prototypes | Some common prototypes for node.js | Runtime Evironment library
kandi X-RAY | prototypes Summary
kandi X-RAY | prototypes Summary
Some common prototypes for node.js: string.startsWith(), object.countProperties() and more. Functions are added using Object.defineProperty() to avoid polluting new objects. Includes nice facilities for functional programming with objects: object.forEach(), object.filterIn() and so on. Warning: does not play well with current Node.js versions. Please do not use in any new projects.
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Top functions reviewed by kandi - BETA
- Returns the number of keys in this collection .
- Returns the intersection of the array .
prototypes Key Features
prototypes Examples and Code Snippets
plug.singleton("moduleName", [ injectionSignature ], [ prototypes ])
plug.transient("moduleName", [ injectionSignature ], [ prototypes ])
plug.singleton("singletonModule", [ function() {
this.doSomething = function() {
alert("Did Somet
stage.enableMouseOver();
var knob_X = canvas.width/2;
var knob_Y = canvas.height/2;
var radius = 90;
var root = this;
root.streakRotatorKnob.addEventListener("rollover", rollover);
root.streakRotatorKnob.addEventListener("rollout", rollout
/* USER CODE BEGIN PV */
// global vars only for debugging with STMStudio
VL6180x_RangeData_t Range[MAX_DEV];
VL6180x_RangeData_t RangeDB1;
VL6180x_RangeData_t RangeDB2;
/* USER CODE END PV */
/* Private function prototypes -------------
// promise aware middleware registration
// supports optional path and 1 or more middleware functions
app.useP = function(...args) {
function wrap(fn) {
return async function(req, res, next) {
// catch both synchron
var options1 = {
// List of initial menu items
menuItems: [
{
id: 'addToHierarchy',
content: 'Add to hierarchy',
tooltipText: 'Add nodes to hierarchy here',
selector: 'node',
var data = [{ one: 1, two: 2 }, { one: 1, two: 2 }, { one: 1, two: 2 }, { one: 1, two: 2 }],
result = data.reduce(function (r, o) { // iterate array
Object.keys(o).forEach(function (k) { // iterate the keys of the object
Community Discussions
Trending Discussions on prototypes
QUESTION
Fooling around with Classes trying to understand them better and I've found myself stuck with what should otherwise be extremely basic.
The code below is basically just a class extending another and me trying them out.
My issue has to do specifically with the logic within the Animal method danger(dangerLvl)
.
The way it's written just below works as expected:
...ANSWER
Answered 2021-May-13 at 12:50Since you are not passing dangerLvl
as an argument, it is undefined. If you want to access the dangerLvl
class member you need to use this
. Here is an example
QUESTION
I have an XML file I am reading from and trying to deserialize into an object. I get this error when I try:
System.InvalidOperationException: 'There is an error in XML document (2, 2).' InvalidOperationException: was not expected.
Here is the XML file:
...ANSWER
Answered 2021-Jun-11 at 17:40I think there are a number of issues here, more specifically with the Generated Code for the XML.
In Visual Studio, I created a new Class and copied your XML content and used Edit -> Paste Special -> Paste XML as Classes.
Here's the generated code from that exercise:
QUESTION
I just started programming a STM32 and generated a code with CubeMX for an SPI communcation with a gyroscope (L3GD20) I have a problem with the HAL_SPI commands.
I first try to read the WHO_AM_I
register which return a good response (0xD4)
Then I tried to do the same with CTRL_REG1
register and it was still good by returning (0x07).
But if I try to get both of them one after the other, the HAL_SPI_Receive
keeps sending the data of the first HAL_SPI_Transmit
of the code...
Tried to give it other buffers but still didn't work.
Here is the part of the code I'm intersted in :
...ANSWER
Answered 2021-Jun-11 at 10:26Since HAL_SPI_Receive
is already using HAL_SPI_TransmitReceive
(github stm32f4 spi driver) to send dummy data to generate clock, you can use that fact and ditch the HAL_SPI_Transmit
, and use the receive function like this:
QUESTION
I Have created a display file using Screen Design Aid that contains a subfile and a window that is used to pop up and add record to the subfile. On the window I simply just want to have two control functions.
-Enter to add the record and close the window -F3 to go back to previous subfile page.
I have a problem where my program seems to go on a infinite loop whenever I open the window and press any other Fn key besides those defined buttons.
See my Job in WRKACTJOB taking up a load of CPU
I would like to somehow disable input from all other keys to prevent users from getting this error and taking up system resources.
Here is my DDS code
...ANSWER
Answered 2021-Jun-09 at 13:05In this loop, if KeyPressed is not equal to EnterKey when the loop starts, *in03 will remain *off forever. I'm guessing you need another EXFMT inside the loop.
