soundboard | A very simple drag and drop soundboard app with MIDI support | Audio Utils library

 by   Timendus JavaScript Version: Current License: GPL-3.0

kandi X-RAY | soundboard Summary

kandi X-RAY | soundboard Summary

soundboard is a JavaScript library typically used in Audio, Audio Utils applications. soundboard has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

This is a simple drag and drop soundboard app with MIDI support. It allows you to load a number of audio files into different sound "blocks". Clicking a block or pressing the corresponding key on your keyboard or MIDI device can then play the audio file.
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            kandi-support Support

              soundboard has a low active ecosystem.
              It has 5 star(s) with 0 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are 17 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of soundboard is current.

            kandi-Quality Quality

              soundboard has 0 bugs and 0 code smells.

            kandi-Security Security

              soundboard has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              soundboard code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              soundboard is licensed under the GPL-3.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              soundboard releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 274 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed soundboard and discovered the below as its top functions. This is intended to give you an instant insight into soundboard implemented functionality, and help decide if they suit your requirements.
            • Load a sound file
            • Capture a key and capture key press .
            • Set the sound
            • Get the sound from the board .
            • trigger an event
            • Trigger a sound action .
            • Show an event handler
            • Invoke functions
            • Check if e is an object
            • define a new n - function
            Get all kandi verified functions for this library.

            soundboard Key Features

            No Key Features are available at this moment for soundboard.

            soundboard Examples and Code Snippets

            No Code Snippets are available at this moment for soundboard.

            Community Discussions

            QUESTION

            Loading a FXML Controller at Runtime from a JAR file
            Asked 2022-Apr-11 at 12:41

            I am working on coding a modular soundboard in Java and JavaFX using FXML. One of key aspects is the ability to load an arbitrary class that implements the Plugin abstract class at runtime. The plugin abstract class looks like this:

            ...

            ANSWER

            Answered 2022-Apr-11 at 12:41

            Because both these classes and the controllers are loaded at runtime using a custom URLClassLoader I am unable to just specify a FXML controller inside my FXML files. If I try to, I get an error saying that the class I am using for a controller could not be found.

            Note that you can set the Class Loader to be used by the FXMLLoader.

            The solution you attempt in which you set the controller manually has a number of errors. Most importantly:

            Source https://stackoverflow.com/questions/71819405

            QUESTION

            Is there a way to access the files of res/raw dynamically via MediaPlayer.create() instead of setting a static path (e.g. R.raw.)?
            Asked 2022-Mar-16 at 11:30

            I am trying to build a simple soundboard.

            Following situation:

            • I already added the 'kotlin-android-extensions' to the build.gradle file
            • Filled the activity_main.xml with buttons
            • All buttons use the same method: fun playSound()
            • All buttons are tagged (I use the tag in order to access the files in raw via passed view.getTag())

            The problem is that I can't find a way to access the res/raw-files "dynamically", because the MediaPlayer.create() requires a static path to the file (e.g. "R.raw.filename").

            The code should look something like this but the .create does not accept a variable (the variable "path") but instead asks for the static path (e.g. "R.raw.filename").

            ...

            ANSWER

            Answered 2022-Mar-16 at 11:30

            You can find the Resource Id by name from raw folder using the resources.getIdentifier() which can be used in MediaPlayer.create(applicationContext, resId) something like the below:

            Source https://stackoverflow.com/questions/71479956

            QUESTION

            "No such file or directory" discord.py - FileNotFound is not working
            Asked 2021-Dec-30 at 22:51

            I'm trying to make a Discord bot with sound functions (like a soundboard). The command should play a sound, which the user types in the command. If the Sound doesn't exist, it should send a message, that it doesn't exist. But if the Error lib/media/sounds/foo.mp3: No such file or directory occurs it doesn't react and doesn't send a message.

            ...

            ANSWER

            Answered 2021-Dec-30 at 22:51

            FFmpegPCMAudio calls ffmpeg in a subprocess, that's why Python doesn't raise FileNotFound.

            If you check the docs (linked) you will see the function raises ClientException. You must catch this exception for your code to work. EDIT: Apparently it doesn't raise any exception.

            You can check if the file exists using os.path.isfile

            Source https://stackoverflow.com/questions/70537173

            QUESTION

            How to download an array of audio files in one file
            Asked 2021-Dec-20 at 15:24

            I'm trying to make a soundboard webapp where you can add audio files to the website and they will be stored inside of the indexed db to be then fetched and played.

            I was thinking of also adding a feature that would let you download the whole pack of audio files as a single file so that other people would be able to import your pack. The data would look something like this:

            ...

