GPUPicker | a GPU based picking class for ThreeJS lib | 3D Animation library

 by   brianxu JavaScript Version: Current License: MIT

kandi X-RAY | GPUPicker Summary

kandi X-RAY | GPUPicker Summary

GPUPicker is a JavaScript library typically used in User Interface, 3D Animation, Three.js, WebGL applications. GPUPicker has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

a GPU based picking class for ThreeJS lib
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              GPUPicker has a low active ecosystem.
              It has 62 star(s) with 10 fork(s). There are 6 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 3 open issues and 1 have been closed. On average issues are closed in 87 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GPUPicker is current.

            kandi-Quality Quality

              GPUPicker has no bugs reported.

            kandi-Security Security

              GPUPicker has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GPUPicker is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GPUPicker releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            GPUPicker Key Features

            No Key Features are available at this moment for GPUPicker.

            GPUPicker Examples and Code Snippets

            No Code Snippets are available at this moment for GPUPicker.

            Community Discussions

            Trending Discussions on GPUPicker

            QUESTION

            Intersection via orthographic camera
            Asked 2019-May-22 at 14:53

            I use the orthographic camera in my project. My problem is with a raycaster. It's working, but not correctly. The object picks not in all its width or height. Sometimes it works only with half of the object. But when I move camera via orbit control, raycaster works correctly. I forgot to say I use GPUpicker library

            My project: https://alovert.ru

            By default camera is perspective, to switch it to orthographic, please press 'O' on your keyboard.

            To see the issue, you must click on the cube sides and on the small side of the beam. In this way, you add a new object to the scene. When you try to add the new object you can see that some piece of the object didn't intersect until you move the camera. With perspective camera it works ok. I appreciate any help!

            My code intersection

            ...

            ANSWER

            Answered 2019-May-21 at 11:49

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GPUPicker

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/brianxu/GPUPicker.git

          • CLI

            gh repo clone brianxu/GPUPicker

          • sshUrl

            git@github.com:brianxu/GPUPicker.git

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