midi-player | MIDI player which sends MIDI messages | Audio Utils library
kandi X-RAY | midi-player Summary
kandi X-RAY | midi-player Summary
A simple MIDI player which sends MIDI messages to connected devices.
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Trending Discussions on midi-player
QUESTION
I am trying to convert a note sequence in Magenta.js to a midi file and get an url so users can download it and use that url in my midi-player/visualizer.
...ANSWER
Answered 2020-Oct-05 at 16:12I solved it by adding:
QUESTION
I am sending a midi file from the server via ajax request:
...ANSWER
Answered 2020-Sep-19 at 00:50I solved it this way:
QUESTION
I am developing a JavaScript library (https://github.com/yvesgurcan/web-midi-player) to enable MIDI playback in a web application. The library relies on the Web Audio API to create a way to play these MIDI files (https://github.com/yvesgurcan/web-midi-player/blob/test/src/MidiPlayer.js#L50). However, I am having trouble creating meaningful unit tests with Jest (https://github.com/yvesgurcan/web-midi-player/blob/test/tests/midiPlayer.js) because these tests don't have access to the window
object and more particularly to window.AudioContext
. As a consequence, running my application code which relies on AudioContext
throws errors related to the fact that this object does not exist and I can't actually test very much things in the library.
I've tried the following packages to solve my problem: jsdom
, jsdom-global
, and also web-audio-test-api
but none of these seem to inject AudioContext
in the environment.
I am thinking that the solution here would be to stub/mock AudioContext
but that does not sound like a good solution for solid unit tests.
What do you folks suggest to test the Web Audio API? Is stubbing the only viable solution here?
...ANSWER
Answered 2019-Dec-14 at 18:49I think it depends a bit on what you want to test. Since you're using Jest I imagine you're just interested in testing the correctness of your own code. In that case I would recommend to fully mock the Web Audio API. It's not part of your responsibility and you can assume it works the way it should. The only thing you have to test is if your code is making the expected calls.
Mocking globally available variables like the AudioContext constructor is always a bit tricky but you could allow an AudioContext to be passed into your MidiPlayer
class as an optional argument. It would make testing a little easier and it would also allow users of your library to bring their own AudioContext.
I think of something like this:
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