play-audio | Lightweight Wrapper For HTML5 Audio API | Audio Utils library
kandi X-RAY | play-audio Summary
kandi X-RAY | play-audio Summary
Lightweight Wrapper For HTML5 Audio API
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Trending Discussions on play-audio
QUESTION
I just want to play a simple MP3 file on Linux directly from the Python code.
I've looked at this and this question and tried the following libraries but all of them failed: audioplayer
, Ipython.display.Audio
, pydub
, pygame.mixer
, ossaudiodev
, soundfile
.
Errors that I saw often were:
ModuleNotFoundError: No module named 'gi'
- Errors with
ffmpeg
ANSWER
Answered 2021-Jun-11 at 11:03pyglet
is the only solution I found that can play MP3 on Linux:
QUESTION
I'm trying to use the Windows.Media.Playback MediaPlayer. I am attempting to follow the information here Play audio and video with MediaPlayer. I am able to hear the audio of a video by calling it from C#.
...ANSWER
Answered 2021-May-26 at 19:53You are trying to apply UWP controls to a cross platform Xamarin Forms project
Windows.Media.Playback
is only for Windows, and would not work on Android or iOS. There are techniques you can use to include platform specific controls in a Xamarin project, or you can use a cross-platform control like MediaElement
QUESTION
I am using colorbox.
User need to click twice to open colorbox and run audio player in opened iframe ...
...ANSWER
Answered 2021-May-01 at 14:32Like @skobaljic said, remove the click
handler which is superfluous.
Then about the audio loading, I think the issue is due to $(this)
in the href
option you are passing. The options are contained in an object... And when the plugin really is executing $(this).data('url')
, this
is not .colorbox1
anymore.
So this should work:
QUESTION
I'm currently trying to write a script to display spectrograms of (multichannel) audio in Bokeh. Since I am doing some processing on the audio, I can't easily save them as files on the computer, so I'm trying to remain in Python.
The idea is to create a plot where each column corresponds to an audio sample, and each row corresponds to a channel.
Now I want to be able to listen to the corresponding audio when clicking on a subplot. I've managed to do the non-interactive part of displaying the spectrograms, written a callback to play audio, and applied it to each callback.
Here is a minimal working example of the code:
...ANSWER
Answered 2021-Apr-16 at 13:52So I ended up going another route with the callback after checking some more stuff in JavaScript, namely here, which ended up working with minimal alterations. The power of searching...
It's not necessarily the most efficient way of doing it, but it works, which is good enough for me right now.
I'm posting the full function here in case someone ever comes across it. The code should work as is, and I left some comments to explain what goes where.
QUESTION
I'm using jl-1.0.1 to convert mp3 files to wav files for an android app. Most of the time it works fine on my phone but occasionally I get a java.io.IOException: unable to load resource 'sfd.ser'. A tester is reporting this happening everytime for him.
The answer to this question suggested using JLayer 1.0 but that didn't work for me JLayer exception when trying to play audio file
Any suggestions greatly appreciated
Code where problem is occurring:
...ANSWER
Answered 2021-Apr-11 at 21:46Turns out the problem was in the apk I gave to my tester. Generating the apk with minifyEnabled set to true caused the issue. Still not sure why I get the very occasional crash on other phones though.
QUESTION
My app is already the current "now playing app" on the phone (i.e. all the required info are provided to MPNowPlayingInfoCenter
) and it correctly shows in the lock screen, with artist name, track title, artwork image, etc.
According to the docs, populating MPNowPlayingInfoCenter.default().nowPlayingInfo
and adding the proper target/actions to MPRemoteCommandCenter
should be enough to make sure your app is invoked in CarPlay when the user taps on the Now Playing
icon.
On iOS 14 I managed to achieve the above by pushing CPNowPlayingTemplate
to the stack, thanks to some clever tricks I found in this article.
On iOS 13 though, where everything is based on the dreadful MPPlayableContentManager
APIs and no CPTemplateApplicationSceneDelegate
methods are invoked for audio-based apps I simply cannot find a way to detect if/when the Now Playing screen will be displayed.
MPNowPlayingInfoCenter
and MPRemoteCommandCenter
are correctly configured - as said above - but my app is not picked up when tapping the Now Playing icon in CarPlay on iOS 13.
