jcanvas | jQuery plugin that makes the HTML5 canvas easy | Canvas library

 by   caleb531 JavaScript Version: 22.1.3 License: MIT

kandi X-RAY | jcanvas Summary

kandi X-RAY | jcanvas Summary

jcanvas is a JavaScript library typically used in User Interface, Canvas, jQuery applications. jcanvas has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i jcanvas' or download it from GitHub, npm.

jCanvas is a jQuery plugin that makes the HTML5 canvas easy to work with. jCanvas requires jQuery 1.4 or newer, and supports both desktop and mobile browsers.
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            kandi-support Support

              jcanvas has a low active ecosystem.
              It has 619 star(s) with 198 fork(s). There are 44 watchers for this library.
              There were 6 major release(s) in the last 6 months.
              There are 4 open issues and 319 have been closed. On average issues are closed in 47 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of jcanvas is 22.1.3

            kandi-Quality Quality

              jcanvas has 0 bugs and 0 code smells.

            kandi-Security Security

              jcanvas has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jcanvas code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jcanvas is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              jcanvas releases are available to install and integrate.
              Deployable package is available in npm.
              jcanvas saves you 6 person hours of effort in developing the same functionality from scratch.
              It has 20 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jcanvas and discovered the below as its top functions. This is intended to give you an instant insight into jcanvas implemented functionality, and help decide if they suit your requirements.
            • Add a handle to the handle
            • Handle the given layer
            • Add a layer to the canvas
            • Draw an image using specified parameters
            • Gets the canvas data
            • Wrap text with a given context
            • Draws an arc
            • Update layer groups .
            • Step step 1
            • draws a vector
            Get all kandi verified functions for this library.

            jcanvas Key Features

            No Key Features are available at this moment for jcanvas.

            jcanvas Examples and Code Snippets

            How to overlay a figure using Greasemonkey (or Tampermonkey)?
            JavaScriptdot img1Lines of Code : 40dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            // ==UserScript==
            // @name     _Overlay the only image
            // @match    *://YOUR_SERVER.COM/YOUR_PATH/*
            // @require  https://ajax.googleapis.com/ajax/libs/jquery/2.1.0/jquery.min.js
            // @grant    GM_addStyle
            // @grant    GM.listValues 
            //
            Show specified data from KnockoutJS on mouseover event jCanvas
            JavaScriptdot img2Lines of Code : 26dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            
                

            var MyViewModel = function () {
                var self = this;
            
                self.items = ko.observableArray(
                    [
                        { itemId: 1, description: "Item #1" },
                        { itemId: 2, desc
            Canvas point plotting doesn't scale after resize
            JavaScriptdot img3Lines of Code : 87dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            canvas.style.width = "100px";
            canvas.style.height = "100px";
            
            canvas.width = 100;
            canvas.height = 100;
            
            var bounds = jcanvas.getBoundingClientRect();
            jcanvas.width = bounds.width;
            jcanvas.hei

            Community Discussions

            QUESTION

            JCanvas: Erasing Canvas doesn't erase draggable elements
            Asked 2021-Feb-22 at 11:25

            I wanted to enhance the drawing application I built with JS by allowing the user to draw various shapes. I want to make it convenient for the users by allowing them to drag these shapes around. So I used jCanvas, since it offers a simple way of dragging a shape:

            ...

            ANSWER

            Answered 2021-Feb-22 at 11:25

            You are not using Layer explicitly, but when you set drag property the Canvas create a layer:

            Layers can be made draggable using the draggable property.

            https://projects.calebevans.me/jcanvas/docs/draggableLayers/

            So, clearCanvas is not suitable:

            This method is not meant to be used if you are using the jCanvas Layer API, because the API handles redrawing for you in many cases, and so if you try to clear the canvas. you layers will eventually be redrawn by jCanvas when it deems necessary.

            You need remove the layer:

            Source https://stackoverflow.com/questions/66313453

            QUESTION

            Update images in canvas input type file jCanvas
            Asked 2020-Jul-12 at 06:03

            Im using jCanvas to make flyer editor with jQuery : https://projects.calebevans.me/jcanvas/

            ...

            ANSWER

            Answered 2020-Jul-12 at 06:03

            In you current code you where sending only one value in updateCanvasIMG so the other value was returning null and was not loading image.Instead in below code i have declare 2 variable to save value of pic_broadcaster and pic_challenger and have check if the value is not empty .If the value are empty for another file send default image url to your function updateCanvasIMG.

            Demo Code :

            Source https://stackoverflow.com/questions/62826658

            QUESTION

            Why can I not change my variable amount and set it in js?
            Asked 2020-Jun-11 at 00:42

            I am making a pong game, and I am trying to add scores to it. It is not adding scores, no matter what I do. There is nothing in console. I couldn't find anything on google for it. Since the source code is very long, I will just paste the link. Here is the Html & Js:

            ...

            ANSWER

            Answered 2020-Jun-11 at 00:41

            You are resetting the game before you check who wins. And you have to use innerHTML to write to the contents of the DOM element. What you are doing is just assigning the variable playertwoscore to the value of scoretwo. setting Faulty code is here:

            Source https://stackoverflow.com/questions/62315226

            QUESTION

            How to use in a canvas a text element with a font described in CSS
            Asked 2020-Jan-16 at 00:27

            This is within the Bismon project (a GPLv3+ software funded by H2020 European projects), git commit 0e9a8eccc2976f. This draft report describes the software. This question gives more context and motivations. It is about the (hand-written) webroot/jscript/bismon-hwroot.js file, used in some HTML page whose code is generated by Bismon (a specialized web server above libonion).

            I added some CSS class for span, e.g. span.bmcl_evalprompt (e.g. in my file first-theme.css).

            How do I code the JavaScript to add a text piece in a canvas (preferably using jcanvas with jquery) having the same style (same font, color, etc...) as that span.bmcl_evalprompt ? Do I need to create such a span element in my DOM? Is that even simply possible?

            I only care about a recent Firefox (68 at least) on Linux. JQuery is 3.4. I am also using Jquery UI 1.12.1

            The idea I had in my mind was to create one single element with coordinates far away from the browser viewport (or X11 window), e.g. at x= -10000 and y= -10000 (in pixels), then add that single badly positioned element into the document DOM, then use traditional Jquery techniques to get the font family, font size, and element size. But is there any better way? Or some Jquery compatible library doing that?

            ...

            ANSWER

            Answered 2020-Jan-14 at 11:45

            If you simply want to render the text from your span in a canvas, you can access the styling attributes using the function window.getComputedStyle. To make the original span invisible, set its style to display: none.

            Source https://stackoverflow.com/questions/59666877

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install jcanvas

            You can install using 'npm i jcanvas' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            Install
          • npm

            npm i jcanvas

          • CLONE
          • HTTPS

            https://github.com/caleb531/jcanvas.git

          • CLI

            gh repo clone caleb531/jcanvas

          • sshUrl

            git@github.com:caleb531/jcanvas.git

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