waves | Ocean Wave Simulation - http : //david.li/waves

 by   dli JavaScript Version: Current License: MIT

kandi X-RAY | waves Summary

kandi X-RAY | waves Summary

waves is a JavaScript library typically used in Simulation, WebGL applications. waves has no vulnerabilities, it has a Permissive License and it has medium support. However waves has 1 bugs. You can download it from GitHub.

WebGL ocean wave simulation with a CSS 3D UI.
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            kandi-support Support

              waves has a medium active ecosystem.
              It has 976 star(s) with 135 fork(s). There are 47 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 0 have been closed. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of waves is current.

            kandi-Quality Quality

              waves has 1 bugs (0 blocker, 0 critical, 1 major, 0 minor) and 0 code smells.

            kandi-Security Security

              waves has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              waves code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              waves is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              waves releases are not available. You will need to build from source code and install.
              waves saves you 82 person hours of effort in developing the same functionality from scratch.
              It has 211 lines of code, 0 functions and 6 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of waves
            Get all kandi verified functions for this library.

            waves Key Features

            No Key Features are available at this moment for waves.

            waves Examples and Code Snippets

            copy iconCopy
            const getVerticalOffset = el => {
              let offset = el.offsetTop,
                _el = el;
              while (_el.offsetParent) {
                _el = _el.offsetParent;
                offset += _el.offsetTop;
              }
              return offset;
            };
            
            
            getVerticalOffset('.my-element'); // 120
            
              

            Community Discussions

            QUESTION

            Convert ckeditor Data to html
            Asked 2021-Jun-15 at 14:37

            I'm building a vue app where user input data that I store in mongo database. One of the form elements is a ckeditor. When the user inputs data everything works fine.
            Now the problem is when I make an API call to get the ckeditor text that user did input, I receive plein string text that I can't convert to html element.

            Here's my code

            ...

            ANSWER

            Answered 2021-Jun-15 at 14:37

            You can use the v-html directive to output real HTML:

            Source https://stackoverflow.com/questions/67984961

            QUESTION

            Generating and drawing sin wave using pygame
            Asked 2021-Jun-07 at 16:28

            I am trying to generate and draw a sin waves. I am using this formulae that I found online y = Amp * sin(2 * PI * frequency * time + shift)

            ...

            ANSWER

            Answered 2021-Jun-07 at 16:28

            The formula is wrong. The x-coordinate depends on the control variable of the loop (i). The y-coordinate needs to depend on the x-coordinate:

            e.g.: Frequency 5 (5 waves)

            Source https://stackoverflow.com/questions/67874803

            QUESTION

            React inlined SVG paths are not responding to css animations
            Asked 2021-Jun-06 at 13:31

            I uploaded my code and svgs to this github repo.

            I have some svgs of some circles, blobs and triangles. I am trying to make the circles shake, like how the guy shakes in this code pen when you hover on him, I am trying to make the blobs move like waves like in this code pen, and I'm trying to make the triangles spin around. The blobs and triangles are not responding at all, even though I can see that they have the styling applied when I inspect the html. The circles have some effect, but not the one I want.

            Here is the code for each

            circles.scss

            ...

            ANSWER

            Answered 2021-Jun-06 at 13:31

            Create components with the svg code inside then add your css classes ... I advise you to start from scratch and create your own svg, it's easier than using already created svg.

            (check the demo at the bottom of the page with the triangles, circles and waves)

            App.js

            Source https://stackoverflow.com/questions/67857258

            QUESTION

            WAVE file unexpected behaviour
            Asked 2021-Jun-04 at 09:08

            I am currently trying to make a .wav file that will play sos in morse.

            The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.

            If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:

            The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:

            If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.

            Does anyone know why this happens?

            Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt

            And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt

            You can tell when a new beep starts because it is preceded by a lot of 00's.

            As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.

            If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.

            EDIT Here is my code:

            ...

            ANSWER

            Answered 2021-Jun-04 at 09:07

            The problem

            Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono - which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as

            Source https://stackoverflow.com/questions/67827578

            QUESTION

            ClipPath Flutter
            Asked 2021-Jun-03 at 16:05

            Can anyone explain how to create this waves

            ...