I thought this API would help me but I couldn't figure out how (it always returns an empty array).
The only workaround seems to be adding UIBrowsableContentSupportsImmediatePlayback
to your Info.plist
: Now Playing gets correctly displayed but it starts playback immediately, which is not what I want.
Can anyone provide a working solution?
...ANSWER
Answered 2021-Jan-28 at 11:03On pre-iOS 14 CarPlay we are setting the now playing identifiers (in our case just one since we don't have a playlist) after initiating playing:
MPPlayableContentManager.shared().nowPlayingIdentifiers = ["Some Id"]
- This id should be the same id as the
MPContentItem
that initiated the playback (and hasisPlayable
set totrue
QUESTION
I am trying to find a way to reproduce the effect of having all my sound files in my A-frame vr project autoplay once the scene loads, but with an on-window-click function so that they are able to work on browsers that do not allow autoplay / require user interaction
i'm sure the solution is pretty simple but I have tried for quite a few hours and can't seem to find a solution online including stack anywhere. when I try to follow tutorials such as this, I can't get them to work:
Play sound on click in A-Frame
Autoplaying videosphere from A-frame is not working on any browser(Safari/Chrome)
in my html i have something like this (but with about 10 sound files and 10 models in total):
...ANSWER
Answered 2020-Nov-27 at 07:24If you want to grab all nodes that have the sound
component, then you need to change your selector from sounds
to sound
- document.querySelectorAll('[sound]')
.
Also querySelectorAll will return a list of elements, so You have to iterate through them:
QUESTION
I'm trying to use the library https://github.com/AnthumChris/opus-stream-decoder/
I have a stream of OPUS encoded sound (2ch, 48kHz) from a high quality microphone (but I play a music in loop on it to test this). I know it works because I can hear it if I use:
websocat --binary ws://third-i.local/api/sound - | mpv -
(It's opening the websocket and streaming its output to mpv (mplayer)).
But when I play in the browser all I hear is very small parts of the sound every second or so. But the sound itself sounds good (I believe it is a very small part of the music).
Here is the JS code I wrote to listen in the browser:
...ANSWER
Answered 2020-Nov-15 at 10:07The problem of scheduling is due to the fact that you create the AudioContext at the same time that you create the WebSocket, thus adding the connection time to the AudioContext
's scheduling.
In other words, when you create the AudioContext
the scheduling is started immediately but since the AudioContext is created when the WebSocket is created (which only starts connecting), the scheduling is off by the amount of time it takes to the WebSocket to connect to the upstream and receive the first bytes.
This is your code fixed:
QUESTION
I'm trying to get started with SONOS programmed radio feature, but I can't seem to find their Cloud Queue server sample referenced in the docs. Namely, the docs (this link) says the following:
A cloud queue to serve the list of tracks to Sonos players. See our cloud queue sample server for a sample implementation and Play audio for details about cloud queues.
with cloud queue sample server receiving 403 File Not Found
I noticed the same thing happens in the case of another sample code of theirs, also referenced in the docs (this link) here:
For example, we handle this on our Android cloud queue sample app by moving music playback to the local device so that it continues playing on the local device and stops playing on Sonos.
with Android cloud queue sample app receiving same HTTP error.
How can I access this needed samples?
Thank you in advance
...ANSWER
Answered 2020-Oct-28 at 12:00Just received this email from developer-feedback@sonos.com
Hello,
You should find the links to these samples restored. Let us know if you encounter further issues. Disclaimer: we are not actively maintaining these samples and they are provided as-is.
Best, Sonos Sound Platform Team
I verified the links and they're working
QUESTION
I am using the Label
for showing HTML data on UI with TextType="Html"
property. That feature works well and on UI HTML content gets converted to normal text.
I am also implemented text to speech features using Xamarin Essentials
. When the TTS function starts I am highlighting the corresponding text using span property.
When the TTS function starts, the normal text gets converted into HTML data. How I fix this issue?
Screenshot:
I have uploaded a sample project here for the reference.
...ANSWER
Answered 2020-Jul-10 at 02:40It will be an expected effect because the content of string is html format .As a workaround , You could get the content of the html by using Regex .
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