paint | Fluid Paint - http://davidli/paint
kandi X-RAY | paint Summary
kandi X-RAY | paint Summary
Fluid Paint - http://david.li/paint
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Top functions reviewed by kandi - BETA
- Creates a configuration object
- Instantiates a program .
paint Key Features
paint Examples and Code Snippets
public static boolean PaintFill(Color[][] screen, int r, int c, Color ocolor, Color ncolor) {
if (r < 0 || r >= screen.length || c < 0 || c >= screen[0].length) {
return false;
}
if (screen[r][c] == ocolor) {
screen[r][c] = nc
function isPalindromeBrute(head) {
const arr = [];
for (let i = head; i; i = i.next) arr.push(i.value); // <1>
let lo = 0;
let hi = arr.length - 1;
while (lo < hi) if (arr[lo++] !== arr[hi--]) return false; // <2>
return tr
public static void paint(List l){
l.forEach(r -> { r.setAbsoluteSize(42, 42); });
//TODO: uncomment, read the README for instructions
//l.forEach(r -> { r.setRelativeSize(2, 2); });
}
Community Discussions
Trending Discussions on paint
QUESTION
Most of my WordPress websites have a background image in the top fold. These images are the Largest Contentful Paint Element on the page and usually they get loaded last. Somewhere I read that 'Background images are last in line to be grabbed when a page is loaded'. Is it true?
Is it a good idea to use a place holder or image in the place of the background image and then change it later so that the LCP gets loaded quickly like below.
ANSWER
Answered 2021-May-14 at 01:42You don't want to use a placeholder image to prioritize your background images in situations like this, you want to use . That will tell the browser to start downloading the image as soon as possible.
Try adding the following code to the of your page, and then use your background image as normal. It should load much faster:
QUESTION
I have two functions one thats triggered on a mouseenter event and the other on mouseleave. Both of these functions are repeated three times.
On mouseenter the classlist "active" is addded 5x and the text content is changed.
On mouseleave the classlist active is removed 5x and the text content is set to an empty string, and the original image is displayed again.
When the mouseenter event listener is triggered, Depending on which image is being hovered (3 images).
the text content property that gets added various between the three "Photosnap" "Dine" "Nike".
As-well as the background color that gets triggered various between "red" "blue" "pink".
Hover state shown as red left image and normal state shown as right image
-The image shown here is one of three. It is displayed with a red background and the text content of "photosnap".
-The other with a blue background and the text content of "Dine".
-The third and final with a pink background and the text content of "Nike".
I hope this paints a clear picture i am having a hard time making this a code snippet.
I am trying to refactor this javascript so its not so repetitive. I'm new to javascript and having a hard time getting this to work as something other than what i currently have. I'm not clear on how to make a function that i can call inside of other functions to cut down on the repeated code. Or possibly use the "this" keyword ?
Javascript--
...ANSWER
Answered 2021-Jun-15 at 17:23Yes you're using 3 times the same function, so we sure can do better. Here is a first simple idea, make a loop on the tree elements :
JAVASCRIPT
QUESTION
I want to create a slide effect: one bitmap is painted from right to left on a form's canvas. For this I use BitBlt.
I call this function in a Timer (20ms):
...ANSWER
Answered 2021-Jun-13 at 19:12You should not be drawing on the Form's Canvas
from outside of its OnPaint
event at all. All of the drawing should be in the OnPaint
event only. Have your timer save the desired information into variables that the Form can access, and then Invalidate()
the Form, and let its OnPaint
event draw the image using the latest saved information.
Alternatively, simply display your BMP
inside a TImage
control, and then have the timer set that control's Left
/Top
/Width
/Height
properties as needed. Let the TImage
handle the drawing of the image for you.
QUESTION
When I put the formula =MAX(FILTER(I2:I,H2:H=MIN(H2:H)))
in cell M2
and use =$I1=$M$2
in conditional formatting custom function it paints the entire line perfectly, but when I use the formula inside the conditional formatting custom function like this =$I1=MAX(FILTER(I2:I,H2:H=MIN(H2:H)))
, nothing is painted.
What do I need to adjust for this to resolve?
...ANSWER
Answered 2021-Jun-13 at 09:59try:
QUESTION
So I have a select group of reason and other select-group for subreason. I want to add more reason but as soon as I click on the button the same field appear but it changes the value of above fields too. I need them to be independent but also perform the (reason -subreason). Code
...ANSWER
Answered 2021-Jun-13 at 01:34The first thing to know about jQuery .clone()
is that it creates new DOM elements from some existing ones.