            ANSWER

            Answered 2021-Jun-03 at 16:05

            Here is an example, play around with bezier values or add dx shift to get an idea:

            Source https://stackoverflow.com/questions/67822624

            QUESTION

            Flutter : How to make every card unique using Listview.builder?
            Asked 2021-May-30 at 06:19

            This is the code I have written in my home.dart file.

            ...

            ANSWER

            Answered 2021-May-29 at 19:05

            You can pass parameters to the constructor of VideoCard like VideoCard(text: textFromListView, image: imageFromListView). In VideoPage you can do like this as well like VideoPage(text: textFromVideoCard, imaeg: imageFromVideoCard);

            In VideoCard onTap() you can do like

            Source https://stackoverflow.com/questions/67754722

            QUESTION

            Animate CAShapelayer content when new item is added
            Asked 2021-May-29 at 12:59

            I need to render moving audio waveform like iOS voice memo app. Here I maintain waveform:[Int] rms amplitude of waves. Now when new waves come add it in waveform[Int] and I add new UIBezierPath line at right of CAShapeLayer and translate whole CAShapeLayer by 5 points.

            But translation animation is not so smooth. Could you please suggest any better approach for it?

            My current implementation:

            ...

            ANSWER

            Answered 2021-May-29 at 12:59

            Don't try to do your animation in draw(rect:). That puts all the work on the CPU, not the GPU, and does not take advantage of the hardware-accelerated animation in iOS.

            I would suggest instead using a CAShapeLayer and a CABasicAnimation to animate your path.

            Install the CGPath from your UIBezierPath into the CAShapeLayer, and then create a CABasicAnimation that changes the path property of the shape layer.

            The trick to getting smooth shape animations is to have the same number of control points for every step in the animation. Thus you should not add more and more points to your path, but rather create a new path that contains a graph of the last n points of your waveform.

            I would suggest keeping a ring buffer of the n points you want to graph, and building a GCPath/UIBezierPath out of that ring buffer. As you add more points, the older points would "age out" of the ring buffer and you'd always graph the same number of points.

            Edit:

            Ok, you need something simpler than a ring buffer: Let's call it a lastNElementsBuffer. It should let you add items, discarding the oldest element, and then always return the most recent elements added.

            Here is a simple implementation:

            Source https://stackoverflow.com/questions/67660015

            QUESTION

            Beautiful Soup Fails to Remove ALL Script Tags
            Asked 2021-May-25 at 20:50

            I'm playing around with bs4 and I tried to scrape the following website:https://pythonbasics.org/selenium-get-html/ and I wanted to remove all of the script tags from html.

            To remove script tags I used functions like:

            ...

            ANSWER

            Answered 2021-May-25 at 18:52

            This is happening because some of the

            Source https://stackoverflow.com/questions/67692970

            QUESTION

            Apply FFT to each chunk of 1024 samples
            Asked 2021-May-25 at 01:15

            I have 1024 samples and I want to cut them into 32 chunks of 32 and run FFT on each one of them and plot it via a Frequency-Amplitude spectrum, I have most of the code working just the part of applying FFT to each chunk is not working, however I am able to apply FFT to the whole samples array.

            I tried doing something like that:

            ...

            ANSWER

            Answered 2021-May-25 at 01:15

            You have the syntax slightly wrong

            Source https://stackoverflow.com/questions/67680233

            QUESTION

            send an email from a html webpage using php
            Asked 2021-May-24 at 20:01

            I am trying to send an email from a webpage but when i click on the submit button php code is opening. I have installed apache server and its up and running. I am not quite sure what i am missing and how to send an email from webpage. do i need to install sendmail and php also to make it work in local using apache server. below is my code. please help

            ...

            ANSWER

            Answered 2021-May-24 at 13:47

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install waves

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/dli/waves.git

          • CLI

            gh repo clone dli/waves

          • sshUrl

            git@github.com:dli/waves.git

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