MidiPlayer | javascript class to play MIDI music | Audio Utils library

 by   chenx JavaScript Version: Current License: No License

kandi X-RAY | MidiPlayer Summary

kandi X-RAY | MidiPlayer Summary

MidiPlayer is a JavaScript library typically used in Audio, Audio Utils applications. MidiPlayer has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

MIDI is a widely used music format online. However the HTML5 Audio tag supports only wav/mp3/ogg formats so far. Playing MIDI usually uses the embed tag which requires the QuickTime plugin, or deprecated tag such as bgsound in IE, but not always work. The MidiPlayer javascript class is used to play MIDI, without any plugin. It requires a HTML5 browser: firefox, chrome, safari, opera. IE9+ may work but not tested. Firefox works the best, followed by Chrome, Safari and Opera.
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            kandi-support Support

              MidiPlayer has a low active ecosystem.
              It has 31 star(s) with 12 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MidiPlayer is current.

            kandi-Quality Quality

              MidiPlayer has 0 bugs and 0 code smells.

            kandi-Security Security

              MidiPlayer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MidiPlayer code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MidiPlayer does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MidiPlayer releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              MidiPlayer saves you 48 person hours of effort in developing the same functionality from scratch.
              It has 127 lines of code, 0 functions and 10 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            MidiPlayer Key Features

            No Key Features are available at this moment for MidiPlayer.

            MidiPlayer Examples and Code Snippets

            No Code Snippets are available at this moment for MidiPlayer.

            Community Discussions

            QUESTION

            How to play MIDI File with AKAppleSequencer
            Asked 2020-Apr-24 at 20:31

            I'm attempting to play a basic MIDI file using AudioKits legacy sequencer, AKAppleSequencer. I've gotten it to play the first note of the file, but nothing after. (I couldn't get any output from the new AKSequencer.) Here is my code which is essentially identical to the MIDI playback code from AudioKits Playgrounds.

            ...

            ANSWER

            Answered 2020-Apr-22 at 22:35

            You've declared your sampler, mixer, sequencer etc all within the scope of a single function. When the function completes, the OS assumes you're done with them, and will try to free up the memory they used.

            This function is actually a method within a class. Try declaring these variables at the class level, so that they can persist after the method completes. E.g.,

            Source https://stackoverflow.com/questions/61374091

            QUESTION

            Using AudioContext in unit tests
            Asked 2019-Dec-14 at 18:49

            I am developing a JavaScript library (https://github.com/yvesgurcan/web-midi-player) to enable MIDI playback in a web application. The library relies on the Web Audio API to create a way to play these MIDI files (https://github.com/yvesgurcan/web-midi-player/blob/test/src/MidiPlayer.js#L50). However, I am having trouble creating meaningful unit tests with Jest (https://github.com/yvesgurcan/web-midi-player/blob/test/tests/midiPlayer.js) because these tests don't have access to the window object and more particularly to window.AudioContext. As a consequence, running my application code which relies on AudioContext throws errors related to the fact that this object does not exist and I can't actually test very much things in the library.

            I've tried the following packages to solve my problem: jsdom, jsdom-global, and also web-audio-test-api but none of these seem to inject AudioContext in the environment.

            I am thinking that the solution here would be to stub/mock AudioContext but that does not sound like a good solution for solid unit tests.

            What do you folks suggest to test the Web Audio API? Is stubbing the only viable solution here?

            ...

            ANSWER

            Answered 2019-Dec-14 at 18:49

            I think it depends a bit on what you want to test. Since you're using Jest I imagine you're just interested in testing the correctness of your own code. In that case I would recommend to fully mock the Web Audio API. It's not part of your responsibility and you can assume it works the way it should. The only thing you have to test is if your code is making the expected calls.

            Mocking globally available variables like the AudioContext constructor is always a bit tricky but you could allow an AudioContext to be passed into your MidiPlayer class as an optional argument. It would make testing a little easier and it would also allow users of your library to bring their own AudioContext.

            I think of something like this:

            Source https://stackoverflow.com/questions/59337679

            QUESTION

            How to keep AVMIDIPlayer playing?
            Asked 2017-Apr-26 at 17:28

            I'm trying to use Apple's AVMIDIPlayer object for playing a MIDI file. It seems easy enough in Swift, using the following code:

            ...

            ANSWER

            Answered 2017-Apr-25 at 21:21

            You need to ensure that the midiPlayer object exists until it's done playing. If the above code is just in a single function, midiPlayer will be destroyed when the function returns because there are no remaining references to it. Typically you would declare midiPlayer as a property of an object, like a subclassed controller.

            Source https://stackoverflow.com/questions/43614674

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MidiPlayer

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/chenx/MidiPlayer.git

          • CLI

            gh repo clone chenx/MidiPlayer

          • sshUrl

            git@github.com:chenx/MidiPlayer.git

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