That implies the same rules as any other dynamically created elements:
- Do not use
id
s - Delegate event handlers
Additionnally, the cloned set of elements cannot be appended multiple places... So, to use it as a templating trick, you have to clone twice. Once on page load (to save them before any change occurs) and once again when appending somewhere.
QUESTION
I am using a 3.5: TFT LCD display with an Arduino Uno and the library from the manufacturer, the KeDei TFT library. The library came with a bitmap font table that is huge for the small amount of memory of an Arduino Uno so I've been looking for alternatives.
What I am running into is that there doesn't seem to be a standard representation and some of the bitmap font tables I've found work fine and others display as strange doodles and marks or they display upside down or they display with letters flipped. After writing a simple application to display some of the characters, I finally realized that different bitmaps use different character orientations.
My questionWhat are the rules or standards or expected representations for the bit data for bitmap fonts? Why do there seem to be several different text character orientations used with bitmap fonts?
Thoughts about the questionAre these due to different target devices such as a Windows display driver or a Linux display driver versus a bare metal Arduino TFT LCD display driver?
What is the criteria used to determine a particular bitmap font representation as a series of unsigned char values? Are different types of raster devices such as a TFT LCD display and its controller have a different sequence of bits when drawing on the display surface by setting pixel colors?
What other possible bitmap font representations requiring a transformation which my version of the library currently doesn't offer, are there?
Is there some method other than the approach I'm using to determine what transformation is needed? I currently plug the bitmap font table into a test program and print out a set of characters to see how it looks and then fine tune the transformation by testing with the Arduino and the TFT LCD screen.
My experience thus farThe KeDei TFT library came with an a bitmap font table that was defined as
...ANSWER
Answered 2021-Jun-12 at 16:19Raster or bitmap fonts are represented in a number of different ways and there are bitmap font file standards that have been developed for both Linux and Windows. However raw data representation of bitmap fonts in programming language source code seems to vary depending on:
- the memory architecture of the target computer,
- the architecture and communication pathways to the display controller,
- character glyph height and width in pixels and
- the amount of memory for bitmap storage and what measures are taken to make that as small as possible.
A brief overview of bitmap fonts
A generic bitmap is a block of data in which individual bits are used to indicate a state of either on or off. One use of a bitmap is to store image data. Character glyphs can be created and stored as a collection of images, one for each character in the character set, so using a bitmap to encode and store each character image is a natural fit.
Bitmap fonts are bitmaps used to indicate how to display or print characters by turning on or off pixels or printing or not printing dots on a page. See Wikipedia Bitmap fonts
A bitmap font is one that stores each glyph as an array of pixels (that is, a bitmap). It is less commonly known as a raster font or a pixel font. Bitmap fonts are simply collections of raster images of glyphs. For each variant of the font, there is a complete set of glyph images, with each set containing an image for each character. For example, if a font has three sizes, and any combination of bold and italic, then there must be 12 complete sets of images.
A brief history of using bitmap fonts
The earliest user interface terminals such as teletype terminals used dot matrix printer mechanisms to print on rolls of paper. With the development of Cathode Ray Tube terminals bitmap fonts were readily transferable to that technology as dots of luminescence turned on and off by a scanning electron gun.
Earliest bitmap fonts were of a fixed height and width with the bitmap acting as a kind of stamp or pattern to print characters on the output medium, paper or display tube, with a fixed line height and a fixed line width such as the 80 columns and 24 lines of the DEC VT-100 terminal.
With increasing processing power, a more sophisticated typographical approach became available with vector fonts used to improve displayed text quality and provide improved scaling while also reducing memory required to describe the character glyphs.
In addition, while a matrix of dots or pixels worked fairly well for languages such as English, written languages with complex glyph forms were poorly served by bitmap fonts.
Representation of bitmap fonts in source code
There are a number of bitmap font file formats which provide a way to represent a bitmap font in a device independent description. For an example see Wikipedia topic - Glyph Bitmap Distribution Format
The Glyph Bitmap Distribution Format (BDF) by Adobe is a file format for storing bitmap fonts. The content takes the form of a text file intended to be human- and computer-readable. BDF is typically used in Unix X Window environments. It has largely been replaced by the PCF font format which is somewhat more efficient, and by scalable fonts such as OpenType and TrueType fonts.
