babylon | PSA : moved into babel/babel as @ babel/parser -- > | Parser library

 by   babel JavaScript Version: v7.0.0-beta.30 License: MIT

kandi X-RAY | babylon Summary

kandi X-RAY | babylon Summary

babylon is a JavaScript library typically used in Utilities, Parser applications. babylon has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i clemmy-babylon' or download it from GitHub, npm.

The move makes it much easier to release and develop in sync with the rest of Babel!. This repo will be made read-only, as all of the issues/labels have been moved over as well. Please report any bugs and open pull requests over on the main mono-repo.
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            kandi-support Support

              babylon has a medium active ecosystem.
              It has 1716 star(s) with 270 fork(s). There are 51 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 1 open issues and 275 have been closed. On average issues are closed in 79 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of babylon is v7.0.0-beta.30

            kandi-Quality Quality

              babylon has 0 bugs and 0 code smells.

            kandi-Security Security

              babylon has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              babylon code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              babylon is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              babylon releases are available to install and integrate.
              Deployable package is available in npm.

            Top functions reviewed by kandi - BETA

            kandi has reviewed babylon and discovered the below as its top functions. This is intended to give you an instant insight into babylon implemented functionality, and help decide if they suit your requirements.
            • Creates a parser class for the given options .
            • Get the keyword type from a TS keyword
            • Returns the qualified name of an object .
            • Generate an AST string
            • Get line info
            • Check if a given character is a valid identifier .
            • Check whether the given code is in the AST .
            • converts a code point to a string
            • Determines whether the character starts or not .
            • Check if the body node is a ES6 module .
            Get all kandi verified functions for this library.

            babylon Key Features

            No Key Features are available at this moment for babylon.

            babylon Examples and Code Snippets

            No Code Snippets are available at this moment for babylon.

            Community Discussions

            QUESTION

            Showing highlighted silhouette of mesh ONLY when it is occluded
            Asked 2022-Feb-22 at 09:36

            so I'm trying to create an online game using Babylon.js but have run into a problem thats got me a little stumped so hoping someone here would be willing to help me out. Please bear with me on this one, i'm a complete newbie with babylon as i've only every worked with THREE.js. Right now my game consists of a scene compromising of multiple meshes with multiple users represented as avatars (created from basic circle geometry for the moment) loaded into an environment. What I want to do is highlight the outline of these avatars ONLY when they are occluded by any other object, meaning that when they are not occluded they look normal with no highlight but when behind an object their highlighted silhouette can be seen by others (including yourself as you can see your own avatar). This is very akin to effects used in many other video games (see example below).

            Example of Effect

            Thus far, based on some googling and forum browsing (Babylonjs outline through walls & https://forum.babylonjs.com/t/highlight-through-objects/8002/4) I've figured out how to highlight the outline of objects using Babylon.HighlighLayer and I know that i can render objects above others via RenderingGroups but I can't seem to figure out how to use them in conjunction to create the effect I want. The best i've managed to do is get the highlighted avatar render above everything but I need just the silhouette not the entire mesh. I'm also constrained by the fact that my scene has many meshes in it that are loaded dynamically and i'm also trying to keep things as optimal as possible. Can't afford to use very computationally expensive procedures.

            Anybody know of the best way to approach this? Would greatly appreciate any advice or assistance you can provide.Thanks!

            ...

            ANSWER

            Answered 2022-Feb-22 at 09:36

            So I asked the same question on the babylon forums which helped me to find a solution. All credit goes to the guy's that helped me out over there but just in case someone else comes across this question seeking an answer, here is a link to that forum question https://forum.babylonjs.com/t/showing-highlighted-silhouette-of-mesh-only-when-it-is-occluded/27783/7

            Edit: Ok thought i'd include the two possible solutions here properly as well as their babylon playgrounds. All credit goes to roland & evgeni_popov who came up with these solutions on the forum linked above.

            The first solution is easier to implement but slightly less performant than the second solution.

            Clone Solution: https://playground.babylonjs.com/#JXYGLT%235

            Source https://stackoverflow.com/questions/71170670

            QUESTION

            How to STR Replace and echo in laravel
            Asked 2022-Feb-06 at 18:19

            Files that are uploaded to my site have their names changed and extention change to bin. So for example a uploaded file will be dfd84848.bin, using the bin file worked fine with modelviewer but im trying to test babylon.js and it doesnt work with .bin only if i change .bin to .glb.

