Montage | An experimental home media centre based on Node | Runtime Evironment library

 by   bmcmahen JavaScript Version: Current License: No License

kandi X-RAY | Montage Summary

kandi X-RAY | Montage Summary

Montage is a JavaScript library typically used in Telecommunications, Media, Advertising, Marketing, Server, Runtime Evironment, Nodejs, Raspberry Pi applications. Montage has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Montage is an experimental home media center developeed with the Raspberry Pi in mind. It is very much a work in progress and is bound to explode at any moment. The goal is to create an xmbc-like media player that is controlled entirely through a web interface on your mobile device. This is also an experimentation with building a (mobile) web application entirely in HTML5 and Javascript. It currently requires Node > 0.10 and GraphicsMagick. Primary target platform right now are tablets, namely the iPad (which I can test with), but the goal is to make an application that is cross-platform -- for phones, tablets, desktops.
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              Montage has a low active ecosystem.
              It has 5 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 3 have been closed. On average issues are closed in 4 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Montage is current.

            kandi-Quality Quality

              Montage has no bugs reported.

            kandi-Security Security

              Montage has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Montage does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              Montage releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            Montage Key Features

            No Key Features are available at this moment for Montage.

            Montage Examples and Code Snippets

            No Code Snippets are available at this moment for Montage.

            Community Discussions

            QUESTION

            I coded lazy loading for videos, background images and images but it didn't work on safari
            Asked 2021-Jun-10 at 21:40

            I coded lazy loading for videos, background images and images but didn't work on ios safari.

            I want show the background images/images/video with IntersectionObserver method.

            below codes are for background image and video.

            ...

            ANSWER

            Answered 2021-Jun-10 at 21:40

            item.target.ariaLabel is availbale in v8 engine (chrome). hence I changed it to item.target.getAttribute('aria-label')

            now it works.

            Source https://stackoverflow.com/questions/65718125

            QUESTION

            ImageMagick tiling outputs two files
            Asked 2021-Jun-02 at 19:39

            i'm trying to repeat a single image tiling it with imagemagick. i've come to this:

            ...

            ANSWER

            Answered 2021-Jun-02 at 19:39

            If you duplicate 12 times, you'll have 13 images in toto. Try -duplicate 11 instead.

            Source https://stackoverflow.com/questions/67811124

            QUESTION

            Animation Montage does not play as correctly with blended animation
            Asked 2021-May-26 at 09:52

            I upload a same question at Answerhub as well but i can't take the answer of it. Here is the link : Animation Montage does not play as correctly with blended animation

            I have problems about animation blending. When i play animation montage, It is play well but has bad blending quality. I want to play animation montage below

            But Actual animation is played like below

            Arm moving just a little with at that same time the debug line is drawn. I want to play animation montage at first image. How can i solve this? I think it should be override animation montage slot then animation in game can play well but i don't know what and how should i do.

            this is a animation blueprint.

            Bone blending option is

            ...

            ANSWER

            Answered 2021-May-26 at 09:11

            need more information. show which bones are blended in two '본마다 레이어로 블렌딩합니다' nodes

            i think first of them (left node) should be your left arm bone. and second one should be upper body.

            Source https://stackoverflow.com/questions/67671747

            QUESTION

            How to loop all videos in a stacked montage until the duration of the longest video
            Asked 2021-Apr-27 at 21:35

            My objective is to play a 4 video montage of different duration, and loop all the videos until the duration of the longest video. However I couldn't figure out how to do this.

            The duration of each of the inputs is:

            • input1 (Duration: 00:00:00.24)
            • input2 (Duration: 00:00:01.98)
            • input3 (Duration: 00:00:04.02)
            • input0 (Duration: 00:00:04.02)

            The following code produces a video with duration equal to that of input1:

            ...

            ANSWER

            Answered 2021-Apr-27 at 21:35

            My objective is to play a 4 video montage of different duration, and loop all the videos until the duration of the longest video. However I couldn't figure out how to do this.

            Add -stream_loop -1 before each input except the longest input.

            One of my confusion is; when i swap the location of -stream_loop -1 and -i input0.mp4, my output video has the duration of input2.

            You're using shortest=1 in xfade. With -stream_loop -1 before input0.mp4 the shortest input becomes input2 (Duration: 00:00:01.98).

            Source https://stackoverflow.com/questions/67290328

            QUESTION

            Vertically align text of same-height blocks along a shared baseline (supporting mixed font size)
            Asked 2021-Mar-07 at 16:20

            I have a single-line/row navigation/menu where some items have bigger font size but I want all items' text to be aligned with harmony, along the base line.

            I also need the items to react to hover on the full height of the menu so user don't have to aim the smaller text (this is for sub-menu but not part of this question).

            I tried with Flexbox but I can't mix align-items: stretch (full height) and align-items: baseline (text alignment)

            Note: Text of menu items are in menu-item-label wrappers because I will add more stuff to the item (dropdown arrows, picto...) but it's the text alignment that counts.

            ...

            ANSWER

            Answered 2021-Mar-05 at 02:55

            Have you tried using CSS Grid Layout? https://www.w3schools.com/css/css_grid.asp

            Update :

            Sorry, I did not noticed that you have tried Grid Layout already. But I do think that it is possible to achieve it with Grid Layout.

            Would you mind posting the Grid Layout version of your code? I might be able to help you.

