inits | Init system for Node.js | Runtime Evironment library
kandi X-RAY | inits Summary
kandi X-RAY | inits Summary
A simple init system for Node.js. Manages initialization tasks, and optionally also shutdown tasks. Useful to simplify initialization of complex systems with asynchronous tasks.
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Top functions reviewed by kandi - BETA
- Initialize system .
- Creates a new initSystem .
- Task Queue constructor
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QUESTION
I am using the plugin flutter_local_notifications to show a user notifications on the app. I have managed to show the notifications on the app and the user can click on the notifications, the user will be redirected to see all pending items from the notification in a notification page. I have set the function to detect the onclick on initstate
. The whole function and method to show notification I have implemented it on the homescreen.
ANSWER
Answered 2022-Mar-15 at 05:12You can achieve this with the help of didNotificationLaunchApp
.
QUESTION
We have a server with about a dozen small applications each in their own subfolder of the server (//URL/app1, //URL/app2, etc).
I've got the basic SSO authentication round trip working. I set up my account with my IDP and have the response set to go to a common landing page (ACS URL). Since the landing page is currently shared with all the apps, it is in a separate folder distinct from the apps (//URL/sso/acsLandingPage.cfm)
I'm now working on my first app. I can detect the user is not logged in so I do a initSAMLAuthRequest(idp, sp, relayState: "CALLING_PAGE_URL")
and that goes out, authenticates, then returns to the landing page.
But how do I redirect back to my target application and tell it the user is authenticated?
If I just do a the original app doesn't know about the SAML request.
Is there a function that I can call in the original app that will tell if the current browser/user has an open session?
Do I need to set up separate SP for each application so rather than one common landing page each app would have its own landing page so it can set session variables to pass back to the main application? (the IDP treats our apps as "one server", I can get separate keys if that is the best way to deal with this).
My current working idea for the ACS landing page is to parse the relayState URL to find out which application started the init request and then do something like this:
ACSLandingPage.cfm
...ANSWER
Answered 2022-Mar-14 at 15:22Ok, here's how I ended up solving this problem. Probably not the "correct" solution, but it works for me.
The full code solution would be way too long and complicated and rely on too many local calls that would not make sense, so I'm trying to get this down to just some code snippets that will make sense to show how my solution works.
In each application, the Application.cfc looks a bit like this. Each app has a name set to the path of the Application.cfc. We do this because we often will run "training instances" of the codebase on the same server that point to an alternate DB schema so users can play around without corrupting production data.
QUESTION
I am trying to get user information from an API. For this, I created a user object. I want to call the function and store it in a user. But the problem is, that I cannot use await and wait till all the data is there.
So instead of async and await, I tried to use .then and fill userInfo with the data. But now the email value is not showing. It is showing 'loading...'.
If I use Future I cannot do user.email.
Is it better to use FutureBuilder? Or try and use Async and Await (the call takes 2.5 seconds)
Here is the code ...ANSWER
Answered 2022-Mar-10 at 12:21QUESTION
So I Have a Zebra MC330M device.
I created earliar an application, and I would like to use the PDA built in barcode scanner.
If is run my app in debug mode, everything working well, I can read the barcodes, but If I create an staged or relase version apk, the barcode reader inactive, so the red light doesn't light if I press the button.
I created a simple,to demonstrate the problem, but you can reproduce the problem if you device has EMDK, else you get an exception. Project
I implemented all of stuff by this tutorial: https://techdocs.zebra.com/emdk-for-android/11-0/tutorial/tutBasicScanningAPI
So I added this into gradle: compileOnly 'com.symbol:emdk:7.6.+'
I added thease two lines to the manfest:
ANSWER
Answered 2022-Jan-31 at 07:47Please add the following to your manifest under the uses-permission tag:
QUESTION
I am first time using function pointers and ran into a weird problem. I am writing a code for STM32G4xx. The main idea is to transmit and receive data through LPUART. I have implemented simple FSM to handle TX and RX. LPUART configured in DMA interrupt mode. I have typedef the function pointer and declared the three function pointer variables (ISR handles) in main.h file as follow:
...ANSWER
Answered 2022-Feb-17 at 07:53As per @Lundin's suggestion, I have put a watchpoint on lpuart_dma_rx_tc_isr_clback
function pointer variable. It exposed the out of index bug in my code. The bug is inside while loop in main.c.
QUESTION
I have this code for listening to bloc on my screen.