            This code {{uploaded_asset($detailedProduct->cad_file)}} provides link like uploads/all/p1YZX9TBc7EmimFx4rXnSFKvVor8EttpOUUpylLL.bin

            I want to change .bin to .glb and echo it.

            i tried this

            ...

            ANSWER

            Answered 2022-Feb-06 at 17:57

            To echo a value you should use double curly braces:

            Docs: https://laravel.com/docs/8.x/blade#displaying-data

            Source https://stackoverflow.com/questions/71009901

            QUESTION

            How to invert the mouse press-and-drag in Babylon.js
            Asked 2021-Nov-26 at 15:46

            Using the default playground as example (playground.babylonjs.com)

            How can I invert the mouse press and drag directions?

            ...

            ANSWER

            Answered 2021-Nov-26 at 15:46

            I was looking at the wrong documentation, it was there all the time:

            Source https://stackoverflow.com/questions/70125483

            QUESTION

            Creating a kindle dictionary
            Asked 2021-Nov-22 at 18:21

            I am trying to create a Kindle dictionary that can be used for offline lookup. I already have the words and their inflections, but turning this into a working dictionary is difficult.

            There is some documentation about this provided by Amazon. It basically says that you should:

            1. Create an XHTML file with their special markup specifying all inflections etc.
            2. Turn it into an epub
            3. Open it with Kindle Previewer
            4. Export it with Kindle Previewer to MOBI

            So I created a large XHTML file (23 MB or so) according to the Amazon specifications and opened it in Kindle Previewer, and it looked fine. However, Kindle Previewer does not let you export XHTML files to MOBI. They want you to create an intermediate epub file.

            I tried using Pandoc to do the conversion, which did not work because it stripped out all the specific HTML tags and only left in paragraphs. Then I tried using calibre. The normal XHTML -> epub conversion failed because the XHTML file was too large, according to an error message. Calibre suggests to turn on the "heuristic mode" if you run into this error, which I tried, but which did not finish running after hours of runtime.

            Then I attempted to create the epub file myself, using a sample file taken from this tutorial. I discovered that this is not trivial, and a check using epubcheck revealed many hard-to-understand errors in my generated file. The generation of the epub file is also a bit complicated by the fact that you probably need to split the XHTML files into many smaller files, which should maybe be 250 kb in size, because e-readers tend to struggle with parsing larger files.

            So I thought there should maybe be an easier way to do this, or maybe a library that helps doing this. Maybe it would even be a good idea to output the words + inflections into some other easier dictionary format and then convert it to a MOBI using an existing library and leaving out the XHTML generation completely. Currently I am using Python, but I'd also use other languages if it is necessary. What could I try?

            Edit: To add to the things I have tried: there is an apparently closed source script here that unfortunately doesn't support inflections, so does not work. And there are instructions here that advise converting the file to PRC using Mobipocket Creator and then opening it with Kindle Previewer. The problem with this approach is that Kindle Previewer throws the error:

            Kindle Previewer does not support this file, which has either been created using an older version of KindleGen or a third party application. We recommend using EPUB or DOCX format directly for previewing and publishing your book on Kindle.

            There are also more detailed instructions for Mobipocket Creator here, which tell you to directly move the generated .prc file onto the kindle. I tried that but it is not being recognized as a dictionary.

            ...

            ANSWER

            Answered 2021-Nov-22 at 18:21

            I figured it out by myself. First I implemented a solution myself, then I found the pyglossary library (right now the code below only works with the version from Github and not from pip) and used it like this:

            Source https://stackoverflow.com/questions/70017931

            QUESTION

            Can't export babylonjs file from Blender 2.93.4
            Asked 2021-Oct-25 at 19:46

            Hi guys i really need your help, so i just installed Blender from Steam because i want the newest Blender software (2.93.4) and i wanna import it to Babylon.js, so, i just want to import simple cube for test like this cube image

            as u can see i already downloaded the zip file https://github.com/BabylonJS/BlenderExporter i am using the newest version, also when i trying to import it to babylon file i got this error

            ...

            ANSWER

            Answered 2021-Oct-25 at 19:46

            It's not what you asked for, but another way to get blender content into babylon is to export to a .glb (GLTF Binary) format.

            GLTF is widely supported and will work great in babylon.