Other bitmap standards such as XBM, Wikipedia topic - X BitMap, or XPM, Wikipedia topic - X PixMap, are source code components that describe bitmaps however many of these are not meant for bitmap fonts specifically but rather other graphical images such as icons, cursors, etc.
As bitmap fonts are an older format many times bitmap fonts are wrapped within another font standard such as TrueType in order to be compatible with the standard font subsystems of modern operating systems such as Linux and Windows.
However embedded systems that are running on the bare metal or using an RTOS will normally need the raw bitmap character image data in the form similar to the XBM format. See Encyclopedia of Graphics File Formats which has this example:
Following is an example of a 16x16 bitmap stored using both its X10 and X11 variations. Note that each array contains exactly the same data, but is stored using different data word types:
QUESTION
I was trying to make this page but this design in last is not shifting to the last bottom, I've tried padding but this doesn't look good and also I've tried positioned widget but it is showing some error please someone tell how I can shift that design to bottom last this is my git repo: https://github.com/cryptic-exe/Otp_verfication this is my code:
...ANSWER
Answered 2021-Jun-12 at 14:39you can use bottomSheet
to place your image.
Add the below code inside your Scaffold
QUESTION
I have a TextView
which contains a random string of 60 characters.
The string is a single word and does not contain any white spaces.
The problem is that after certain characters (e.g. @, &, %
) I get an automatic line break which I do not want.
My desired outcome is that every line is filled up to the end and no random line breaks are present.
I have tried setting breakStrategy
and updating hyphenationFrequency
, but this has not helped.
How can I prevent this from happening?
UPDATE: Thanks to @Darkman, this is the solution, which I have written. It checks how many characters can fit into a single line without line-breaks and appends \n
at the end.
Be aware that for my use case string has no blank spaces and I am using a monospace font.
...ANSWER
Answered 2021-Jun-10 at 10:49If your API level is 26+ then you can use the following XML tag to set the justification in android.
QUESTION
So I have a painted rectangle that I want to move with the arrow keys that includes diagonal movement, or rather allowance of multiple keys being pressed at the same time (In other words, movement that is similar to player movement in a 2D game). I have attempted to do this with a KeyListener, which was not working. So I decided to move to KeyBindings and I found an example from this website: https://coderanch.com/t/606742/java/key-bindings (Rob Camick's post)
I directly copied the code and it works as intended, except it is moving an icon and not a painted rectangle like I want to do. I have attempted to modify the code so that it would move a painted rectangle, but was only failing. Here is my latest attempt, which is also a minimal reproducible:
...ANSWER
Answered 2021-Jun-11 at 22:43Okay, so one of the issues I have with the code you've presented is the fact that you're leak responsibility. It's not the responsibility of the NavigationAction
to register key bindings or modify the state the of UI. It should only be responsible for generating a notification that the state has changed back to a responsible handler.
This could be achieved through the use of some kind of model, which maintains the some kind of state, which is updated by the NavigationAction
and read by the UI or, as I've chosen to do, via a delegation callback.
Another issue is, what happens when the user releases the key? Another issue is, how do you deal with the delay in repeated key press (ie when you hold the key down, there is a small delay between the first key event and the repeating key events)?
We can deal with these things through a simple change in mind set. Instead of using the NavigationAction
to determine "what" should happen, it should be used to tell our UI "when" something has happened. In this a directional key has been pressed or released.
Instead of reacting to key stroke directly, we either "add" or "remove" the direction from a state model and allow the Swing Timer
to update the state of the UI accordingly, this will generally be faster and smoother.
It also has the side effect of decoupling logic, as you no longer need to care about "how" the state was changed, only that it was and you can then decide how you want to react to it.
This approach is generally commonly used (in some form or another) in gaming engines.
QUESTION
I have a sheet where I need to create a resume of unfinished activities. Each employee have his own sheet just like below. The resume must contain the 4 activities with most % completed (but below 100%) and the name of the tasks.
To do the Status column I used the following formulas =LARGE(IF(B:B<1;B:B);1)
, =LARGE(IF(B:B<1;B:B);2)
, =LARGE(IF(B:B<1;B:B);3)
and =LARGE(IF(B:B<1;B:B);4)
and now I can't realize how to get the Task name corresponding to the percentage. I tried using MATCH
funciton (Witch I called CorrespX) but it doesn't work. I also tried INDEX
and VLOOKUP
but I also couldn't make it. The target value is painted with green to help.
How can I get the Task name corresponding to the values? Thank you!
...ANSWER
Answered 2021-Jun-11 at 14:24Using FILTER and SORT to return both the Task and Status:
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