...ANSWER
Answered 2022-Feb-06 at 10:04There are several ways to solve this issue depending on the context. I try to avoid using BLoC instantiation with StatefulWidgets. And, I like to use Cubits in connection with Observers, depending on the event entering my stream. I have added most of them in the following code, which isn't all used but for you to look at as a reference. My code example eliminates the issues that you describe. I would be happy to help further if you could provide a minimum viable code.
The following code is an example that I have put together to demonstrate a possible strategy. The BLoC package website heavily inspires the code. It has the standard counter app that we are all familiar with and navigation functionality.
Please see the following code to see if it helps at all:
Please be sure to add
flutter_bloc: ^8.0.1
to your pubspec.yaml file.
QUESTION
The following error is given when I try to deploy a simple app (the default one that IntelliJ provides when you create a new Java EE Web App project):
...ANSWER
Answered 2022-Feb-08 at 19:36You are using Java 16 (as shown in the log file) with Maven. In this case, you should use TomEE in version 8.0.9 as this release contains important fixes regarding illegal reflective access (due to the use of Unsafe for proxy creation) in higher versions of Java. You find some details in https://issues.apache.org/jira/browse/TOMEE-3795
It looks like you are using a lower Java version for running your standalone TomEE deployment, which works as it isn't as restrictive as newer Java versions.
Side Note: Java 16 is end-of-life and you should better switch to Java 17.
QUESTION
I'm using SignalR for push notifications on my Flutter app and that works ok. I get the message from the backend and show notification using flutter_local_notifications. The problem is that the SignalR service would shut down after some time. How can I make my app stay on in the background? and even start on reboot?
Here's my code:
...ANSWER
Answered 2022-Jan-24 at 09:29SignalR for Flutter uses web sockets and SSE to receive messages from the SignalR service. If the app was terminated because the user restarted their phone or the OS shut down the app to save battery, these push notifications would not be received by the app.
To overcome this, app developers (and SignalR) have to use FCM on Android, and APNs on iOS (or FCM which will also use APNs on iOS). All other approaches will be more limited because the operating systems do not allow users to keep background processes running the entire time. This was actually allowed years ago, but the operating systems have made these changes to save the user battery - they enforce that all apps go through the same push notification medium - FCM on Android, APNs on iOS.
SignalR for Flutter uses neither FCM nor APNs. At it's current state, SignalR is not well suited for Android or iOS - take a look at the comments with people struggling with similar problems to you on How to use signalr in Android.
Alternative solutionThe simplest / easiest way to get started is to use Firebase Cloud Messaging.
- On Android, it will be used directly to send messages to devices, and
- on iOS, FCM will use APNs to reach devices reliably
Caveat: On Android, there is a more complicated alternative called unifiedpush, but the limitations include showing a notification to the user at all times to handle background notifications.
My analysis: This is all done based on my quick investigation by reading the pubspec.yaml
, the GitHub issues on the original repo, the SignalR documentation, and some experience implementing Push Notifications for Flutter.
Disclosure: I just released a push notification library 2 days ago called push
which would be well suited to these types of Push Notification packages making the transformation to using FCM on Android and APNs on iOS. However, as an app developer, in most cases, you should use firebase_messaging
, not push
.
QUESTION
I'm using Rate My App package for playstore rating. All setup well from Installation to Implementation, but when I'm running the App, It show me an error and the build fails.
This is the Error I'm getting
...ANSWER
Answered 2022-Jan-16 at 19:25You must add import 'dart:async';
to use unawaited
and must set the minimum Dart SDK version to 2.15.0 or higher.
For older Dart versions, you can get unawaited
from package:pedantic
instead.
QUESTION
I am trying to use the video_player, but I am getting the below error. I have also added an MRE (minimum reproducible example).
I have used an emulated Pixel 4, an emulated Pixel 4 XL, and an emulator Pixel 5 with the Android Studio Beta, but none of them worked.
The below error was when I was using a Pixel 4 XL, but the error was the same with all of them.
Error:
...ANSWER
Answered 2022-Jan-11 at 08:53It can be a bug of that Flutter package, indeed. Have you tried to create an issue in GitHub of that package?
Secondly, during my development, I see several times when emulators just fail and real devices always work. The solution I used is - simply to do not test them on simulators. Real users never use simulators, aren't they?
It can be a bug of the library when running on x86 arch (the arch simulators use). Then, nobody with a real device (arm arch) will ever see the bug.
Thirdly, what about trying to use "cloud real devices" to test whether they work on real Pixel devices that you are worried about. There are many platforms that host some real devices and you can connect to them via a webpage and test your app.
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