framer | Collection of prototypes I 've built with Framer.js | Frontend Framework library

 by   drocarmo JavaScript Version: Current License: MIT

kandi X-RAY | framer Summary

kandi X-RAY | framer Summary

framer is a JavaScript library typically used in User Interface, Frontend Framework, React applications. framer has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Collection of prototypes I've built with Framer.js
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            kandi-support Support

              framer has a low active ecosystem.
              It has 18 star(s) with 4 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              framer has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of framer is current.

            kandi-Quality Quality

              framer has no bugs reported.

            kandi-Security Security

              framer has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              framer is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              framer releases are not available. You will need to build from source code and install.

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            framer Key Features

            No Key Features are available at this moment for framer.

            framer Examples and Code Snippets

            No Code Snippets are available at this moment for framer.

            Community Discussions

            QUESTION

            How to have unlimited FPS and still control the FPS of your program in Pygame?
            Asked 2021-Jun-14 at 21:42

            I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.

            So the clock.tick(FPS) caps the program to run at that FPS. The reason you do this is so you can control the FPS of the program and it makes it easier for time stuff like waits.

            But how can I unlimited FPS and still control my FPS for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS) caps the FPS and while not adding it in means unlimited FPS but you not being able to control the FPS.

            So it seems to be a question of weather to cap you FPS for control or have your program run as fast as possible, but without control.

            In conclusion, what I am asking is four questions;

            1. Pros and cons of capping your FPS
            2. Pros and cons of not capping your FPS and going on with the natural FPS of your program
            3. Is it possible to have unlimited FPS and still control my FPS for time stuff like waits?
            4. If so, how?
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:42

            You have to calculate the movement per frame depending on the frame rate.

            pygame.time.Clock.tick returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame. When you call it without a parameter (framerate=0), the FPS are unlimited.

            Define the distance in pixels that the player should move per second (move_per_second). Then compute the distance per frame in the application loop:

            Source https://stackoverflow.com/questions/67977386

            QUESTION

            How to set framerate in Pygame?
            Asked 2021-Jun-14 at 04:31

            So in response to my question (How to continuously move an image smoothly in Pygame?) I was told to set my framerate in order to do my animation. But no matter where I place it, clock.tick(60) does nothing. I do clock = pygame.time.Clock() BTW. So how do I do this? I have researched and found this (pygame clock.tick() vs framerate in game main loop) but I don't really understand this.

            My main game function;

            ...

            ANSWER

            Answered 2021-Jun-14 at 04:28

            Use pygame.time.Clock to control the frames per second and thus the game speed.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            e.g.:

            Source https://stackoverflow.com/questions/67963353

            QUESTION

            How to continuously move an image smoothly in Pygame?
            Asked 2021-Jun-12 at 07:47

            Yes, I know that there are similar questions out there, and I have read through them, but they do not help me (or most likely I just don't understand them enough to use them).

            FYI: I do not use classes, or anything like that.

            The Problem

            So what I am trying to do is make security cameras in my game. It moves/pans the image left until the image reaches the edge, waits like 1 second or something, then it moves/pans the image right until the image reaches the edge, wait 1 second or something, repeats. I have accomplished that, but the resulting animation looks jerky/laggy. I wish to make the animation smoother and less jerky/laggy.

            EDIT: I also want to keep the same speed of the animation if possible

            Here is my code;

            ...

            ANSWER

            Answered 2021-Jun-12 at 07:47

            Do not "move" the image by 10, but move it by 1.

            The method tick() of a pygame.time.Clock object, delays the game in that way, that every iteration of the loop consumes the same period of time. See pygame.time.Clock.tick():

            This method should be called once per frame.

            That means that the loop:

            Source https://stackoverflow.com/questions/67944873

            QUESTION

            WebRTC settings for Low Latency
            Asked 2021-Jun-11 at 14:42

            i searched already in Stack Overflow, but i was not able to get the Answer i searched for. I am currently developing a Remote Control App with WebRTC.

            I played around with the WebRTC Settings. Like Resolution, Bitrate, Codec. But after a bit of trying, my experience was that it works best when i leave the default Settings.

            I want to ask what the best Settings are for the lowest Latency possible. The Quality is not really important. The Resolution could also be changed.

            i have the following Settings in Mind:

            ...

