babylon | PSA : moved into babel/babel as @ babel/parser -- > | Parser library
kandi X-RAY | babylon Summary
kandi X-RAY | babylon Summary
The move makes it much easier to release and develop in sync with the rest of Babel!. This repo will be made read-only, as all of the issues/labels have been moved over as well. Please report any bugs and open pull requests over on the main mono-repo.
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Top functions reviewed by kandi - BETA
- Creates a parser class for the given options .
- Get the keyword type from a TS keyword
- Returns the qualified name of an object .
- Generate an AST string
- Get line info
- Check if a given character is a valid identifier .
- Check whether the given code is in the AST .
- converts a code point to a string
- Determines whether the character starts or not .
- Check if the body node is a ES6 module .
babylon Key Features
babylon Examples and Code Snippets
Community Discussions
Trending Discussions on babylon
QUESTION
so I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below).
Thus far, based on some googling and forum browsing (Babylonjs outline through walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures.
Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!
...ANSWER
Answered 2022-Feb-22 at 09:36So I asked the same question on the babylon forums which helped me to find a solution. All credit goes to the guy's that helped me out over there but just in case someone else comes across this question seeking an answer, here is a link to that forum question https://forum.babylonjs.com/t/showing-highlighted-silhouette-of-mesh-only-when-it-is-occluded/27783/7
Edit: Ok thought i'd include the two possible solutions here properly as well as their babylon playgrounds. All credit goes to roland & evgeni_popov who came up with these solutions on the forum linked above.
The first solution is easier to implement but slightly less performant than the second solution.
Clone Solution: https://playground.babylonjs.com/#JXYGLT%235
QUESTION
Files that are uploaded to my site have their names changed and extention change to bin. So for example a uploaded file will be dfd84848.bin, using the bin file worked fine with modelviewer but im trying to test babylon.js and it doesnt work with .bin only if i change .bin to .glb.
This code {{uploaded_asset($detailedProduct->cad_file)}}
provides link like uploads/all/p1YZX9TBc7EmimFx4rXnSFKvVor8EttpOUUpylLL.bin
I want to change .bin
to .glb
and echo it.
i tried this
...ANSWER
Answered 2022-Feb-06 at 17:57To echo a value you should use double curly braces:
QUESTION
Using the default playground as example (playground.babylonjs.com)
How can I invert the mouse press and drag directions?
...ANSWER
Answered 2021-Nov-26 at 15:46I was looking at the wrong documentation, it was there all the time:
QUESTION
I am trying to create a Kindle dictionary that can be used for offline lookup. I already have the words and their inflections, but turning this into a working dictionary is difficult.
There is some documentation about this provided by Amazon. It basically says that you should:
- Create an XHTML file with their special markup specifying all inflections etc.
- Turn it into an epub
- Open it with Kindle Previewer
- Export it with Kindle Previewer to MOBI
So I created a large XHTML file (23 MB or so) according to the Amazon specifications and opened it in Kindle Previewer, and it looked fine. However, Kindle Previewer does not let you export XHTML files to MOBI. They want you to create an intermediate epub file.
I tried using Pandoc to do the conversion, which did not work because it stripped out all the specific HTML tags and only left in paragraphs. Then I tried using calibre. The normal XHTML -> epub conversion failed because the XHTML file was too large, according to an error message. Calibre suggests to turn on the "heuristic mode" if you run into this error, which I tried, but which did not finish running after hours of runtime.
Then I attempted to create the epub file myself, using a sample file taken from this tutorial. I discovered that this is not trivial, and a check using epubcheck revealed many hard-to-understand errors in my generated file. The generation of the epub file is also a bit complicated by the fact that you probably need to split the XHTML files into many smaller files, which should maybe be 250 kb in size, because e-readers tend to struggle with parsing larger files.
So I thought there should maybe be an easier way to do this, or maybe a library that helps doing this. Maybe it would even be a good idea to output the words + inflections into some other easier dictionary format and then convert it to a MOBI using an existing library and leaving out the XHTML generation completely. Currently I am using Python, but I'd also use other languages if it is necessary. What could I try?
Edit: To add to the things I have tried: there is an apparently closed source script here that unfortunately doesn't support inflections, so does not work. And there are instructions here that advise converting the file to PRC using Mobipocket Creator and then opening it with Kindle Previewer. The problem with this approach is that Kindle Previewer throws the error:
Kindle Previewer does not support this file, which has either been created using an older version of KindleGen or a third party application. We recommend using EPUB or DOCX format directly for previewing and publishing your book on Kindle.
There are also more detailed instructions for Mobipocket Creator here, which tell you to directly move the generated .prc file onto the kindle. I tried that but it is not being recognized as a dictionary.
