fpsmeter | Sexy , fast , and themable FPS meter | Frontend Framework library

 by   darsain JavaScript Version: 0.3.1 License: No License

kandi X-RAY | fpsmeter Summary

kandi X-RAY | fpsmeter Summary

fpsmeter is a JavaScript library typically used in User Interface, Frontend Framework, React applications. fpsmeter has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i fpsmeter' or download it from GitHub, npm.

Simple JavaScript library for sexy, fast, and themable FPS meter. It can measure:. FPSMeter uses performance.now() to more accurately measure rendering timing, with a fallback to +new Date().
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            kandi-support Support

              fpsmeter has a low active ecosystem.
              It has 544 star(s) with 46 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 8 open issues and 6 have been closed. On average issues are closed in 47 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of fpsmeter is 0.3.1

            kandi-Quality Quality

              fpsmeter has 0 bugs and 0 code smells.

            kandi-Security Security

              fpsmeter has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              fpsmeter code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              fpsmeter does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              fpsmeter releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are available. Examples and code snippets are not available.

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            fpsmeter Key Features

            No Key Features are available at this moment for fpsmeter.

            fpsmeter Examples and Code Snippets

            No Code Snippets are available at this moment for fpsmeter.

            Community Discussions

            QUESTION

            OpenGL drops performance when writing to nonzero FBO attachment on AMD
            Asked 2019-Dec-29 at 11:14

            I noticed that my 3D engine runs very slow on AMD hardware. After some investigation the slow code boiled down to creating FBO with several attachments and writing to any nonzero attachment. In all tests I compared AMD performance with the same AMD GPU, but writing to unaffected GL_COLOR_ATTACHMENT0, and with Nvidia hardware whose performance difference to my AMD device is well known.

            Writing fragments to nonzero attachments is 2-3 times slower than expected.

            This code is equivalent to how I create a framebuffer and measure performance in my test apps:

            ...

            ANSWER

            Answered 2019-Dec-29 at 11:14

            The problem is fixed by AMD since (at least) December 2019 driver. The fix is confirmed by abovementioned test programs and our game engine FPS rate. See also this thread.

            Dear AMD OpenGL driver team, thank you very much!

            Source https://stackoverflow.com/questions/57478243

            QUESTION

            HTML5 / JS app not calling one of the .js files listed in index.html once .js files converted to UTF8
            Asked 2017-Oct-25 at 00:30

            I developed a game in RPG Maker MV. This is a javascript frontend that allowed me to develop block/scratch programming which is then exported by the RPG Maker MV backend into an ANSI/UTF8 mixture of html5 / .js files. In other words, I know nothing about programming in javascript that would help me debug the issue as described now that the above is out of the way.

            Simplest Description: How do I make this plugins.js file load once the .js files for my HTML5 app have been converted from ANSI to UTF8 BOM?

            Issue: Once my app is packaged using either WinJS or Cordova in Visual Studio 2017 (latest version of everything) for UWP destination, a certain .js file (plugins.js I believe) is not being utilized (called?) making the app not run correctly in its packaged form. I narrowed this down by packaging the app without converting .js files to UTF8 for UWP, and it runs fine. Once I convert the .js files to UTF8 and package it again, the core of the RPG Maker MV game backend works, but the additional plugins I added to it are not working.

            Everyone I talk to about this issue shies away from it because they don't know what RPG Maker MV is or how it works. I don't understand why, because it is still just Javascript and literally anyone besides me spending 10 minutes would get farther debugging simply because you know what you are doing and I don't. I am seeking to understand but I am on the ground floor and have not made much headway since May when I started debugging this.

            I posted this on the RPG Maker MV forums, visual studio community, contacted RPG Maker MV support (they don't support UWP), and tried to find someone on codementor.io to help me. I also asked around at work where we have literally hundreds of software developers but this issue doesn't appeal to a wide audience.

            If you can help me you would have the thanks of myself and at least 3 reviewers of my published, broken game on the windows store. You would be an iconic hero for the ages, just like the one in my game. Well, actually it's an ironic hero.

            Please, how do I make this plugins.js file load once the .js files for my HTML5 app have been converted from ANSI to UTF8 BOM? // // main.js //

            ...

            ANSWER

            Answered 2017-Oct-15 at 20:40

            Move all of your script includes except for your plugins.js into the header which will make them load first, then you could do your plugins.js in the body which would make it load later.

            Source https://stackoverflow.com/questions/46759578

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fpsmeter

            When isolating issues on jsfiddle, you can use this URL:.
            Production fpsmeter.min.js - 7KB, 3KB gzipped
            Development fpsmeter.js - 18KB
            http://darsain.github.io/fpsmeter/js/fpsmeter.min.js

            Support

            Calling - how to call FPSMeter, plus usage examplesOptions - all available optionsProperties - accessible FPSMeter object propertiesMethods - all available methods, and how to use themTheming - how to theme FPSMeter
            Find more information at:

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            Install
          • npm

            npm i fpsmeter

          • CLONE
          • HTTPS

            https://github.com/darsain/fpsmeter.git

          • CLI

            gh repo clone darsain/fpsmeter

          • sshUrl

            git@github.com:darsain/fpsmeter.git

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