waves | Ocean Wave Simulation - http : //david.li/waves
kandi X-RAY | waves Summary
kandi X-RAY | waves Summary
WebGL ocean wave simulation with a CSS 3D UI.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of waves
waves Key Features
waves Examples and Code Snippets
const getVerticalOffset = el => {
let offset = el.offsetTop,
_el = el;
while (_el.offsetParent) {
_el = _el.offsetParent;
offset += _el.offsetTop;
}
return offset;
};
getVerticalOffset('.my-element'); // 120
Community Discussions
Trending Discussions on waves
QUESTION
I'm building a vue app where user input data that I store in mongo database. One of the form elements is a ckeditor. When the user inputs data everything works fine.
Now the problem is when I make an API call to get the ckeditor text that user did input, I receive plein string text that I can't convert to html element.
Here's my code
...ANSWER
Answered 2021-Jun-15 at 14:37You can use the v-html
directive to output real HTML:
QUESTION
I am trying to generate and draw a sin waves. I am using this formulae that I found online y = Amp * sin(2 * PI * frequency * time + shift)
ANSWER
Answered 2021-Jun-07 at 16:28The formula is wrong. The x-coordinate depends on the control variable of the loop (i
). The y-coordinate needs to depend on the x-coordinate:
e.g.: Frequency 5 (5 waves)
QUESTION
I uploaded my code and svgs to this github repo.
I have some svgs of some circles, blobs and triangles. I am trying to make the circles shake, like how the guy shakes in this code pen when you hover on him, I am trying to make the blobs move like waves like in this code pen, and I'm trying to make the triangles spin around. The blobs and triangles are not responding at all, even though I can see that they have the styling applied when I inspect the html. The circles have some effect, but not the one I want.
Here is the code for each
circles.scss
...ANSWER
Answered 2021-Jun-06 at 13:31Create components with the svg code inside then add your css classes ... I advise you to start from scratch and create your own svg, it's easier than using already created svg.
(check the demo at the bottom of the page with the triangles, circles and waves)
App.js
QUESTION
I am currently trying to make a .wav file that will play sos in morse.
The way I went about this is: I have a byte array that contains one wave of a beep. I then repeated that until I had the desired length. After that I inserted those bytes into a new array and put bytes containing 00 (in hexadecimal) to separate the beeps.
If I add 1 beep to a WAVE file, it creates the file correctly (i.e. I get a beep of the desired length). Here is a picture of the waves zoomed in (I opened the file in Audacity): And here is a picture of the entire wave part:
The problem now is that when I add a second beep, the second one becomes completely distorted: So this is what the entire file looks like now:
If I add another beep, it will be the correct beep again, If I add yet another beep it's going to be distorted again, etc. So basically, every other wave is distorted.
Does anyone know why this happens?
Here is a link to a .txt file I generated containing the the audio data of the wave file I created: byteTest19.txt
And here is a lint to a .txt file that I generated using file format.info that is a hexadecimal representation of the bytes in the .wav file I generated containing 5 beeps (with two of them, the even beeps being distorted): test3.txt
You can tell when a new beep starts because it is preceded by a lot of 00's.
As far as I can see, the bytes of the second beep does not differ from the first one, which is why I am asking this question.
If anyone knows why this happens, please help me. If you need more information, don't hesitate to ask. I hope I explained well what I'm doing, if not, that's my bad.
EDIT Here is my code:
...ANSWER
Answered 2021-Jun-04 at 09:07The problem
Your .wav file is Signed 16 bit Little Endian, Rate 44100 Hz, Mono
- which means that each sample in the file is 2 bytes long, and describes a signed amplitude. So you can copy-and-paste chunks of samples without any problems, as long as their lengths are divisible by 2 (your block size). Your silences are likely of odd length, so that the 1st sample after a silence is interpreted as
QUESTION
ANSWER
Answered 2021-Jun-03 at 16:05Here is an example, play around with bezier values or add dx shift to get an idea:
QUESTION
This is the code I have written in my home.dart file.
...ANSWER
Answered 2021-May-29 at 19:05You can pass parameters to the constructor of VideoCard like VideoCard(text: textFromListView, image: imageFromListView)
. In VideoPage
you can do like this as well like VideoPage(text: textFromVideoCard, imaeg: imageFromVideoCard);
In VideoCard onTap() you can do like
QUESTION
I need to render moving audio waveform like iOS voice memo app. Here I maintain waveform:[Int] rms amplitude of waves.
Now when new waves come add it in waveform[Int] and I add new UIBezierPath
line at right of CAShapeLayer
and translate whole CAShapeLayer
by 5 points.
But translation animation is not so smooth. Could you please suggest any better approach for it?
My current implementation:
...ANSWER
Answered 2021-May-29 at 12:59Don't try to do your animation in draw(rect:)
. That puts all the work on the CPU, not the GPU, and does not take advantage of the hardware-accelerated animation in iOS.
I would suggest instead using a CAShapeLayer
and a CABasicAnimation
to animate your path.
Install the CGPath
from your UIBezierPath
into the CAShapeLayer
, and then create a CABasicAnimation
that changes the path property of the shape layer.
The trick to getting smooth shape animations is to have the same number of control points for every step in the animation. Thus you should not add more and more points to your path, but rather create a new path that contains a graph of the last n points of your waveform.
I would suggest keeping a ring buffer of the n points you want to graph, and building a GCPath/UIBezierPath out of that ring buffer. As you add more points, the older points would "age out" of the ring buffer and you'd always graph the same number of points.
Edit:Ok, you need something simpler than a ring buffer: Let's call it a lastNElementsBuffer. It should let you add items, discarding the oldest element, and then always return the most recent elements added.
Here is a simple implementation:
QUESTION
I'm playing around with bs4 and I tried to scrape the following website:https://pythonbasics.org/selenium-get-html/ and I wanted to remove all of the script tags from html.
To remove script tags I used functions like:
...ANSWER
Answered 2021-May-25 at 18:52This is happening because some of the
QUESTION
I have 1024 samples and I want to cut them into 32 chunks of 32 and run FFT on each one of them and plot it via a Frequency-Amplitude spectrum, I have most of the code working just the part of applying FFT to each chunk is not working, however I am able to apply FFT to the whole samples array.
I tried doing something like that:
...ANSWER
Answered 2021-May-25 at 01:15You have the syntax slightly wrong
QUESTION
I am trying to send an email from a webpage but when i click on the submit button php code is opening. I have installed apache server and its up and running. I am not quite sure what i am missing and how to send an email from webpage. do i need to install sendmail and php also to make it work in local using apache server. below is my code. please help
...ANSWER
Answered 2021-May-24 at 13:47Try PHP_Mailer library. Please refer this http://www.codesanitize.com/2021/04/send-html-email-with-attachment-using.html
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