d3-quadtree | Two-dimensional recursive spatial subdivision
kandi X-RAY | d3-quadtree Summary
kandi X-RAY | d3-quadtree Summary
A quadtree recursively partitions two-dimensional space into squares, dividing each square into four equally-sized squares. Each distinct point exists in a unique leaf node; coincident points are represented by a linked list. Quadtrees can accelerate various spatial operations, such as the Barnes–Hut approximation for computing many-body forces, collision detection, and searching for nearby points.
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QUESTION
I have a map that has some overlapping points. I'm using a quadtree and turf.js to determine, when I click on a point, how many other points are within a 30 mile radius.
What I'd like to do (if there's more than one point in that radius) is use d3.forceSimulation to equally spread out the overlapping points.
This is a pretty close example of what I want to do, but uses d3v3 and google maps: http://bl.ocks.org/cdmahoney/raw/9876525/?raw=true
I have included d3.forceSimulation and when I click on a place with more than one point within the 30 mile radius, the points do take on the force-- but they move up to the left hand corner of the page.
How can I get the points to push out in even distances from where I click on the map, like this:
Help very much appreciated!!
...ANSWER
Answered 2021-Dec-05 at 06:03While I'd be tempted to not use a force layout for this, I'll work with the code you have here (though the question of the lines connecting the circles to their original location is not addressed here) and quickly address why the circles do not behave as you expect.
A force layout will create the appropriate properties on a node if they don't exist. For position of a node, these properties are d.x and d.y. Your data does not have x or y properties, so when you create the force, the nodes are initialized with values around the origin, [0,0], which is why they migrate to the top left corner. This problem can be solved by creating x and y properties:
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