fontloader | A fontloader polyfill | User Interface library

 by   bramstein JavaScript Version: 1.2.7 License: No License

kandi X-RAY | fontloader Summary

kandi X-RAY | fontloader Summary

fontloader is a JavaScript library typically used in User Interface applications. fontloader has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i fontloader' or download it from GitHub, npm.

This polyfill implements the W3C Font Load Events Module Level 3 specification. It detects when fonts have loaded and provides callbacks for each font load event. You can use the fontloader polyfill to prevent the Flash Of Unstyled Text (FOUT) or execute JavaScript code when fonts have loaded (for example to perform layout or show a user interface element.).
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            kandi-support Support

              fontloader has a low active ecosystem.
              It has 323 star(s) with 15 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 124 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fontloader is 1.2.7

            kandi-Quality Quality

              fontloader has 0 bugs and 0 code smells.

            kandi-Security Security

              fontloader has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fontloader code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fontloader does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fontloader releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fontloader and discovered the below as its top functions. This is intended to give you an instant insight into fontloader implemented functionality, and help decide if they suit your requirements.
            • generate the string for a key
            • Ensure that the given pattern patterns are invalid .
            • Creates the permutation of the tokens
            • Visit a given path .
            • Returns a hexadecimal representation of the given object .
            • Recursively walk the given key and value .
            • Escapes quotes around a string .
            • Install unexpected methods .
            • Determines if two buffers are equal .
            • Handles expectations for an assertion .
            Get all kandi verified functions for this library.

            fontloader Key Features

            No Key Features are available at this moment for fontloader.

            fontloader Examples and Code Snippets

            fontloader and textgeometry not working in threejs
            JavaScriptdot img1Lines of Code : 17dot img1License : Strong Copyleft (CC BY-SA 4.0)
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            Community Discussions

            QUESTION

            @react-three/fiber Reusable 3D Text Component
            Asked 2022-Apr-02 at 10:49

            Fairly new to programming here (recently completed a code bootcamp but teaching myself about Three.js). I'm trying to create a reusable function using @react-three/fiber but I think the problem might be coming from basic React. Can anyone see why my props of {text, coordinates} may not be working as intended? I just want to be able to edit the text and the position of the text each time the function is used, so in effect I'd have have multiple text objects on my page that I can control separately. I have no errors however the text object does not show on the app when rendering, although it is listed as a component when I inspect the site. Anyone got any ideas? I'm hoping it's something simple. :)

            This is the code for the reusable text component.

            ...

            ANSWER

            Answered 2022-Apr-02 at 10:49

            I'm not familiar with react three fiber but it appears you have coordinates as array (object) and text as string, you should pass it like this:

            Source https://stackoverflow.com/questions/71716634

            QUESTION

            fontloader and textgeometry not working in threejs
            Asked 2022-Mar-21 at 22:46

            I need to render some text in my threejs project, but every time I add the module

            ...

            ANSWER

            Answered 2022-Mar-21 at 12:37

            You have to use an import map with latest three.js releases. Besides, never import modules directly from https://threejs.org. Always use a CDN like below:

            Source https://stackoverflow.com/questions/71557495

            QUESTION

            Get resource file from jar file
            Asked 2022-Mar-06 at 14:43

            Launching the jar, the console says that the file is not found and the font is not loaded. How could I solve this problem?

            I got this code:

            ...

            ANSWER

            Answered 2022-Mar-06 at 14:43

            String fontFilePath = Paths.get(System.getProperty("user.dir"), "prova.jar", "Retro Gaming.ttf").toString();

            That.. rather obviously won't work.

            You need to use the gRAS (getResourceAsStream) system. File in java (as in, what new FileInputStream needs, the java.io.File object) are actual files. entries inside jar files don't count. It is not possible to refer to that ttf file with a File object, nor to open it with FileInputStream.

            Fortunately, the createFont method doesn't demand that you pass a FileInputStream; any old InputStream will do.

            The ttf file needs to be in the same classpath root as the this very class you are writing (for example, the same jar). Once you've ensured that is the case, you can use gRAS:

            Source https://stackoverflow.com/questions/71371019

            QUESTION

            THREE.FontLoader() doesn't work in Three JS
            Asked 2022-Feb-26 at 13:34

            I'm new in Three JS and I would like to create a 3D text. I followed most of the tuto to create it, but I have an error even if I follow all the steps or copy/past the tuto's code. This is my component :

            ...

            ANSWER

            Answered 2022-Feb-26 at 13:34

            The error means that FontLoader is not part of the core library anymore since r133. You need an additional import to use this loader in your application. Try it with:

            Source https://stackoverflow.com/questions/71272396

            QUESTION

            react-three/fiber creating 3D text
            Asked 2022-Feb-15 at 18:00

            I'm trying to create 3d text using Threejs + react-three/fiber . I loaded the font using font loader like this :

            ...

            ANSWER

            Answered 2022-Feb-15 at 18:00

            So I'll preface this by saying that I'm still a student so I can't explain exactly why all these steps need to be done but here's what worked for me. It seems that your issue is with the path that you are using to parse. The file name itself seems inaccurate but even if the file path is valid, it still will not work, it must be imported. Make sure that your json file is inside of your src folder and import the json file using the relative path.