            Thanks

            Source https://stackoverflow.com/questions/66485718

            QUESTION

            How to pass Imagemagick montage output and image properties to the convert command without using any temporary files?
            Asked 2021-Feb-03 at 17:25

            I have a set of images, and I can use the Imagemagick montage command on them to produce a montage image file with transparent background (let's call this fgimg). Now I have another existing image (let's call this bgimg) that I'd like to use (after some special processing with the convert command) as the background for fgimg, which can be achieved within the same convert command. At this point it seems trivial to avoid writing the temporary fgimg to disk, simply by piping the standard output of montage to the standard input of convert.

            My problem is that the special processing I'm applying to bgimg will require some knowledge of the image properties of fgimg (e.g., resizing bgimg to have the same size as fgimg), which I don't know in advance. How can this information be retrieved and used in the convert command?

            Note: I'm using Imagemagick version 6.9.7-4 on Linux.

            I'll include some commands below to further illustrate the problem in detail.

            The following command produces the montage image fgimg from a set of input images. The output is in the 'special' miff format (which seems best for temporary output to be worked on later), and has transparent background so that the actual background can be applied later. Most of the other options here are not important, but the point is that the output size (dimensions) cannot be determined in advance.

            ...

            ANSWER

            Answered 2021-Feb-03 at 17:25

            This example command uses ImageMagick v6 on a bash shell. Instead of "montage" it starts by using "convert" to create a "logo:", one of IM's built-in sample images, then pipes it out as a MIFF and into the "convert" command that follows. You can pipe the output of "montage" just as easily. And it uses another IM built-in image "rose:" as your "bgimg.jpg"...

            Source https://stackoverflow.com/questions/65967634

            QUESTION

            Create fixed-size montage of images with missing files
            Asked 2021-Jan-21 at 15:33
            Setting

            Suppose we have a list of N elements of which an element can either be a path to an image (e.g. a.jpg) or NULL indicating that a file is missing.

            Example (N = 6): a.jpg,NULL,c.jpg,NULL,NULL,f.jpg

            All mentioned images (a.jpg, c.jpg, f.jpg) are guaranteed to have the same resolution.

            Task

            Create a fixed-width montage (e.g. out.jpg) in which NULL values are replaced with black images whose resolutions are consistent with the common resolution of a.jpg, c.jpg, f.jpg. I would like to abstain from creating an actual black.jpg and would prefer to create the image on-the-fly as needed.

            ...

            ANSWER

            Answered 2021-Jan-21 at 15:33

            Using ImageMagick's "montage" command, if your images are known dimensions so you can include that in the command, and if you can generate a text file "list.txt" of the image files and put "xc:black" on each line that has no image like this...

            Source https://stackoverflow.com/questions/65800950

            QUESTION

            How to use matplotlib plots: removing axis, legends and white spaces without imshow?
            Asked 2021-Jan-07 at 16:49

            I have been trying to save my image without the axis, white spaces, legends etc... without using imshow, this is because I don't want the image to/ try to appear in another window. Instead, I would like it to just save as image.png.

            This is what I have tried so far but both try to show the image in another window which I don't want. But it does succeed in saving the image with no axis etc...

            viz here is my data as it were.

            ...

            ANSWER

            Answered 2021-Jan-07 at 13:21

            To sum up the comments: assuming it does not necessarily have to be matplotlib and you are saving array ranging from 0 to 1, you can do the following:

            Source https://stackoverflow.com/questions/65609319

            QUESTION

            Is there other options to work with video editing than ffmpeg in Flutter?
            Asked 2020-Dec-24 at 14:12

            I have an app that creates video montages. I'm using FFmpeg to make the montages but I would like to know if there is other packages that could accomplish the same thing.

            ...

            ANSWER

            Answered 2020-Dec-24 at 14:12
            1. The video_manipulation package offers an alternative (for iOS only) and is not supporting ffmpeg because:

            FFmpeg won`t be implemented due to licensing, extra overhead from the ffmpeg binaries and overall slow performance.

            The package is based on AVFoundation.

            1. The tapioca package offers another alternative (for Android and iOS) and is currently based on AVFoundation for iOS and Mp4Composer-android for Android.

            Source https://stackoverflow.com/questions/65437509

            QUESTION

            How to append a same image to multiple images using imagemagick
            Asked 2020-Dec-24 at 09:58

            Hello I want to add a same image to the left side of multiple images. First image is a legend and it common for all the 6 images which I later want to montage 3x2.

            I tried this command below before montaging and it did not work. I wanted to see if I could make it work without adding a for loop, which slows down the code.

            ...

            ANSWER

            Answered 2020-Dec-24 at 09:58

            Your question is unclear about:

            • what your input and expected output images look like or how big they are,
            • whether you actually need the intermediate images or just the montage,
            • what the actual issue is with for loops

            So here are some ideas...

            Option 1

            This one avoids for loops and multiple invocations of magick by using a single magick and loading the side image just once and cloning it in memory:

            Source https://stackoverflow.com/questions/65431611

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Montage

            This will eventually be much easier... but.. if you're adventurous, here's how. (and go grab a coffee).
            Install Node
            Install graphicsmagick
            clone this repository to your pi
            npm install (from within the directory)
            export NODE_ENV=production in the terminal
            npm install -g forever in the terminal (optional)
            forever app.js or node app.js.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/bmcmahen/Montage.git

          • CLI

            gh repo clone bmcmahen/Montage

          • sshUrl

            git@github.com:bmcmahen/Montage.git

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