            ANSWER

            Answered 2021-Jun-11 at 14:42

            WebRTC is optimized for low latency by itself, because it's targeted for conferencing applications, so - yes - you could just use default settings. WebRTC will automatically decrease quality in favor of lowest latency - you don't need to worry about it.

            Here, however, are few pointers from my experience:

            • VP8 codec has lower latency than H264.
            • Framerate should be 25-30 fps, not lower (if you try 10-15 fps then you can see higher latency).
            • Use moderate frame sizes and bitrates (like 800x600 or 640x480 and 800-1000 kbps), because a. Encoding large frame sizes like HD takes a lot of CPU and may overload it, resulting in increasing latency; b. High bitrate can slow things down if your bandwidth is not sufficient.

            Source https://stackoverflow.com/questions/67936948

            QUESTION

            JavaFX How to Handle Input With Very High Framerate?
            Asked 2021-Jun-10 at 22:25

            I'm on Ubuntu 20.04 using OpenJavaFX. I want to have the user press the escape key to toggle the display of a menu. Due to the very high frame rate, I'm struggling to achieve this.

            The simple program:

            ...

            ANSWER

            Answered 2021-Jun-10 at 16:32

            I didn't try any of this, so I can only nudge you in a general direction.

            You could add another boolean variable esc_handled you set to true at the end of your handle method. Then you can add one more check to the method if the event has already been handled and if it has, you skip the handling step.

            The following code achieves this:

            1. add variable

            Source https://stackoverflow.com/questions/67920169

            QUESTION

            AnimatePresence and exit animation won't fire
            Asked 2021-Jun-10 at 20:55

            I'm trying to make an animated countdown clock using framer motion.

            I understand that any child of with a unique key should animate into and out of the parent. However, I just can't get the exit to work. Is it the way I'm injecting/replacing the spans?

            ...

            ANSWER

            Answered 2021-Jun-10 at 20:55

            After some experimenting, I realized it's because there's a h1 tag inside of . It isn't mentioned in the docs but it looks like looks for specific child components. Adding in elements like span or div without using the component bugs it out.

            There are still imperfections to get exit looking perfect, but I've added a Codesandbox link that should unblock you.

            Codesandbox here

            P.S. framer-motion is a neat library thanks for sharing! Never knew it existed.

            Source https://stackoverflow.com/questions/67926468

            QUESTION

            Convert Flash Coordinate into GeoJSON
            Asked 2021-Jun-10 at 14:30

            I have a legacy .swf file that my team used to create a custom map.

            The .swf file looks like this with following format:

            ...

            ANSWER

            Answered 2021-Jun-10 at 14:30

            I ended up drawing my own cocom map using Geojson.io. I don't think there is a simple way to convert ShapeRecord to GeoJson since it is a completely different coordinate system.

            Source https://stackoverflow.com/questions/67843913

            QUESTION

            While ffmpeg is recording, I want it to create a smaller and lower quality video
            Asked 2021-Jun-10 at 08:07

            Currently I am using this...

            ...

            ANSWER

            Answered 2021-Jun-10 at 03:09

            For libx264/libx265 the most important option to reduce both the size and quality is -crf. This option controls quality. A value of 51 provides the worst quality. If it's too terrible then use a lower number.

            Source https://stackoverflow.com/questions/67913760

            QUESTION

            3d cube not showing perfectly
            Asked 2021-Jun-09 at 15:56

            I trying to make a pure 3d cube, using my vectors. I thought it was perfect at once, but when rotate it, I can see some lines are not drawn correctly and it is not perfect.

            I can't find why it is not perfect. Is some of my vectors wrong?

            I'm using p5.js to draw it. I know they have methods of 3d rotation and some 3d primitives. But I don't want to use them. I want to draw my own 3d cube.

            Here's the code I used as reference: https://github.com/OneLoneCoder/videos/blob/master/OneLoneCoder_olcEngine3D_Part1.cpp

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:54

            You need to close the outline around the triangles:

            Source https://stackoverflow.com/questions/67907449

            QUESTION

            How to get the length of an audio file from a link to a website in Kotlin / Java?
            Asked 2021-Jun-09 at 15:14

            I'm trying to get the length of an audio file. Sadly I run into some issues trying to retrieve that file. This is my code (which is in Kotlin):

            ...

            ANSWER

            Answered 2021-Jun-09 at 15:14

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            You can download it from GitHub.

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