            Source https://stackoverflow.com/questions/71105484

            QUESTION

            How do i rotate around the center of the text geometry in react-three-fiber?
            Asked 2021-Dec-09 at 12:20

            I'm currently working on a little side project, where i am using react-three-fiber. I have the following code which renders a text geometry with the display "Test". For some reason the Text Geometry gets rotated at the bottom left corner instead of it being rotated around its own center. How can i change the behavior so that it rotates around its own center?

            ...

            ANSWER

            Answered 2021-Dec-08 at 20:29

            It looks like your Text geometry's rotation origin is in the left side. You could change this origin as a one-time operation with geometry.translate(x, y, z).

            I don't know how wide your text is, but you'll probably want to translate it half of its width in the x-axis so the origin lands in the middle:

            Source https://stackoverflow.com/questions/70279650

            QUESTION

            three.module.js:38595 GET http://192.168.8.104:8080/[object%20Object] 404 (Not Found) in THREE.js
            Asked 2021-Nov-30 at 14:30

            tried to create a text loader in THREE.js and I have got an error and not the text that I created

            three.module.js:38595 GET http://192.168.8.104:8080/[object%20Object] 404 (Not Found)

            this error came and I tried my best to solve it but I couldn't get any solutions and this is my previous question link Text Loader is not loading in THREE.js

            ...

            ANSWER

            Answered 2021-Nov-30 at 14:30

            Your problem is right in your error.

            http://192.168.8.104:8080/[object%20Object]

            This means you're passing an object as a URL. That can be seen with the lines...

            Source https://stackoverflow.com/questions/70168271

            QUESTION

            TextGeometry.js and FontLoader.js dependencies were not found
            Asked 2021-Nov-10 at 19:02

            I use Trois.js to create Vue.js+Three.js app. I installed Trois.js library:

            ...

            ANSWER

            Answered 2021-Nov-10 at 19:02

            TextGeometry and FontLoader were moved to the examples with r133. Meaning trois.js expects that you work with a more recent three.js version and not with r127.

            Source https://stackoverflow.com/questions/69918394

            QUESTION

            How can I optimize my code? And to equate the angle of the endangle with the cursor circle
            Asked 2021-Sep-02 at 18:11

            first I want to optimize this code, Secondly, Endangle does not work properly and I want the angle of the canvas to be the same as the angle of the cursor circle. image

            My goal in this property is that I want to customize the objects and the objects are ready when designing the project, I want to write a program like Dopsoft that is used for HMI and I want the objects to be ready.

            Dial.qml

            ...

            ANSWER

            Answered 2021-Sep-01 at 19:59

            Welcome to stackoverflow MReza!

            There are several problems with your code.

            1. The naming convention looks odd to me. You don't really need dial_ prefix when you are defining properties inside the Dial.
            2. It's a good idea to use alias properties. They exist to solve a problem. So I recommend you to read more about it from the Qt documentation.
            3. You don't really need the a root item of Item type for adding the shadow effect. As you are already defining a custom background for the Dial, you can put that RectangularGlow effect inside the background item. Now, the resulting component, will be more like the original Dial component and the user will have direct access to properties, signals and methods of the original Dial component.
            4. The Dial component has an angle property. It means that you won't need any calculations for the endAngle. Anyway, the 0 degree definition is different is the Dial and the Canvas. They have a 90 degrees difference that should be deducted in our calculations.
            5. The FontLoader is not intended to be in a component design.

            The result could be like below. I did not take too much time to optimize it further. I'm pretty sure that it will take some time from you to analyze all changes. But it worth it.

            Source https://stackoverflow.com/questions/68995352

            QUESTION

            Setting the position of a text geometry?
            Asked 2021-Jul-17 at 08:18

            I have looked through stack overflow and google and I have found how to CENTER a text geometry but that is not what I want to do.

            I have a scene that just has a block of text that says "Buy Here!". Using the documentation in the three.js website and examples here I was able to do that after some struggling. I had some trouble finding out how to refer to that mesh since I had created the geometry inside a function, and it took hours for me to know about setting a name for it as a string so it can be accessible from different parent/child levels.

            What I am NOT able to do now is to offset the text by some arbitrary number of units. I tried shifting it down by 5 units. No matter how I try to do it it isn't working. I either manage to make the text geometry disappear OR my whole scene is black.

            Here is my code...

            I have the basic scene setup working properly and I'll include it here but feel free to skip since I'm pretty sure this has nothing to do with the issue...

            ...

            ANSWER

            Answered 2021-Jul-17 at 08:18

            I just wanna move it down a couple of units.

            In this case use mesh.position.y = - 5;. Changing the x coordinate will move the mesh to the left or right. Here is a complete live example based on your code:

            Source https://stackoverflow.com/questions/68416541

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fontloader

            If you using npm:. Otherwise copy the fontloader.js file to your project and include it.

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            gh repo clone bramstein/fontloader

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