0

            kandi-Quality Quality

              backpack has no bugs reported.

            kandi-Security Security

              backpack has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              backpack is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              backpack releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

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            backpack Key Features

            No Key Features are available at this moment for backpack.

            backpack Examples and Code Snippets

            No Code Snippets are available at this moment for backpack.

            Community Discussions

            QUESTION

            Check if player has a duplicate of a tool in roblox
            Asked 2021-Jun-15 at 06:09

            I am trying to check if a player has 2 Bloxy Colas in their backpack and if there is 2 destroy the other one

            I tried this code in a script but it didn't work

            ...

            ANSWER

            Answered 2021-Jun-15 at 06:09

            The duplicate not being removed. Nothing prints

            You print something in both branches of your conditional statement. If there is nothing printed that means the loop does not run a single time. That means that player.Backpack:GetChildren() returns an empty table.

            As Instance:GetChildren() will always return a table, seeing an empty table means that Backpack does not have any children.

            Source https://stackoverflow.com/questions/67858918

            QUESTION

            How to save data on different database tables in Laravel Backpack
            Asked 2021-Jun-13 at 17:37

            how to save the data from the Features fields on a different table. Example in the link below, it is saving the Features table fields in a JSON field in the database. However, I want to save this data from the features into another table.

            https://demo.backpackforelavel.com/admin/product/211/Edit

            I'm coming back here to post my answer. I managed to settle, I'm putting here to help other developers.

            This first part of the question I have already solved. But now I can not bring the data from the Features fields in the form.

            Below is the source code that I was able to save and edit the form data. However, I can not carry the data from the Feature fields. Someone knows how I can carry the field data in Feature

            ...

            ANSWER

            Answered 2021-Jun-13 at 17:37

            There are a few ways to go about it. Personally I prefer to create accessors and mutators in the model - https://laravel.com/docs/8.x/eloquent-mutators . Not only does it keep the CrudController clean (so updateable) but it also allows you to save/load stuff from other forms (ex: user-facing forms).

            Source https://stackoverflow.com/questions/67914395

            QUESTION

            Why there is no message on wrong implementation of a generic interface
            Asked 2021-Jun-04 at 02:20

            I am learning generics in Typescript, I think that implementation should conform to the interface that it belongs to. If it's not, Typescript should give some error messages.

            So I wrote a very short code and didn't implement it correctly: I didn't specify the param and its type in add function, but nothing happened, I don't know why, here is my code in typescript:

            ...

            ANSWER

            Answered 2021-Jun-04 at 02:18

            It might be surprising but there is nothing wrong with your implementation of add(). See the TypeScript FAQ entry "Why are functions with fewer parameters assignable to functions that take more parameters?" for details.

            It is almost always safe to pass a function more parameters than it is expecting, because in JavaScript these parameters will generally be ignored. So you can can safely make this call:

            Source https://stackoverflow.com/questions/67830601

            QUESTION

            Is there any way to store repeating foreign keys in M2M field in Django?
            Asked 2021-May-23 at 23:10

            I've got:

            ...

            ANSWER

            Answered 2021-May-23 at 23:10

            You can store how many items of given type you have in relation(through) model.

            Source https://stackoverflow.com/questions/67665111

            QUESTION

            Lua Scripts disabling each other in Roblox Studio
            Asked 2021-May-11 at 14:03

            I'm trying to make a game in Roblox (a tycoon) and, considering it's my first time making a game, I'm using some pre-made scripts and models along with youtube tutorials. My problem right now is that I have two scripts, both under the same name, DevProductHandler, (I've tried changing their names but the problem still persists) and it seems like only one will run at a time whenever I test the game. Disabling one script allows the other to run perfectly fine, and enabling both causes only one script to work, randomly picking which one will run each time.

