AntSim | fun project to test some pathfinding and genetic algorithms | Machine Learning library
kandi X-RAY | AntSim Summary
kandi X-RAY | AntSim Summary
A fun project to test some pathfinding and genetic algorithms. See for yourself at [
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QUESTION
I am trying to create a simple game that is played best of five and where team B has a 60% chance of winning each round. Further, I want to simulate each game played X amount of times.
Ideally I would - after I have ran all the simulations - be able to access what happened in each simulation. E.g. who won the first round, who won the second etc in the most efficient way possible.
My idea was that I could append all of the data from the classes in a list and then access each one afterward. However, it doesn't work unless you append an actual value.
Below is a somewhat simplified example of the code:
...ANSWER
Answered 2018-Jul-11 at 23:22Your root problem here is that you aren't creating any instances. The only objects in your program (besides a few numbers) are the classes themselves. So you don't have anything to store in your list but the Test
class object, which you append over and over, so you end up with a list of the same class object (which you keep on mutating) 200 times in a row.
What you want to do is create 200 instances Team
instances, and store the attributes on those instances, and then you can have 200 separate objects in the list.
First, you have to make Team
into a class that stores values on its instances:
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