GridManager | 🌐 Quickly and flexibly instantiate | Grid library

 by   baukh789 JavaScript Version: 3.2.1 License: MIT

kandi X-RAY | GridManager Summary

kandi X-RAY | GridManager Summary

GridManager is a JavaScript library typically used in User Interface, Grid applications. GridManager has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i jingdata-grid-manager2' or download it from GitHub, npm.

🌐 Quickly and flexibly instantiate the Table tag to make the Table tag full of vitality.

            kandi-support Support

              GridManager has a medium active ecosystem.
              It has 794 star(s) with 136 fork(s). There are 31 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 12 open issues and 240 have been closed. On average issues are closed in 14 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GridManager is 3.2.1

            kandi-Quality Quality

              GridManager has 0 bugs and 0 code smells.

            kandi-Security Security

              GridManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GridManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GridManager is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GridManager releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed GridManager and discovered the below as its top functions. This is intended to give you an instant insight into GridManager implemented functionality, and help decide if they suit your requirements.
            • Generate component components .
            • Edit component .
            • Generates an empty section for the plugin
            • Inner UI for Actions
            • Render the title of a row
            • Resets the content
            • Sets a query for a query panel .
            • Component component .
            Get all kandi verified functions for this library.

            GridManager Key Features

            No Key Features are available at this moment for GridManager.

            GridManager Examples and Code Snippets

            GridManager React,示例
            JavaScriptdot img1Lines of Code : 160dot img1no licencesLicense : No License
            copy iconCopy
            import ReactDOM from 'react-dom';
            import React, { useState } from 'react';
            import GridManager from 'gridmanager-react';
            import 'gridmanager-react/css/gm-react.css';
            // 组件: 操作列
            function ActionInner(props) {
                const actionAlert = event => {
            GridManager Angular 1.x,项目中引用
            JavaScriptdot img2Lines of Code : 3dot img2no licencesLicense : No License
            copy iconCopy
            import gridManager from 'gridmanager-angular-1.x';
            copy iconCopy
            import gridManager from 'gridmanager-angular-1.x';
            console.log('GridManager', angular.module('gridManager').version);

            Community Discussions


            OnMouseOver with Collider 2D dont Worked in unity
            Asked 2022-Apr-16 at 17:34

            I tried to use onMouseOver to "select" a sprite that I would like to change the color by clicking, but I hover over the object that is inside a screen and nothing happens.

            PixelManager Script:



            Answered 2022-Apr-16 at 17:34

            Capitalise the “O” in OnMouseOver().



            Can someone clarify monads / computation expressions and their syntax, in F#
            Asked 2020-Dec-01 at 04:48

            First, I've read:




            I feel like I have all the pieces, but not the part that joins it all together, so I have several questions that can probably be answered all together.

            Also, F# is the first time I'm confronted to monads / computation expressions. I come from a C background and have no experience with other functional languages and these concepts.

            I would like to clarify the terminology: as far as I understand, monads are the model and computation expressions are the F# implementation of this model. Is that correct?

            To that effect, I seem to understand that there are a few underlying functionalities (bind, map, etc) that are called that way when you declare an expression, but require a totally different syntax (let!, yield!, etc) when used. However, you can still use the original terms as wanted (, etc). This seems very confusing, so I'm curious if I got this right, and if so, why two syntax for the same thing?

            As far as practical uses, it looks to me like the following:

            • You describe a model in which you wrap your data in whatever container you design and provide functions (like bind and map) to be able to chain container to container operations (like Result -> Result), or non container to containers operations (like int -> Result), etc. Is that correct?
            • Then you build, within that context, an expression that uses that model in order to build an operation chain. Is this a correct assumption, or am I missing the big picture?

            I am routinely using Result, Option, etc but I'm trying to get a good sense of the underlying mechanism.

            As experiment, I took this from the web:



            Answered 2020-Dec-01 at 04:48

            Ok, let's try this one more time. What could go wrong? :-)

            Programming is more or less about capturing patterns. Well, at least the fun parts of it anyway. Look at the GoF "design patterns" for example. Yeah, I know, bad example :-/

            Monad is a name given to this one particular pattern. This pattern became so incredibly useful that monads kind of gained a divine quality and everybody is in awe of them now. But really, it's just a pattern.

            To see the pattern, let's take your example:

            • checkForEmptyGrid
            • checkValidation
            • checkMargin

            First, every one of those functions may fail. To express that we make them return a Result that can be either success or failure. So far so good. Now let's try to write the program:


            Community Discussions, Code Snippets contain sources that include Stack Exchange Network


            No vulnerabilities reported

            Install GridManager

            You can install using 'npm i jingdata-grid-manager2' or download it from GitHub, npm.


            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • npm

            npm i gridmanager

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            gh repo clone baukh789/GridManager

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