GameChange | A tinder , but for gamers

 by   cezarsmpio JavaScript Version: Current License: MIT

kandi X-RAY | GameChange Summary

kandi X-RAY | GameChange Summary

GameChange is a JavaScript library typically used in Mobile, React Native applications. GameChange has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A tinder, but for games. This is an experiment using Redux with ES6 native, VueJS and CSS variables natives.
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            kandi-support Support

              GameChange has a low active ecosystem.
              It has 17 star(s) with 0 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              GameChange has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameChange is current.

            kandi-Quality Quality

              GameChange has no bugs reported.

            kandi-Security Security

              GameChange has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              GameChange is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              GameChange releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of GameChange
            Get all kandi verified functions for this library.

            GameChange Key Features

            No Key Features are available at this moment for GameChange.

            GameChange Examples and Code Snippets

            No Code Snippets are available at this moment for GameChange.

            Community Discussions

            QUESTION

            Mocking a Subject property of mocked service to be subscribed in the Angular unit test
            Asked 2021-Jan-19 at 07:29

            In my Angular unit testing my mocked service has two properties:

            ...

            ANSWER

            Answered 2021-Jan-19 at 06:37

            It doesn't work because hubServiceMock doesn't have the fake subjects in its messageChange and gameChange, you need to set them before calling new SignalRService(hubServiceMock).

            Source https://stackoverflow.com/questions/65780831

            QUESTION

            Python import module from parent directory, Flask Unittest example
            Asked 2020-Sep-06 at 00:35

            I tried putting my tests in the Tests folder but could not get imports working so now I have resorted to putting individual test_*.py files in the same cnf folder (which has the __init__.py making it a package) and can run my unittests.

            The project folder structure is:

            ...

            ANSWER

            Answered 2020-Aug-23 at 07:09
            from cnf import main, setup
            

            Source https://stackoverflow.com/questions/63543851

            QUESTION

            Error: cannot declare variable [variable name] to be of abstract type [Sub Class]
            Asked 2020-Mar-21 at 12:57

            I am currently editing source code but when I try to compile it I get:

            ...

            ANSWER

            Answered 2020-Mar-21 at 12:23

            Your base class Player declares several pure virtual methods, (virtual method() = 0,) and as such, it is an abstract class which cannot be instantiated.

            Then your derived class SamplePlayer provides implementations only for some of them, but not for others, (for example, not for method DDL(),) so your derived class is also an abstract class which may not be instantiated.

            To solve this, you are going to need to provide an implementation in SamplePlayer for each pure virtual method declared in Player.

            (And no, that error you see, you do not get it when you run. You get it when you try to compile. You will have to first successfully compile before you can try running.)

            Source https://stackoverflow.com/questions/60787564

            QUESTION

            Can I use a Zebra scanner package with Expo project in React Native?
            Asked 2019-Dec-10 at 10:46

            There is an npm package for Zebra scanners (Barcode scanner with laser/not camera) that we need to use in an Android app we plan to build with React Native. Now Expo CLI seems like the way to go but after some quick research, we are not too sure if this is possible - to include this zebra package in an Expo project. Can you confirm this is the case?

            I ask because of the following facts regarding using Expo:

            • You can't add native modules (probably a gamechanger for some)
            • You can't use libraries that use native code in Objective-C/Java

            The application should allow a user to use the Zebra scanner running Android OS to scan a barcode and return the scanned data.

            Package link: https://www.npmjs.com/package/react-native-zebra-scanner

            ...

            ANSWER

            Answered 2019-Dec-09 at 12:56

            @yeslamFaded - as per answer: In this package you need to change something inside the android/settings file and you dont have this when you work with expo. To use this package you would have to exject from expo

            Source https://stackoverflow.com/questions/59247999

            QUESTION

            Getting to grips with JS Promises
            Asked 2018-Jul-18 at 19:40

            I'm trying to get my head around promises, and in this instance within a loop.

            My scenario is based around uploading files to Google Drive. My understanding is that each file should upload and then once the promise is resolved upload the next, and so on.

            At the moment I have a function that will upload a file and return a promise once completed:

            ...

            ANSWER

            Answered 2018-Feb-13 at 11:29

            Just put async/await where they belong

            Source https://stackoverflow.com/questions/48765590

            QUESTION

            Trying to create "stop timer" in javascript / jquery
            Asked 2018-Jul-11 at 11:44

            I have input fields that change to buttons when a word is correct. I however now want my timer to stop when there is no existing input field anymore. How would this be done? This is how I START the timer:

            ...

            ANSWER

            Answered 2018-Jul-11 at 11:44

            You're on the right track. You simply need change it to a jQuery selector, like this

            Source https://stackoverflow.com/questions/51283874

            QUESTION

            EventListener keydown is working but keyup isn't
            Asked 2018-Feb-18 at 04:52

            EventListener keydown is working but keyup is (seemingly) not working. Here is my script:

            ...

            ANSWER

            Answered 2018-Feb-18 at 04:52

            This is because alert() is script blocking.

            This means that whatever script you were running when it has been called is paused at this call, until the user close the alert (same for all other prompt windows).

            Add to this that the requestAnimationFrame schedule is executed before the event callbacks loop, and you have an infinite loop of alert(), except if you are able to close it before the next screen refresh (good luck with that).

            The easy solution, is to not use alert() (ever?). Instead, if you want to debug something in your code, use console.log which won't stop the normal execution of your script.

            Your fixed snippet.

            Source https://stackoverflow.com/questions/48848440

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameChange

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/cezarsmpio/GameChange.git

          • CLI

            gh repo clone cezarsmpio/GameChange

          • sshUrl

            git@github.com:cezarsmpio/GameChange.git

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