...ANSWER
Answered 2021-Nov-22 at 18:21I figured it out by myself. First I implemented a solution myself, then I found the pyglossary library (right now the code below only works with the version from Github and not from pip) and used it like this:
QUESTION
Hi guys i really need your help, so i just installed Blender from Steam because i want the newest Blender software (2.93.4) and i wanna import it to Babylon.js, so, i just want to import simple cube for test like this cube image
as u can see i already downloaded the zip file https://github.com/BabylonJS/BlenderExporter i am using the newest version, also when i trying to import it to babylon file i got this error
...ANSWER
Answered 2021-Oct-25 at 19:46It's not what you asked for, but another way to get blender content into babylon is to export to a .glb (GLTF Binary) format.
GLTF is widely supported and will work great in babylon.
I have created a simple starter based on vite (super fast bundler) which contains the minimal code to load a .glb file.
https://github.com/leon/starter-babylonjs
If this is not what you are looking for, maybe someone else will find it useful :)
QUESTION
I am trying to embed 3D models in the browser with Babylon.JS. The code that runs perfectly on the babylon playground will not run on my local machine. I am using this example: https://playground.babylonjs.com/#JUKXQD
I then downloaded the file as a zip and ran index.html in my browser. It shows me a blank purple screen. I have been trying this for a while and it seems to be unable to import code from my local machine. When I build 3D models with the script that displays fine in the browser on my laptop.
...ANSWER
Answered 2021-Oct-19 at 10:33Bablyon must download the skull asset into the view however when running a local file you'll run into the CORS request issue:
QUESTION
The customer is using the PrimeFaces in some applications. Is there some advantage to use for example PrimeReact in some other applications in the future?
There are for example the Roma and Babylon themes in both PrimeFaces and PrimeReact libraries. Is it so that they look exactly same?
...ANSWER
Answered 2021-Oct-05 at 07:39Is there some advantage to use for example PrimeReact in some other applications in the future?
I would say, make your choice, but I would not mix them and stick to your selected technology. There is a great answer on the related question: What is the need of JSF, when UI can be achieved with JavaScript libraries such as jQuery and AngularJS.
There are for example the Roma and Babylon themes in both PrimeFaces and PrimeReact libraries. Is it so that they look exactly same?
Themes on all current Prime libraries are based on PrimeOne. So basically they share the same CSS and will look the same. You can check for yourself:
- PrimeFaces: https://www.primefaces.org/roma/
- PrimeReact: https://www.primefaces.org/roma-react/#/
I noticed they are very similar, but there are some spacing differences in the demos. The differences you are seeing are probably due the demo implementation and not due to differences in the themes.
QUESTION
I am a beginner level in swiftui. I begin a bible app as a starter's project. I create a Setting and from that setting, I want to change my font size by using a picker. It's been 4 days that I am searching online for a solution, and I couldn't figure out what should I do.
Question 1: I don't know how to update the font size based on the picker selection. Some say to use .onChange, but I don't know how to do it. So, I tried using a switch case method, but still don't know how to update the text. Also, I tried using custom modifiers to replace .font(.footnote) something like that. But still, I don't know how to update it and EnvironmentalObject doesn't helpful at all. Please guide me on how to solve the issue.
Question 2: Every time I play the canvas, the picker selection always starts from the default index which makes sense. But in the actual app, does it always starts with the default index after the user selected a different index or what should I do in order to keep the preselected index.
Here is my code:
...ANSWER
Answered 2021-Aug-15 at 04:29The following should work.
I added a gear icon on the top right of the screen to make navigation between the Settings and Scripture easier. This will allow you to change the font size with ease.
My approach uses @AppStorage. This saves the data, so when the user launches the app, their font size choice will remain. You can use this anywhere you have to edit the font size.
To change the font sizes, just update the values within the .tag()
inside your picker. I picked a random set of numbers. This is where you want to enter the desired font sizes.
QUESTION
What is happening now is that if someone clicks the button with the left click, then the same thing is happening with the right click But I don’t like this: Click only with left click, button not click with right click
...ANSWER
Answered 2021-Aug-13 at 10:50
button.onPointerUpObservable.add(function(event) {
if (event.buttonIndex == 2) {return; }
alert("click on button working");
});
QUESTION
ANSWER
Answered 2021-Aug-02 at 19:14Firstly no need to pass an arugment to calcRad
. You are not using any in your method.
You are returning from inside the loop and that is why it is not run for all the items. Infact, your distances
array is still empty and you just returned the first value. You need to move the return statement outside the loop, so after all the items are done, then you can return a suitable value.
Also, you need to run the loop for all the items while pushing. So have to move the push statement inside the first for loop.
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