3d-scene | A 3d scene rendered in browser using three.js | Frontend Framework library
kandi X-RAY | 3d-scene Summary
kandi X-RAY | 3d-scene Summary
This project was bootstrapped with Create React App.
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Top functions reviewed by kandi - BETA
- Register new SWF to service
- Register a service worker
- Checks if a Service worker is reloaded
- Unregister the service worker
3d-scene Key Features
3d-scene Examples and Code Snippets
Community Discussions
Trending Discussions on 3d-scene
QUESTION
The component is creating a positionalAudio within a 3D-scene and the audio object is tweakable by using leva. The object is being created just as it should and tweaking the position and rotation just works fine. What is not working properly is changing the volume. In the leva UI I can drag the handle of the volume an change it but no effect is taking place (I'm assuming it's because the useEffect is firing before the handle is released and effectivly no change in the value has been taking place yet. At least a console log is shown before I release the handle). When I put the new value inside the input field an press enter useEffect is firing and the volume is changing. But it works only this time and afterwards not anymore.
...ANSWER
Answered 2021-Jun-02 at 23:30useEffect(() => {
sound.current.setVolume(volume)
}, [sound.current])
QUESTION
I tried to create a function zoom into object like double click event in viewer. i found that fitToView
method make sure the selected in viewer but not zoom in. Follow the answer here:
Autodesk forge viewer zooming to bounding box
i need to find boundingbox of object i will get what i need. I base on this article to determine object boundingbox https://forge.autodesk.com/blog/working-2d-and-3d-scenes-and-geometry-forge-viewer.
I have some question: why 1 object have many fragId and each fragId have bounding box for own, how i can determine bounding box of whole object.
Thanks in advance.
ANSWER
Answered 2020-Aug-20 at 08:32You can definitely use the fitToView method to achieve the same "zoom-to-object" functionality as when double-clicking an object in Forge Viewer. Just keep in mind that the first argument to the method must be an array. So, for example, if you want to zoom in on an object with dbID 1234, the method call would be viewer.fitToView([1234]);
A single selectable object in Forge Viewer (for example, a door) can often consist of multiple parts with different materials (for example, a wooden frame, and a metal door knob). These parts would then be represented as individual fragments, with each fragment specifying its own geometry, material, transform, and bounding box.
Computing a union of multiple bounding boxesBounding boxes in Forge Viewer are typically represented using the THREE.Box3 class which provides several helper methods incl. union. This method can be used to expand an existing bounding box so that it "includes" another bounding box.
Here's how you could compute the bounding box of all fragments of a specific object:
QUESTION
The game 3D-scene has many objects (background, asteroids, rockets):
...ANSWER
Answered 2020-May-20 at 07:04You cannot have both, Blending and the benefits of the Depth Test. You have to do draw the scene in 2 passes. First draw the opaque objects with depth test on and blending off, then draw the transparent objects with depth test on but no writing to the depth buffer, and blending on, in sorted order from the back to the front. See Transparency Sorting.
- enable depth test and disable blending
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