AntSim | fun project to test some pathfinding and genetic algorithms | Machine Learning library

 by   cpetry JavaScript Version: Current License: MIT

kandi X-RAY | AntSim Summary

kandi X-RAY | AntSim Summary

AntSim is a JavaScript library typically used in Artificial Intelligence, Machine Learning applications. AntSim has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A fun project to test some pathfinding and genetic algorithms. See for yourself at [
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              AntSim has a low active ecosystem.
              It has 9 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 15 open issues and 12 have been closed. On average issues are closed in 7 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AntSim is current.

            kandi-Quality Quality

              AntSim has no bugs reported.

            kandi-Security Security

              AntSim has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              AntSim is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              AntSim releases are not available. You will need to build from source code and install.

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            AntSim Key Features

            No Key Features are available at this moment for AntSim.

            AntSim Examples and Code Snippets

            No Code Snippets are available at this moment for AntSim.

            Community Discussions

            Trending Discussions on AntSim

            QUESTION

            python: access past values in classes
            Asked 2018-Jul-11 at 23:22

            I am trying to create a simple game that is played best of five and where team B has a 60% chance of winning each round. Further, I want to simulate each game played X amount of times.

            Ideally I would - after I have ran all the simulations - be able to access what happened in each simulation. E.g. who won the first round, who won the second etc in the most efficient way possible.

            My idea was that I could append all of the data from the classes in a list and then access each one afterward. However, it doesn't work unless you append an actual value.

            Below is a somewhat simplified example of the code:

            ...

            ANSWER

            Answered 2018-Jul-11 at 23:22

            Your root problem here is that you aren't creating any instances. The only objects in your program (besides a few numbers) are the classes themselves. So you don't have anything to store in your list but the Test class object, which you append over and over, so you end up with a list of the same class object (which you keep on mutating) 200 times in a row.

            What you want to do is create 200 instances Team instances, and store the attributes on those instances, and then you can have 200 separate objects in the list.

            First, you have to make Team into a class that stores values on its instances:

            Source https://stackoverflow.com/questions/51295220

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AntSim

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/cpetry/AntSim.git

          • CLI

            gh repo clone cpetry/AntSim

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            git@github.com:cpetry/AntSim.git

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