fontloader | A fontloader polyfill | User Interface library
kandi X-RAY | fontloader Summary
kandi X-RAY | fontloader Summary
This polyfill implements the W3C Font Load Events Module Level 3 specification. It detects when fonts have loaded and provides callbacks for each font load event. You can use the fontloader polyfill to prevent the Flash Of Unstyled Text (FOUT) or execute JavaScript code when fonts have loaded (for example to perform layout or show a user interface element.).
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Trending Discussions on fontloader
QUESTION
Fairly new to programming here (recently completed a code bootcamp but teaching myself about Three.js). I'm trying to create a reusable function using @react-three/fiber but I think the problem might be coming from basic React. Can anyone see why my props of {text, coordinates} may not be working as intended? I just want to be able to edit the text and the position of the text each time the function is used, so in effect I'd have have multiple text objects on my page that I can control separately. I have no errors however the text object does not show on the app when rendering, although it is listed as a component when I inspect the site. Anyone got any ideas? I'm hoping it's something simple. :)
This is the code for the reusable text component.
...ANSWER
Answered 2022-Apr-02 at 10:49I'm not familiar with react three fiber but it appears you have coordinates
as array (object) and text
as string, you should pass it like this:
QUESTION
I need to render some text in my threejs project, but every time I add the module
...ANSWER
Answered 2022-Mar-21 at 12:37You have to use an import map with latest three.js
releases. Besides, never import modules directly from https://threejs.org
. Always use a CDN like below:
QUESTION
Launching the jar, the console says that the file is not found and the font is not loaded. How could I solve this problem?
I got this code:
...ANSWER
Answered 2022-Mar-06 at 14:43
String fontFilePath = Paths.get(System.getProperty("user.dir"), "prova.jar", "Retro Gaming.ttf").toString();
That.. rather obviously won't work.
You need to use the gRAS (getResourceAsStream) system. File
in java (as in, what new FileInputStream
needs, the java.io.File
object) are actual files. entries inside jar files don't count. It is not possible to refer to that ttf file with a File
object, nor to open it with FileInputStream.
Fortunately, the createFont
method doesn't demand that you pass a FileInputStream
; any old InputStream
will do.
The ttf file needs to be in the same classpath root as the this very class you are writing (for example, the same jar). Once you've ensured that is the case, you can use gRAS:
QUESTION
I'm new in Three JS and I would like to create a 3D text. I followed most of the tuto to create it, but I have an error even if I follow all the steps or copy/past the tuto's code. This is my component :
...ANSWER
Answered 2022-Feb-26 at 13:34The error means that FontLoader
is not part of the core library anymore since r133
. You need an additional import to use this loader in your application. Try it with:
QUESTION
I'm trying to create 3d text using Threejs + react-three/fiber . I loaded the font using font loader like this :
...ANSWER
Answered 2022-Feb-15 at 18:00So I'll preface this by saying that I'm still a student so I can't explain exactly why all these steps need to be done but here's what worked for me. It seems that your issue is with the path that you are using to parse. The file name itself seems inaccurate but even if the file path is valid, it still will not work, it must be imported. Make sure that your json file is inside of your src folder and import the json file using the relative path.
QUESTION
I'm currently working on a little side project, where i am using react-three-fiber. I have the following code which renders a text geometry with the display "Test". For some reason the Text Geometry gets rotated at the bottom left corner instead of it being rotated around its own center. How can i change the behavior so that it rotates around its own center?
...ANSWER
Answered 2021-Dec-08 at 20:29It looks like your Text geometry's rotation origin is in the left side. You could change this origin as a one-time operation with geometry.translate(x, y, z)
.
I don't know how wide your text is, but you'll probably want to translate it half of its width in the x-axis so the origin lands in the middle:
QUESTION
tried to create a text loader in THREE.js and I have got an error and not the text that I created
three.module.js:38595 GET http://192.168.8.104:8080/[object%20Object] 404 (Not Found)
this error came and I tried my best to solve it but I couldn't get any solutions and this is my previous question link Text Loader is not loading in THREE.js
...ANSWER
Answered 2021-Nov-30 at 14:30Your problem is right in your error.
http://192.168.8.104:8080/[object%20Object]
This means you're passing an object as a URL. That can be seen with the lines...
QUESTION
I use Trois.js to create Vue.js+Three.js app. I installed Trois.js
library:
ANSWER
Answered 2021-Nov-10 at 19:02TextGeometry
and FontLoader
were moved to the examples with r133
. Meaning trois.js
expects that you work with a more recent three.js
version and not with r127
.
QUESTION
first I want to optimize this code, Secondly, Endangle does not work properly and I want the angle of the canvas to be the same as the angle of the cursor circle. image
My goal in this property is that I want to customize the objects and the objects are ready when designing the project, I want to write a program like Dopsoft that is used for HMI and I want the objects to be ready.
Dial.qml
...ANSWER
Answered 2021-Sep-01 at 19:59Welcome to stackoverflow MReza!
There are several problems with your code.
- The naming convention looks odd to me. You don't really need dial_ prefix when you are defining properties inside the
Dial
. - It's a good idea to use
alias
properties. They exist to solve a problem. So I recommend you to read more about it from the Qt documentation. - You don't really need the a root item of
Item
type for adding the shadow effect. As you are already defining a custom background for theDial
, you can put thatRectangularGlow
effect inside the background item. Now, the resulting component, will be more like the originalDial
component and the user will have direct access to properties, signals and methods of the originalDial
component. - The
Dial
component has anangle
property. It means that you won't need any calculations for theendAngle
. Anyway, the0
degree definition is different is the Dial and theCanvas
. They have a90
degrees difference that should be deducted in our calculations. - The
FontLoader
is not intended to be in a component design.
The result could be like below. I did not take too much time to optimize it further. I'm pretty sure that it will take some time from you to analyze all changes. But it worth it.
QUESTION
I have looked through stack overflow and google and I have found how to CENTER a text geometry but that is not what I want to do.
I have a scene that just has a block of text that says "Buy Here!". Using the documentation in the three.js website and examples here I was able to do that after some struggling. I had some trouble finding out how to refer to that mesh since I had created the geometry inside a function, and it took hours for me to know about setting a name for it as a string so it can be accessible from different parent/child levels.
What I am NOT able to do now is to offset the text by some arbitrary number of units. I tried shifting it down by 5 units. No matter how I try to do it it isn't working. I either manage to make the text geometry disappear OR my whole scene is black.
Here is my code...
I have the basic scene setup working properly and I'll include it here but feel free to skip since I'm pretty sure this has nothing to do with the issue...
...ANSWER
Answered 2021-Jul-17 at 08:18I just wanna move it down a couple of units.
In this case use mesh.position.y = - 5;
. Changing the x
coordinate will move the mesh to the left or right. Here is a complete live example based on your code:
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