kandi X-RAY | neumorphism Summary
kandi X-RAY | neumorphism Summary
CSS code generator for a new popular design trend called Neumorphism/Soft UI. I hope this will help designers and developers experiment with it and possibly adapt it. Built with React.js.
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neumorphism Key Features
neumorphism Examples and Code Snippets
Trending Discussions on neumorphism
I have the task to implement neumorphic design styles in my UIKit application. I have successfully implemented the double outer shadows (dark and light), but I somehow, can't figure out how to implement the inner shadows inside the view. I've tried approaches like
CAGradientLayer that goes from
.white, but it isn't looking the way it is supposed to. I've searched the internet for various solutions, but couldn't seem to find one appropriate one.
How should I create the inner shadows? What approach should I use? I am fine with a solution in either Swift or Objective-C.
A simplified version of the current state (for the outer shadows):...
ANSWERAnswered 2021-Oct-18 at 14:14
If I remember well, you have to create an overlay containing the blurred shape, clipped to the shape. With the clipping, the outside part of the blur will disappear, and you will just have the inner blur as a shadow.
I am developing a WPF .net app in visual studio and having an issue where the buttons and their shaders look different depending on how zoomed in I am. This applies to changing the resolution of the displays as well. I have attached a few screenshots illustrating the issue. Anybody know what's going on here?
I am using the WPF-Neumorphism-Plus kit for visual studio
My XAML (I've only included the style stuff but can add more if needed)...
ANSWERAnswered 2021-Oct-15 at 11:17
It appears to me that this is based on a perspective issue (zoomed vs regular). Looking at the two images you provided, the button with 'D' text does not alter its perspective. Maybe this is due to the ambient area between the edge of the text area and edge the button. Have you tried changing the background of the button and text items separately?
ANSWERAnswered 2021-Jun-19 at 14:30
change event listener to the power button, then check whether it is checked with the
So I have been building a simple login screen and the display size of the device is affecting the layout and it keeps changing on different devices, New to the android studio is there a solution?
its a simple layout with Neumorphism .
**And I know we can make the layout responsive with constraint but is there any other way other than constraint layout? **...
ANSWERAnswered 2021-May-15 at 14:34
Try using ConstraintLayout for this purpose. It works well for me. Just change your layout to ConstraintLayout and set all the constraints according to your needs. Hope this works.
I am want to change my selector arrow icon. So far I disabled the default appearance and added the arrow, from the link, below:
Obviously I do not find my mistake, further I added an !important tag too, in case a rule overrides the setup. So currently there is no arrow.
ANSWERAnswered 2021-Mar-31 at 10:35
select css, working example:
The background image's position and size was not set correctly.
The changes include:
- Setting the
select, and removing arbitrary CSS properties from the same selector.
I'm currently making a soundboard app on android studio which has a ton of fragments. The first page on my tab layout is just a normal button view, but my second tabView has another fragmentView within it. The goal is for the first page to just show some normal sounds, and the second tab to have multiple operators to choose specific soundboards for.
Anyways, the app seems to work fine. I can switch from the main tab to the operator tab, and even select operator soundboard pages and be moved to their fragments. However as soon as I try to switch fragments (through my tabview) my app crashes and I get the error:...
ANSWERAnswered 2021-Jan-09 at 05:00
Try to remove the
ViewTreeObserver.OnScrollChangedListener when the fragment is destroyed this will avoid any listener that can be attached to a destroyed fragment context not to be triggered whenever you leave and come back to this fragment.
First: make a global field for the listener
I am creating a button with a drop shadow effect (neumorphism) but when I apply my CSS to the button is just appears as a 2 toned solid button...Which part of the CSS am I using incorrectly? Are my drop shadow values wrong relative to the size of the button? Changing the width and height doesn't help....
ANSWERAnswered 2020-Dec-17 at 12:06
to remove black border from button just add broder-style:none to button. Added one more button with hover and active styling.
for creating Neumorphism effect you can check https://neumorphism.io/
When I create a custom renderer for Xamarin Forms Frame in Android,
CornerRadius property goes for a toss. No matter what I set it to, it doesn't work. It always draw a rectangle.
Xamarin Forms (Control) -...
ANSWERAnswered 2020-Mar-22 at 16:52
Setting corner radius half of height and width and setting padding to 0 .
While Qt provides the QGraphicsDropShadowEffect, there's no "Neumorphism" effect available:
In css there is the
box-shadow property (that's how it's done in the image above), which can have multiple colors, but Qt lacks support for that property, and it's not possible to apply more than one graphics effect at once.
Can this be done?...
ANSWERAnswered 2020-Mar-15 at 02:04
The solution is to create a custom subclass of QGraphicsEffect and using gradients.
At first I thought about following the same concept used for CSS, subclassing QGraphicsDropShadowEffect and using another one internally to draw the "other" shadow, but I didn't like the result: in certain situations (usually when radius and contrast are too big) it just doesn't work:
If you look closely, you'll find out that the result is too similar to the drop shadow, like the object is floating, while it should be "extruding".
The only effective solution I found was to manually draw everything, using linear gradients for borders and composite gradients for the corners. While the first is pretty logical, the second required a bit of ingenuity by using composite modes of QPainter: Qt only has radials and conical gradients, but there is no "mix" between them.
The trick then was to create a radial gradient for the "light" color with the full color at the center and the same color at the border with 0 alpha, then superimpose a conical gradient for the "dark" color (with the "dark" color on start and the "light" at 90°), which will be painted using the alpha component of the first gradient.
Then it's just a matter of creating functions to update each one of the properties: distance (the extent of the effect), color (used for the gradients, defaults to the application's QPalette.Window color role), origin (the corner used as the "source" for the light) and an optional clipRadius for rounded borders.
Some important notes:
- since it's a QGraphicsEffect, it can only be applied to a "parent" widget: children cannot have another effect applied on them, which means that if you have a container like QGroupBox or QTabWidget, you have to choose if you want to apply it to the parent or to each of the children;
- due to its "simple" nature, it only supports rectangular shapes: if a widget has a mask, the effect shape will still be based on a rectangle;
- layout margins and spacings should be taken into account, as multiple effects could overlap if the widgets that use them are too narrow; I'd suggest using a QProxyStyle and set a minimum default for both PM_Layout[*]Margin and PM_Layout[*]Spacing, and return a value according to the
clipRadiusproperty allows rounded border clipping, but it's not perfect, since QPainter's clipping doesn't support antialiasing; I'll see if I can address this issue in the future;
- when applied to QGraphicsScene items, similarly to QGraphicsDropShadowEffect, the effect is in device coordinates, so transformations (rotation, scale, shearing) won't be applied; I'll update this answer whenever I'll be able to solve this issue too;
And here is a comparison between the Qt QGraphicsDropShadowEffect, the css emulation, and my NeumorphismEffect (the last two have rounded borders: the css version uses the
border-radius property while mine is set with
I'd like to make View's (Text, Button, etc) Inner shadow in SwiftUI
There is Outer shadow but there is no Inner shadow in SwiftUI
What I want to make is Neumorphism UI using SwiftUI
Image from "Neumorphism in user interfaces" by Michal Malewicz
I'd like to make button pressed UI
but I don't know where to start to make inner shadow...
ANSWERAnswered 2020-Mar-04 at 11:54
This is what I did to create an inner shadow like the one in the picture. I created it in another swiftui file and just called in in my main content view but you can display it however you'd like.
I created a Button in a ZStack only because I first recreated it with a rounded rectangle but I think this would would in a HStack or VStack as well just haven't tried them. To create the inner shadow I created an overlay and clipped the shadows to the shape.
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