            I have created a simple starter based on vite (super fast bundler) which contains the minimal code to load a .glb file.

            https://github.com/leon/starter-babylonjs

            If this is not what you are looking for, maybe someone else will find it useful :)

            Source https://stackoverflow.com/questions/69464151

            QUESTION

            Cannot run files from babylon.js in the browser on my local machine
            Asked 2021-Oct-19 at 10:33

            I am trying to embed 3D models in the browser with Babylon.JS. The code that runs perfectly on the babylon playground will not run on my local machine. I am using this example: https://playground.babylonjs.com/#JUKXQD

            I then downloaded the file as a zip and ran index.html in my browser. It shows me a blank purple screen. I have been trying this for a while and it seems to be unable to import code from my local machine. When I build 3D models with the script that displays fine in the browser on my laptop.

            ...

            ANSWER

            Answered 2021-Oct-19 at 10:33

            Bablyon must download the skull asset into the view however when running a local file you'll run into the CORS request issue:

            Source https://stackoverflow.com/questions/69629149

            QUESTION

            PrimeFaces vs. PrimeReact? What common they have?
            Asked 2021-Oct-05 at 07:39

            The customer is using the PrimeFaces in some applications. Is there some advantage to use for example PrimeReact in some other applications in the future?

            There are for example the Roma and Babylon themes in both PrimeFaces and PrimeReact libraries. Is it so that they look exactly same?

            ...

            ANSWER

            Answered 2021-Oct-05 at 07:39

            Is there some advantage to use for example PrimeReact in some other applications in the future?

            I would say, make your choice, but I would not mix them and stick to your selected technology. There is a great answer on the related question: What is the need of JSF, when UI can be achieved with JavaScript libraries such as jQuery and AngularJS.

            There are for example the Roma and Babylon themes in both PrimeFaces and PrimeReact libraries. Is it so that they look exactly same?

            Themes on all current Prime libraries are based on PrimeOne. So basically they share the same CSS and will look the same. You can check for yourself:

            I noticed they are very similar, but there are some spacing differences in the demos. The differences you are seeing are probably due the demo implementation and not due to differences in the themes.

            Source https://stackoverflow.com/questions/69445510

            QUESTION

            How to change text size using picker in swiftui
            Asked 2021-Aug-15 at 04:29

            I am a beginner level in swiftui. I begin a bible app as a starter's project. I create a Setting and from that setting, I want to change my font size by using a picker. It's been 4 days that I am searching online for a solution, and I couldn't figure out what should I do.

            Question 1: I don't know how to update the font size based on the picker selection. Some say to use .onChange, but I don't know how to do it. So, I tried using a switch case method, but still don't know how to update the text. Also, I tried using custom modifiers to replace .font(.footnote) something like that. But still, I don't know how to update it and EnvironmentalObject doesn't helpful at all. Please guide me on how to solve the issue.

            Question 2: Every time I play the canvas, the picker selection always starts from the default index which makes sense. But in the actual app, does it always starts with the default index after the user selected a different index or what should I do in order to keep the preselected index.

            Here is my code:

            ...

            ANSWER

            Answered 2021-Aug-15 at 04:29

            The following should work.

            I added a gear icon on the top right of the screen to make navigation between the Settings and Scripture easier. This will allow you to change the font size with ease.

            My approach uses @AppStorage. This saves the data, so when the user launches the app, their font size choice will remain. You can use this anywhere you have to edit the font size.

            To change the font sizes, just update the values within the .tag() inside your picker. I picked a random set of numbers. This is where you want to enter the desired font sizes.

            Source https://stackoverflow.com/questions/68788443

            QUESTION

            How can i disable right click on GUI Button in Babylonjs?
            Asked 2021-Aug-13 at 10:50

            What is happening now is that if someone clicks the button with the left click, then the same thing is happening with the right click But I don’t like this: Click only with left click, button not click with right click

            ...

            ANSWER

            Answered 2021-Aug-13 at 10:50
            
                button.onPointerUpObservable.add(function(event) {
                    if (event.buttonIndex == 2) {return; }
                    alert("click on button working");
                });
            

            Source https://stackoverflow.com/questions/68770565

            QUESTION

            Unable to run a function in an object and print a new array - a bit confused
            Asked 2021-Aug-02 at 19:32

            ...

            ANSWER

            Answered 2021-Aug-02 at 19:14

            Firstly no need to pass an arugment to calcRad. You are not using any in your method.

            You are returning from inside the loop and that is why it is not run for all the items. Infact, your distances array is still empty and you just returned the first value. You need to move the return statement outside the loop, so after all the items are done, then you can return a suitable value.

            Also, you need to run the loop for all the items while pushing. So have to move the push statement inside the first for loop.

            Source https://stackoverflow.com/questions/68626792

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install babylon

            You can install using 'npm i clemmy-babylon' or download it from GitHub, npm.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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