3d-scene | A 3d scene rendered in browser using three.js | Frontend Framework library

 by   asjadanis JavaScript Version: Current License: MIT

kandi X-RAY | 3d-scene Summary

kandi X-RAY | 3d-scene Summary

3d-scene is a JavaScript library typically used in User Interface, Frontend Framework, React, Three.js applications. 3d-scene has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This project was bootstrapped with Create React App.
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            kandi-support Support

              3d-scene has a low active ecosystem.
              It has 37 star(s) with 4 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              3d-scene has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of 3d-scene is current.

            kandi-Quality Quality

              3d-scene has 0 bugs and 0 code smells.

            kandi-Security Security

              3d-scene has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              3d-scene code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              3d-scene is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              3d-scene releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed 3d-scene and discovered the below as its top functions. This is intended to give you an instant insight into 3d-scene implemented functionality, and help decide if they suit your requirements.
            • Register new SWF to service
            • Register a service worker
            • Checks if a Service worker is reloaded
            • Unregister the service worker
            Get all kandi verified functions for this library.

            3d-scene Key Features

            No Key Features are available at this moment for 3d-scene.

            3d-scene Examples and Code Snippets

            No Code Snippets are available at this moment for 3d-scene.

            Community Discussions

            QUESTION

            useEffect is not firing consistently
            Asked 2021-Jun-02 at 23:30

            The component is creating a positionalAudio within a 3D-scene and the audio object is tweakable by using leva. The object is being created just as it should and tweaking the position and rotation just works fine. What is not working properly is changing the volume. In the leva UI I can drag the handle of the volume an change it but no effect is taking place (I'm assuming it's because the useEffect is firing before the handle is released and effectivly no change in the value has been taking place yet. At least a console log is shown before I release the handle). When I put the new value inside the input field an press enter useEffect is firing and the volume is changing. But it works only this time and afterwards not anymore.

            ...

            ANSWER

            Answered 2021-Jun-02 at 23:30
            useEffect(() => {
                sound.current.setVolume(volume)
            }, [sound.current])
            

            Source https://stackoverflow.com/questions/67813349

            QUESTION

            Zoom into object like double click event
            Asked 2020-Aug-28 at 04:20

            I tried to create a function zoom into object like double click event in viewer. i found that fitToView method make sure the selected in viewer but not zoom in. Follow the answer here: Autodesk forge viewer zooming to bounding box i need to find boundingbox of object i will get what i need. I base on this article to determine object boundingbox https://forge.autodesk.com/blog/working-2d-and-3d-scenes-and-geometry-forge-viewer. I have some question: why 1 object have many fragId and each fragId have bounding box for own, how i can determine bounding box of whole object. Thanks in advance.

            ...

            ANSWER

            Answered 2020-Aug-20 at 08:32
            Implementing zoom-to-object

            You can definitely use the fitToView method to achieve the same "zoom-to-object" functionality as when double-clicking an object in Forge Viewer. Just keep in mind that the first argument to the method must be an array. So, for example, if you want to zoom in on an object with dbID 1234, the method call would be viewer.fitToView([1234]);

            Why is there 1-to-many mapping between objects and fragments?

            A single selectable object in Forge Viewer (for example, a door) can often consist of multiple parts with different materials (for example, a wooden frame, and a metal door knob). These parts would then be represented as individual fragments, with each fragment specifying its own geometry, material, transform, and bounding box.

            Computing a union of multiple bounding boxes

            Bounding boxes in Forge Viewer are typically represented using the THREE.Box3 class which provides several helper methods incl. union. This method can be used to expand an existing bounding box so that it "includes" another bounding box.

            Here's how you could compute the bounding box of all fragments of a specific object:

            Source https://stackoverflow.com/questions/63500514

            QUESTION

            Problem with alpha blending when there are many objects in OpenGL ES 2.0/3.0
            Asked 2020-May-21 at 08:04

            The game 3D-scene has many objects (background, asteroids, rockets):

            ...

            ANSWER

            Answered 2020-May-20 at 07:04

            You cannot have both, Blending and the benefits of the Depth Test. You have to do draw the scene in 2 passes. First draw the opaque objects with depth test on and blending off, then draw the transparent objects with depth test on but no writing to the depth buffer, and blending on, in sorted order from the back to the front. See Transparency Sorting.

            1. enable depth test and disable blending

            Source https://stackoverflow.com/questions/61890341

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install 3d-scene

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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