moonstone | Moonstone UI library for TV user interfaces | User Interface library

 by   enyojs JavaScript Version: Current License: Apache-2.0

kandi X-RAY | moonstone Summary

kandi X-RAY | moonstone Summary

moonstone is a JavaScript library typically used in User Interface applications. moonstone has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

The Moonstone library provides a toolbox of UI components that have been specially designed and optimized for use in TV-based applications. A complete list of Moonstone controls is available in the Enyo API Reference, while more detailed information can be found in the Enyo Developer Guide.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              moonstone has a low active ecosystem.
              It has 72 star(s) with 21 fork(s). There are 146 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              moonstone has no issues reported. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of moonstone is current.

            kandi-Quality Quality

              moonstone has 0 bugs and 0 code smells.

            kandi-Security Security

              moonstone has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              moonstone code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              moonstone is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              moonstone releases are not available. You will need to build from source code and install.
              moonstone saves you 2529 person hours of effort in developing the same functionality from scratch.
              It has 5499 lines of code, 0 functions and 202 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of moonstone
            Get all kandi verified functions for this library.

            moonstone Key Features

            No Key Features are available at this moment for moonstone.

            moonstone Examples and Code Snippets

            No Code Snippets are available at this moment for moonstone.

            Community Discussions

            QUESTION

            Pandas merge list with same id row wise
            Asked 2020-Sep-04 at 18:12

            How to concatenate list type column row wise in pandas? For example see below-

            Before,

            ...

            ANSWER

            Answered 2020-Sep-04 at 09:36

            You can create sets in custom function in GroupBy.agg:

            Source https://stackoverflow.com/questions/63738328

            QUESTION

            Unset Payment Method for downloadable items only and a specific shipping country
            Asked 2020-May-14 at 17:39

            My e-commerce site sells 99% to South Africans, and we use "BACS" "EFT" & Credit Card as payment options.
            We do accept international orders, but can not calculate the shipping cost for international orders automatically.

            So when in order is international ( not South Africa ) we want users to select the BACS / EFT payment option. We the ask them to hang-ten with payment so we can confirm the shipping costs first.

            BUT if the international order contains only downloadable products ( and therefor do not require shipping ), then we want to make the Credit Card payment option available.

            Website Link

            I'm trying to unset a payment method called 'mygate' on the checkout page if both these are true:

            1. The cart contains only downloadable products.
            2. The shipping address is not South Africa ( ZA )

            I'm getting there, but need some help, please.

            To disable payment gateway for all countries except South Africa:

            ...

            ANSWER

            Answered 2020-May-14 at 17:39

            This can be done through a foreach loop where we will check if all products are downloadable. Also oudated get_country() needs to be replaced by get_shipping_country() method in this case.

            Here is your revisited code:

            Source https://stackoverflow.com/questions/48431273

            QUESTION

            How to add quotes beetwen words in a list in vim?
            Asked 2018-Jun-01 at 18:29

            I have the following list:

            ...

            ANSWER

            Answered 2018-Jun-01 at 15:07

            With the help of vim-surround and a macro, it's easy:

            I assume your cursor is on the first letter ("t", in this case): qqys/\v,|]"nlq99@q

            Let's break it down step by step:

            Source https://stackoverflow.com/questions/50646052

            QUESTION

            Text Output in Pygame?
            Asked 2018-May-22 at 20:21

            I'm hitting a bit of a wall with a text-based game that I'm working on.

            I'm in the process of porting it from a version that works through print-output to a version that runs in a pygame window.

            Currently my input works fine, however my output still prints to the console. I was told I should be putting the output into a text buffer, and this could be achieved by changing my print() functions to my_print.

            The thing is, I know nothing about using text-buffers.

            From what I understand, the point of a text-buffer would be to store the desired output as a variable, which can then be displayed in my pygame window. I'm just not really sure how to do this.

            I would also preferably like the most recent 5 outputs to display in a sort of "Game Log".

            This video helped significantly with figuring out the input, but the output section doesn't seem to be quite what I need.

            https://www.youtube.com/watch?v=G933SOLWbbg&t=181s

            Here's my code:

            display:

            ...

            ANSWER

            Answered 2018-May-22 at 20:21

            What they mean by a Text Buffer is just a fancy term of creating a Font Object.

            First you would generate a font object using pygame.font.Font

            Source https://stackoverflow.com/questions/50474457

            QUESTION

            Unable to use .each to for hash value operation
            Asked 2018-Jan-12 at 13:29

            Why can't I combine newer to older?

            ...

            ANSWER

            Answered 2018-Jan-12 at 13:29

            It doesn't work as expected because older does not contain all keys from newer.

            newer consists of two key-value pairs: {emeralds: 27, moonstones: 5} so newer.each will invoke the block { |x, y| ... } twice:

            1. on the 1st iteration, x is :emeralds and y is 27 which works just fine because older has a value for :emeralds:

            Source https://stackoverflow.com/questions/48224767

            QUESTION

            React unable to rerender after setState using Fetch
            Asked 2017-Oct-11 at 07:04

            I'm at my wits end. I'm a coding novice trying to use .map() to iterate through JSON data and display it in a card on React.