QUESTION
How should I modify Makefiles of DPDK to support c++ compilation? I tried by adding CFLAGS += -lstdc++
to the Makefile of the helloworld example but it seems not working. Is there a more standard way to do that?
Edited: I'm using the makefile of helloworld example in DPDK 20.08 with some small modifications. I'm building it on ubuntu 20.04 ,and which is not cross-compilation. The DPDK is built with dpdk-setup script and not meson. The makefile is
...ANSWER
Answered 2021-Jun-09 at 09:12You need to modify the makefile inorder to adapt C++:
You need to change CFLAGS
to CPPFLAGS
See below reference example:
QUESTION
What am I doing wrong here? The prototypes aren't changeable. I need to write both of the functions and this is what I wrote. They work at 90% of the times. The iterative way got an issue when i'm trying to search for the middle element.
And the recursive way got some issue but I don't really know what's wrong. Sometimes it finds the element and other times not.
One more thing I cannot change it's that I must avoid checking inside of the function whether array[middle] == key
. The teacher wants us to do this check only when I exit the loop, and he wants the loop to only check if should I go right or left.
ANSWER
Answered 2021-Jun-05 at 11:06Let's think what your code is doing. You have an array consists 5 elements and let's say you are searching for 8.
QUESTION
I am trying to simulate some plasma physics and for that I decided to create my "Simulation world" as a class, defined in "World.h" file:
...ANSWER
Answered 2021-Jun-01 at 11:23I think that the problem is that you are calling member function of a defined class instead of an object. To fix that, I would try putting:
QUESTION
...Real-world usage
typeof is very useful, but it's not as versatile as might be required. For example,
typeof([])
, is'object'
, as well astypeof(new Date())
,typeof(/abc/)
, etc.For greater specificity in checking types, a
typeof
wrapper for usage in production-level code would be as follows (providedobj
exists):
ANSWER
Answered 2021-May-27 at 06:18Whenever we call toString
on an object it returns "[object type]"
, where type
is the object type. So the goal of the type(obj, showFullClass)
is to extract the type
from 'toString' output string.
1.What is the 'showFullClass' argument in the function declaration?
showFullClass is a boolean type. So if pass true in it , It will just return the output of toString
without any processing.
E.g.
type(new Date(),true)
will return [object Date]
- What
var deepType = Object.prototype.toString.call(obj).slice(8,-1).toLowerCase();
do?
It extracts the type
substring of "[object type]"
string and then convert it into lowercase. Which starts at 8th index of the string till the second last index of string. -1 means string extraction should end just before the last index(-1) of string.
E.g. If obj
is date object deepType
value will be 'date'
- What
return deepType.match(/^(array|bigint|date|error|function|generator|regexp|symbol)$/) ? deepType :(typeof obj === 'object' || typeof obj === 'function') ? 'object' : typeof obj;
do?
It checks if deepType
matches to either "array" or "bigint" or "date" or "error" or "function" or "generator" or "regexp" or "symbol" then it returns deepType
.
Otherwise if typeof obj
is 'object'
or 'function'
return 'object'
.
Otherwise for primitive types like string,number,etc return its type.
QUESTION
Under this is my current code, I have a structure called 'SCENE' which holds information I can use to change the value of some Win32 windows in a different file, The struct is somewhat simple:
...ANSWER
Answered 2021-May-22 at 14:01Thanks 'Elijay', Didn't realise it was that easy,
QUESTION
sh-4.2# python --version
Python 3.5.2
sh-4.2# pip --version
pip 9.0.1 from /usr/local/lib/python3.5/site-packages (python 3.5)
sh-4.2# pytest --version
pytest 6.1.0
sh-4.2# cat /etc/os-release
NAME="CentOS Linux"
VERSION="7 (Core)"
ID="centos"
ID_LIKE="rhel fedora"
VERSION_ID="7"
PRETTY_NAME="CentOS Linux 7 (Core)"
ANSI_COLOR="0;31"
CPE_NAME="cpe:/o:centos:centos:7"
HOME_URL="https://www.centos.org/"
BUG_REPORT_URL="https://bugs.centos.org/"
CENTOS_MANTISBT_PROJECT="CentOS-7"
CENTOS_MANTISBT_PROJECT_VERSION="7"
REDHAT_SUPPORT_PRODUCT="centos"
REDHAT_SUPPORT_PRODUCT_VERSION="7"
...ANSWER
Answered 2021-May-21 at 10:35To be able to get the readline module and compile it, the compiler needs ncurses library.
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