keystation | Keystation - decentralized keychain | Cryptocurrency library

 by   cosmostation JavaScript Version: v0.7.6 License: No License

kandi X-RAY | keystation Summary

kandi X-RAY | keystation Summary

keystation is a JavaScript library typically used in Blockchain, Cryptocurrency, Ethereum applications. keystation has no vulnerabilities and it has low support. However keystation has 21 bugs. You can install using 'npm i @cosmostation/keystation-es6' or download it from GitHub, npm.

Keystation is a decentralized keychain-based authenticator that DOES NOT require any installation. User keys are securely stored in the web browser Keychain, allowing for users to conveniently sign transactions for networks and decentralized applications built with the Cosmos SDK. Keystation can be used as a secure and convenient authentication and key management tool for web login, decentralized exchanges, decentralized applications, and various services built with the Cosmos SDK.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              keystation has a low active ecosystem.
              It has 85 star(s) with 50 fork(s). There are 14 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 2 open issues and 9 have been closed. On average issues are closed in 17 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of keystation is v0.7.6

            kandi-Quality Quality

              keystation has 21 bugs (0 blocker, 0 critical, 1 major, 20 minor) and 15 code smells.

            kandi-Security Security

              keystation has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              keystation code analysis shows 0 unresolved vulnerabilities.
              There are 19 security hotspots that need review.

            kandi-License License

              keystation does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              keystation releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              It has 3345 lines of code, 9 functions and 20 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of keystation
            Get all kandi verified functions for this library.

            keystation Key Features

            No Key Features are available at this moment for keystation.

            keystation Examples and Code Snippets

            No Code Snippets are available at this moment for keystation.

            Community Discussions

            QUESTION

            Python threading only working when called from another module
            Asked 2019-Aug-23 at 21:10

            I am working on an app that accepts MIDI keyboard input (using Mido) from within a Kivy application. The goal is to have one thread that constantly polls the MIDI input and routes events to pyfluidsynth, while a conventional Kivy app is running in parallel. I need some sort of parallel process, or else the Kivy UI freezes for as long as the midi poll while loop is running.

            After much fiddling, I got it to work, but I'm a bit concerned about the code. I tried starting the threads under [if name == "main"], but was only ever able to run one process, followed by the other.

            Then by accident I was able to get the desired effect by leaving in the last 2 lines of code in mido_midi.py, which were originally just for testing. Now, when I run main.py, I get the app plus the keyboard input. Other than some ugly behaviour when I close the app, things appear to be working the way I wanted.

            My concern is that I can't seem to get the threading to work by calling everything from main. Since things are working, and I don't understand why, and it looks wrong to me. I thought I'd throw it to smarter people for insight.

            Am I doing it right? If not, what do I need to change? Thanks.

            main.py:

            ...

            ANSWER

            Answered 2019-Aug-23 at 21:10

            Your code is starting the KeyboardInput thread when you do the from mido_midi import start_synth, KeyboardInput and the "testing" lines are executed at that time. The if __name__ == "__main__": is a construct designed to prevent exactly that from happening when a file containing that construct is imported. Also, note that you have two different instance of KeyboardInput. Not sure if that is your intention.

            You should be able to start the thread inside your if __name__ == "__main__": block by just adding the same two lines inside that block:

            Source https://stackoverflow.com/questions/57632596

            QUESTION

            CAShapeLayer not showing on screen
            Asked 2018-Dec-31 at 17:21

            I've got a UICollectionViewCell that has a UIView inside. When dequeueing the cell, I initialise it with the necessary data. After the data is initialised, inside the UIView, there is some drawing that is meant to be displayed. However, nothing appears.

            Initially, this was all inside UICollectionView cellForItemAt method and drew the lines, but it should've been inside a UIView so I subclassed it and placed the code in there. This is where it stopped working.

            I've tried overriding the draw method, calling my methods with the drawing inside init, and calling them from the cell. I get the print statements showing in the console, but no drawing on screen.

            ...

            ANSWER

            Answered 2018-Dec-31 at 16:29

            In cellForItemAt you set routineOutline to your RouteOverview. So you're saving a reference to your custom view, but I don't see you adding the RouteOverview to the view hierarchy at any point. (You're adding shape layers to RouteOverview, but never adding the RouteOverview, itself.) You need to call addSubview at some point.

            Source https://stackoverflow.com/questions/53988898

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install keystation

            You can install using 'npm i @cosmostation/keystation-es6' or download it from GitHub, npm.

            Support

            You can find currently supporting meesage types in our CosmosJS library.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries

            Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link