interactive-particles | tutorial demonstrating how to draw a large number | Frontend Framework library
kandi X-RAY | interactive-particles Summary
kandi X-RAY | interactive-particles Summary
A tutorial demonstrating how to draw a large number of particles with Three.js and an efficient way to make them react to mouse and touch input using an off-screen texture.
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QUESTION
Ok Im following https://tympanus.net/codrops/2019/01/17/interactive-particles-with-three-js/ just trying to get his custom shader to work. I brought in the .frag and .vert files (included in the link) and copied how his setup. When I run I get the error
Module parse failed: Unexpected token (3:10) You may need an appropriate loader to handle this file type.
Here:
...ANSWER
Answered 2019-Nov-21 at 22:20What does your webpack config files look like? Based on the error, it seems you might be missing the loaders in the module.rules
list. Make sure you're including
QUESTION
I've been toying with some THREE.js examples and have been trying to compile a few shaders that were inclued in an example, specifically: https://github.com/brunoimbrizi/interactive-particles
If you navigate to src/shaders/ you'll find the shaders I am trying to compile. I'm currently running a React app and have been updating this code to meet my personal project needs, but I've run into these issues along the way:
...ANSWER
Answered 2019-Sep-24 at 20:13I managed to solve this by doing the following:
- Added support for Babel/Webpack for my project.
- Rendered the particilized image in a "container" defined by a CSS class.
- Verified support for glslify in webpack.
There were lots of changes made to get this operational in a React project, but transpiling with Babel and Webpack seemed to do the trick since there was webpack support for the shader files.
If you have any questions about how more specifically I got this operational feel free to shoot me a message!
webpack.config.js
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