            ANSWER

            Answered 2021-Dec-20 at 15:24

            It's worth avoiding external libraries and keeping your application lean. Consider building a downloadable binary file structured like:

            Source https://stackoverflow.com/questions/70398458

            QUESTION

            Electron Dialog filePath "\\" to "/"?
            Asked 2021-Jul-09 at 11:37

            I open an dialog in electron to select an folder and I want to read out the file path. But the result.filePaths gives me an filePath with \\ what is not workible for me, to read later the files in the folder. 😅

            Result now:

            "P:\\Social Media\\Soundboard\\Sounds"

            Expected Result:

            "P:/Social Media/Soundboard/Sounds"

            Is it any way to convert it to "/"? 🤔

            My code: ...

            ANSWER

            Answered 2021-Jul-09 at 11:25

            Windows uses \ to separate nested resources instead of /. But it supports both. If you still want to convert \\ to /. You can try the below method.

            Source https://stackoverflow.com/questions/68315841

            QUESTION

            Unable to align div to right side Flexbox
            Asked 2021-Jun-30 at 02:44

            I'm having a bit of trouble trying to get my interface working

            ...

            ANSWER

            Answered 2021-Jun-30 at 02:43

            Apply justify-content:space-between to .tier.

            As per MDN:

            The items are evenly distributed within the alignment container along the main axis. The spacing between each pair of adjacent items is the same. The first item is flush with the main-start edge, and the last item is flush with the main-end edge.

            Source https://stackoverflow.com/questions/68187787

            QUESTION

            onClick for buttons on custom CardView
            Asked 2021-Jun-03 at 07:10

            I have a custom CardView that contains a Button, a RadioButton and some Text. I have several of these card placed in a GridLayout. My goal is that each button will play a different sound that will be assigned to it. Is there a way to create one onClick method, that will change the sound played based on which button is clicked? Or do I have to assign a new onClick for each button?

            Here is my activity_main.xml

            ...

            ANSWER

            Answered 2021-Jun-03 at 07:10

            As of the current implementation, you'll need to implement onClick for each include button in the grid layout.

            Try implementing a recycler view with the grid layout manager, and work with their positions. Work with their positions(store them in a list, or hashmap along with the sound name that you need to play), and onItemClick check the id and play the sound required for the button using an interface.

            Other implementation may include creating a custom view class using the custom_card.xml, and making your own functions inside the view class to work with each button id and song ids.

            Source https://stackoverflow.com/questions/67810621

            QUESTION

            React Native: Why is Expo-AV not playing audio?
            Asked 2021-Apr-06 at 08:14

            I'm attempting to build an app that acts as a soundboard and can play different sounds when different buttons are pressed. I expected the audio to play but instead, I got an error that stated:

            ...

            ANSWER

            Answered 2021-Apr-06 at 08:14

            You can implement useRef instead of useState to stop re-rendering!

            This worked for me very well.

            Source https://stackoverflow.com/questions/66943979

            QUESTION

            Fragment tab not attached to a context
            Asked 2021-Jan-09 at 05:11

            I'm currently making a soundboard app on android studio which has a ton of fragments. The first page on my tab layout is just a normal button view, but my second tabView has another fragmentView within it. The goal is for the first page to just show some normal sounds, and the second tab to have multiple operators to choose specific soundboards for.

            Anyways, the app seems to work fine. I can switch from the main tab to the operator tab, and even select operator soundboard pages and be moved to their fragments. However as soon as I try to switch fragments (through my tabview) my app crashes and I get the error:

            ...

            ANSWER

            Answered 2021-Jan-09 at 05:00

            Try to remove the ViewTreeObserver.OnScrollChangedListener when the fragment is destroyed this will avoid any listener that can be attached to a destroyed fragment context not to be triggered whenever you leave and come back to this fragment.

            First: make a global field for the listener

            Source https://stackoverflow.com/questions/65637843

            QUESTION

            Discord.js Responding to multiple types of emojis
            Asked 2020-Dec-09 at 00:08

            I'm currently looking at getting a soundboard in Discord.js by using emojis to act as the controls to the soundboard, it should then respond with an appropriate sound based on the emoji sent. However, I'm having issues with at least testing if I can receive different types of emojis based on the emojis array.

            main.js

            ...

            ANSWER

            Answered 2020-Dec-09 at 00:08

            First of all, I would recommend limiting your reaction collector by a specific amount of time and by only allowing the user who sent the message to interact with it. I would also recommend using a reactionCollector instead of awaitReactions here.

            I believe the problem you are having is that .then() is only called on awaitReactions() after the time limit of awaitReactions() has ended. In other words, your current reaction collector is attempting to react with a check emoji after a certain period of time has passed, instead of attempting to do so after one reaction has been collected. You are essentially attempting to listen to the equivalent of a reactionCollector's "end" event instead of its "collect" event.

            By using a reactionCollector, you can specifically run code every time an individual emoji is clicked on by listening to the "collect" event. Here's an example:

            Source https://stackoverflow.com/questions/65187476

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install soundboard

            You can download it from GitHub.

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