WebAudioTrack | use plugin that enables you to record and play | Audio Utils library

 by   danielstorey JavaScript Version: Current License: MIT

kandi X-RAY | WebAudioTrack Summary

kandi X-RAY | WebAudioTrack Summary

WebAudioTrack is a JavaScript library typically used in Telecommunications, Media, Media, Entertainment, Audio, Audio Utils applications. WebAudioTrack has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This is an easy to use plugin that enables you to record and play back a single track of audio. You can also load audio from a url and concatenate audio from recorded sounds and external audio files into a single audio track.
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            kandi-support Support

              WebAudioTrack has a low active ecosystem.
              It has 41 star(s) with 17 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 8 open issues and 3 have been closed. On average issues are closed in 66 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of WebAudioTrack is current.

            kandi-Quality Quality

              WebAudioTrack has 0 bugs and 0 code smells.

            kandi-Security Security

              WebAudioTrack has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              WebAudioTrack code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              WebAudioTrack is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              WebAudioTrack releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              WebAudioTrack saves you 42 person hours of effort in developing the same functionality from scratch.
              It has 113 lines of code, 0 functions and 4 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            WebAudioTrack Key Features

            No Key Features are available at this moment for WebAudioTrack.

            WebAudioTrack Examples and Code Snippets

            No Code Snippets are available at this moment for WebAudioTrack.

            Community Discussions

            QUESTION

            WAV file from user microphone vs. WAV file from file: Some difference is causing bugs, but what are these different?
            Asked 2018-Jul-19 at 18:33

            Right now I have two methods of sending a WAV file to the server. A user can directly upload said file, or make a recording on their microphone. Once the files are sent, they are processed in nigh the same way. The file is sent to S3, and can later be played by clicking on some link (which plays the file via audio = new Audio('https://S3.url'); audio.play()

            When dealing with a file from the microphone:

            • audio.play() seems to work. Everything in the audio object is identical (except for the URL itself), but the sound won't actually play through the speakers. On the other hand, for an uploaded file, the sound plays through the speakers.
            • When I visit the URLs directly—both of them open up the sound-player (in Chrome) or prompt a download for a WAV file (in Firefox). The sound-player appropriately plays both sounds, and the downloaded WAV files each contain their respective sound, which other programs can play
            • If I actually download the file with sound from the user's microphone instead of sending it directly to the server, then manually upload the WAV file, everything works as it should (as it would with any other uploaded WAV file).
            • In any scenario where the microphone-sound is uploaded somewhere, then downloaded, it is downloaded as a WAV file and plays accordingly. Anything which uses the re-uploaded WAV file works as intended.

            Here's how I'm getting the sound from the user's microphone. First, I use WebAudioTrack to place a record button on my webpage. Once the user stops their recording, they hit the submit button which runs:

            ...

            ANSWER

            Answered 2018-Jul-19 at 18:33

            The sound file you're creating is 32-bit PCM, which is an arguably non-standard audio codec. Chrome supports it (source) but Firefox does not (source, bug).

            Encode it as 16-bit PCM and it'll be universally acceptable.

            EDIT: As mentioned in the comments, this is the parameter in question.

            Source https://stackoverflow.com/questions/51427208

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install WebAudioTrack

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/danielstorey/WebAudioTrack.git

          • CLI

            gh repo clone danielstorey/WebAudioTrack

          • sshUrl

            git@github.com:danielstorey/WebAudioTrack.git

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