touch-action | Disable 300ms delay on mobile using CSS touch | User Interface library
kandi X-RAY | touch-action Summary
kandi X-RAY | touch-action Summary
Disable 300ms delay on mobile using CSS touch-action or asynchronously download FastClick as polyfill
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Trending Discussions on touch-action
QUESTION
I have this logo carousel slider that looks like this:
...ANSWER
Answered 2021-Jun-01 at 20:56I think the best way is using flexbox and align items
QUESTION
Is there any difference between writing JS touch events for iPad vs. iPhone? I have read a ton of documentation and as far as I can tell it should work the same way for both.
I have a drag-and-drop game, basically you grab a coin from under the dragon and drag it over to your vault. The dragging works on iPad, but not on iPhone. I'm trying to figure out why.
The game, for reference: https://codeeverydamnday.com/projects/dragondrop/dragondrop.html
The JS, abridged to just the relevant code for this question (with comments for clarity):
...ANSWER
Answered 2021-May-22 at 15:37The default value of the passive option is set to true
for touch-start
and touch-move
events, and it being true means your function won't call preventDefault
to disable scrolling.
Simply set the passive
value to false
to solve your issue.
QUESTION
I have a Canvas HTML page already made. I also made a circle that can be dragged on the page. I wanted to put a draggable circle in the lower right hand corner of my Canvas page. I tried to combine the drag circle code to this html Canvas code and it is not working for me. This is what I have so far:
// code for canvas html
...ANSWER
Answered 2021-Apr-27 at 18:59Well, if you're trying to combine these scripts both in the HTML you can try this:
QUESTION
I'm trying to automate the www.freeinvaders.org version of Space Invaders using Python and Selenium. The actual game works through a HTML5 canvas element, which is wrapped in a shadow-root.
Using the answer to this question, I'm attempting to expand the shadow-root, so I can click the canvas and 'play' the game.
My current code:
...ANSWER
Answered 2021-Apr-23 at 04:28It seems that this is a known issue filed on bugzilla.
The geckodriver devs also say that the WebDriver spec needs to be updated. See: w3c/webdriver#350.
However, CAVAh has found and posted a workaround for this issue here.
Following the advice to return the children of shadowroot return arguments[0].shadowRoot.children
it finds 4 elements:
QUESTION
I know there are similar examples covering my question. But I believe my question is unique due to the following reasons:
- The menu items in the anchornav do not consist of
tags like in most other examples. Instead they consist of
DIVs
with adata-href
each. - The target anchors consist of
DIV
with an ID based on aGUID
from our CMS.
...
ANSWER
Answered 2021-Apr-20 at 16:01This code does the job: i have added some css lines and modify some js lines
QUESTION
I have a slick slider
which adapts based on window width. When resizing the window, I get a Cannot read property 'add' of null"
error.
The cause for the error is because it is trying to re-init slick on resize. I have tried the following snippet of code, but with no success:
$(window).on( 'resize', slickOnResize );
How do I prevent this error on resize and so that it's only initiating once?
...ANSWER
Answered 2021-Apr-17 at 21:32Instead of reinitializing you should just call .slick("resize")
on that element when the window is resized.
In your example this would be:
QUESTION
I created a custom photo carousel component in React (because external libraries were either too hard to work with or did not do the things that I wanted it to do), where you can swipe to the next/previous photo on mobile. Everything works fine on Android, but it's just IOS Safari.
The ProblemI have a page that maps out several carousels. The first carousel in the map works perfectly fine. Subsequent carousels will swipe correctly AFTER the first slide, but once it transitions to the second slide, the touch events stop firing, and it will not swipe. What I want is all the carousels like the first carousel. No error messages seen either. See video:
CodeHere is the custom component:
...ANSWER
Answered 2021-Apr-03 at 06:29After days and hours, the solution is kind of odd. I'm guessing you need to set the target correctly to the element's div id. I put this in the useEffect, so the result looks like this:
QUESTION
I have some image assets (folders in this example), where I can drag around and then use the "reset" button to essentially clean them up. However, after you reset the positions and try to drag again, it takes you all the way back to where you dragged it previously? Odd right??? Any help is greatly appreciated!
Again, looking to just solve for:
Let the user drag a folder/image
Let the user reset/clean-up
Let the user drag again, but starting from "reset"
ANSWER
Answered 2021-Mar-20 at 03:55You have the data-x/data-y attribute still attached to the draggable even after reset. Try removing that and it should work fine. I'm quite not sure why you need setTimeout to remove the style attribute though. I have added an extra statement to remove data-x and data-y. Maybe you can clean that up to a single statement
QUESTION
Using Karate testcase scenario (feature) I need to interact with to simulate signature to be written in it.
...ANSWER
Answered 2021-Mar-17 at 16:38My sincere opinion is to drop this test and focus on the other parts of the application that you can test. It may not be worth it. Also consider asking the developer team to disable this part of the UI flow in test-mode, this is a perfectly legitimate test-strategy, many teams do this for CAPTCHA-s for example.
It may be possible if you use the mouse()
API which supports click and drag to some extent: https://github.com/intuit/karate/tree/master/karate-core#mouse
But not an area you will get much help on the internet.
QUESTION
I do have some input buttons using bootstrap, the trouble I have is that even if on the .text-left class I added !important, it's not working on buttons.
So I was wondering if anyone has any idea, on how we can fix this ?
...ANSWER
Answered 2021-Mar-13 at 19:25No need for !important
-> just use .text-left btn {
as selector.
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