            One of the scripts is meant to control purchasing products that are prompted from a GUI, and the other controls purchases prompted from tycoon buttons that you walk on top of. I've tried merging the scripts by copy-pasting one underneath the other, but it still only makes the GUI DevProductHandler script work. I don't know if there are some overlapping variables or something that would cause one script to not allow the other to run, but I think that's most likely the issue, although I'm not sure how to go about fixing that I'm new at Lua and game creation so I was wondering if anyone could help me find out the issue. These are the scripts.

            ...

            ANSWER

            Answered 2021-May-11 at 14:03

            From the Roblox manual:

            As with all callbacks, this function should be set once and only once by a single Script. If you're selling multiple products in your game, this callback must handle receipts for all of them.

            You're implementing game:GetService('MarketplaceService').ProcessReceipt in both scripts. One overwrite the other.

            Source https://stackoverflow.com/questions/67486941

            QUESTION

            Resetting a script after game round?
            Asked 2021-May-11 at 02:11

            When the game timer ends it kills the players & resets the teams and sends them to spawn to choose a Team again... idk how to reset the script to start from the beginning and have reset all the values and functions called... I tried making a copy of the script and destroy the current one with script:Destroy() but doesn't work & continues with the same function so breaks my game when the players choose the teams again & respawn.

            ...

            ANSWER

            Answered 2021-May-11 at 02:11

            You can just wrap the script in a while loop to repeat from the beginning when the round ends. At the end of the loop, right before the end tag, you can reset all the values that are supposed to be reset for the next round.

            Source https://stackoverflow.com/questions/67478978

            QUESTION

            Padding after tag
            Asked 2021-May-02 at 21:52

            I am trying to add padding after a

            tag because the next

            is basically touching it...

            I tried adding padding-bottom but it just makes the grey tag larger and doesn't add space...

            The CSS I currently have is:

            ...

            ANSWER

            Answered 2021-May-02 at 21:52

            Padding adds space between the content and the border i.e. making the grey tag bigger.

            Margin adds space between the border of an element and the border of other elements.

            If you want to add space between the two elements you will need to add margin.

            Source https://stackoverflow.com/questions/67361353

            QUESTION

            Node build artefacts in Docker container fails to run because of source-map-support/register
            Asked 2021-May-02 at 16:04

            I'm using Backpack to build my node app. When running the app locally, the app itself and the build artefacts are doing okay. But when I move the build results to a Docker image and try to run it, I get the following errors:

            ...

            ANSWER

            Answered 2021-May-02 at 16:04

            You are missing node_modules.
            You have to copy node_modules to container COPY ./node_modules /home/app/node_modules
            Or install it during the docker build (remember to copy package.json and package-lock.json) RUN npm ci.
            If it is a local development env, you can choose the first option. But if not, a better way is second one.

            Source https://stackoverflow.com/questions/67357324

            QUESTION

            Roblox Lua Give LocalPlayer weapon doesn't work,
            Asked 2021-May-01 at 00:12

            ANSWER

            Answered 2021-May-01 at 00:12

            First off, make sure this is in a LocalScript

            Also change local original = game:GetService("ReplicatedStorage"):FindFirstChild("CloneSmoke") to local original = game:GetService("ReplicatedStorage"):WaitForChild("CloneSmoke") This is because the script loads faster than items in the game, so chances are, the sword hasn't loaded into the game by the time the script runs; the script won't work if it doesn't find the object you are trying to reference.

            Source https://stackoverflow.com/questions/67340192

            QUESTION

            how to pass data between components using props in react native
            Asked 2021-Apr-24 at 11:12

            I'm new in react-native and I want to pass data from the Home component to the Product component and I import the Product component in the Home component and I map the Product component but I get an error and it says undefined is not an object

            Home.js

            ...

            ANSWER

            Answered 2021-Apr-24 at 05:53

            Please update your home component to this

            Source https://stackoverflow.com/questions/67239469

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install backpack

            You can install using 'npm i bpk-tether' or download it from GitHub, npm.

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