            I fetch the data under componentDidMount() and use setState to assign it. This works completely fine on another page.

            However, on this page I am trying to iterate through the 'projects' array on this object, but whenever I try to .map() into the products array I get errors.

            Even with a simple console.log I get errors.

            I think this has to do with asynchronous fetching but all the questions I see address this with setState(). I don't know what to do.

            Here is my JSON object:

            ...

            ANSWER

            Answered 2017-Oct-11 at 06:19

            The reason is data you are trying to access storeInfo['products'][1]['name'] is not yet available in the render function initially.So you need to check if data is present.For that what you can do is

            Source https://stackoverflow.com/questions/46680793

            QUESTION

            Python 3: How to remove items from an inventory in a text-based game?
            Asked 2017-Aug-08 at 16:22

            I have been working on a Zork-like text-based adventure game as a personal project to kind of "Crash course" teach myself python. I'm new to coding in general, so I'm fuzzy on the fundamentals.

            I have reached the point in my game where I can successfully navigate the map I've created, and can add new rooms/items freely. I'm currently working on making the "Inventory" system work properly.

            Currently, I have a dictionary called "roominv" within my Room class which works as the inventory for each specific room. I also have a dictionary called "bag" within the player class which works as the player inventory.

            Currently the game is buggy and unfinished, so to pick up an item you have to pick up ALL the items currently in your room, but that's not what I'm having trouble with.

            I can't figure out how to empty the roominv dictionary once the player picks up the items in that room. Right now I can add the items to the player bag but it creates a copy without removing them from the roominv.

            I've tried using del, delattr, and pop but either I'm not using them properly (which is what I'm assuming) or that's not the correct way. I also tried .remove which I left in the code below. It returns this error message

            ...

            ANSWER

            Answered 2017-Aug-08 at 16:22

            Your addInventory method is wrong. First you have to use your instance variable self.room instead of the class Room itself. Secondly if what you want is clearing up the whole roominv dictionary you should try:

            Source https://stackoverflow.com/questions/45571588

            QUESTION

            JavaFx CSS Error parsing Unexpected token ':' at [15,21]
            Asked 2017-Jul-19 at 11:12

            I can't explain why there is an error at line 15 when there is no such error at line 21. Clean and rebuilding doesn't help.

            my css file :

            ...

            ANSWER

            Answered 2017-Jul-19 at 11:12

            There is a semicolon missing at the end of line 14. The error you're seeing may be related to that.

            Source https://stackoverflow.com/questions/45188687

            QUESTION

            Str object not callable (using input as arg for a function in a class)
            Asked 2017-Jul-11 at 20:47

            I'm a very new coder learning python for the first time, working on making a text based adventure game as a project to teach myself. I've managed (I think) to almost get a working "engine" going, (Thanks to the wonderful people here at stackoverflow and over at Gamedev) with only some fine tuning needed before I can work on expanding the game and adding in fun stuff (I'm sure you will all tell me I am wrong and need to change a lot, but hey that's why I'm here.)

            Anyway, I'm hitting a wall in my code at line 81.

            ...

            ANSWER

            Answered 2017-Jul-11 at 17:23

            You have an attribute on your instance named move:

            Source https://stackoverflow.com/questions/45040998

            QUESTION

            Reading in from a file with getline() having multiple info on one line get invalid argument error
            Asked 2017-Jul-07 at 16:03

            hello folks im still a beginner to c++ so i apologize in advance. okay so some context is this is a hw assignment for my class we have to make a an array that holds all the books that are being read in from the a txt file then organize them by hashing. the part that im stuck on is reading in the data i cant seem to get it right. the error occurs in load table function, it reads the first line and i put the cout stuff under it to test it out and it does print the first book out but after it throws a invalid argument error.

            Input file:

            ...

            ANSWER

            Answered 2017-Jul-07 at 16:03

            The error on the 2nd line happens because the last field of the row doesn't have # after it. So the last getline() should use '\n' as the delimiter, not '#'.

            When this is fixe, you get an error is happening after reading the last line, because you're using while (!myfile.eof()). The EOF condition isn't set until after you try to read the file at the end, as explained in Why is iostream::eof inside a loop condition considered wrong?. So it's reading an empty line, then trying to parse it as a number. You should put the first getline() call in the while() condition.

            The corrected program is:

            Source https://stackoverflow.com/questions/44955817

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install moonstone

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/enyojs/moonstone.git

          • CLI

            gh repo clone enyojs/moonstone

          • sshUrl

            git@github.com:enyojs/moonstone.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link