moonstone | Moonstone UI library for TV user interfaces | User Interface library
kandi X-RAY | moonstone Summary
kandi X-RAY | moonstone Summary
The Moonstone library provides a toolbox of UI components that have been specially designed and optimized for use in TV-based applications. A complete list of Moonstone controls is available in the Enyo API Reference, while more detailed information can be found in the Enyo Developer Guide.
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Trending Discussions on moonstone
QUESTION
How to concatenate list type column row wise in pandas? For example see below-
Before,
...ANSWER
Answered 2020-Sep-04 at 09:36You can create sets in custom function in GroupBy.agg
:
QUESTION
My e-commerce site sells 99% to South Africans, and we use "BACS" "EFT" & Credit Card as payment options.
We do accept international orders, but can not calculate the shipping cost for international orders automatically.
So when in order is international ( not South Africa ) we want users to select the BACS / EFT payment option. We the ask them to hang-ten with payment so we can confirm the shipping costs first.
BUT if the international order contains only downloadable products ( and therefor do not require shipping ), then we want to make the Credit Card payment option available.
I'm trying to unset a payment method called 'mygate' on the checkout page if both these are true:
- The cart contains only downloadable products.
- The shipping address is not South Africa ( ZA )
I'm getting there, but need some help, please.
To disable payment gateway for all countries except South Africa:
...ANSWER
Answered 2020-May-14 at 17:39This can be done through a foreach loop where we will check if all products are downloadable. Also oudated get_country()
needs to be replaced by get_shipping_country()
method in this case.
Here is your revisited code:
QUESTION
I have the following list:
...ANSWER
Answered 2018-Jun-01 at 15:07With the help of vim-surround and a macro, it's easy:
I assume your cursor is on the first letter ("t", in this case): qqys/\v,|]"nlq99@q
Let's break it down step by step:
QUESTION
I'm hitting a bit of a wall with a text-based game that I'm working on.
I'm in the process of porting it from a version that works through print-output to a version that runs in a pygame window.
Currently my input works fine, however my output still prints to the console. I was told I should be putting the output into a text buffer, and this could be achieved by changing my print() functions to my_print.
The thing is, I know nothing about using text-buffers.
From what I understand, the point of a text-buffer would be to store the desired output as a variable, which can then be displayed in my pygame window. I'm just not really sure how to do this.
I would also preferably like the most recent 5 outputs to display in a sort of "Game Log".
This video helped significantly with figuring out the input, but the output section doesn't seem to be quite what I need.
https://www.youtube.com/watch?v=G933SOLWbbg&t=181s
Here's my code:
display:
...ANSWER
Answered 2018-May-22 at 20:21What they mean by a Text Buffer is just a fancy term of creating a Font Object.
First you would generate a font object using pygame.font.Font
QUESTION
Why can't I combine newer
to older
?
ANSWER
Answered 2018-Jan-12 at 13:29It doesn't work as expected because older
does not contain all keys from newer
.
newer
consists of two key-value pairs: {emeralds: 27, moonstones: 5}
so newer.each
will invoke the block { |x, y| ... }
twice:
on the 1st iteration,
x
is:emeralds
andy
is27
which works just fine becauseolder
has a value for:emeralds
:
QUESTION
I'm at my wits end. I'm a coding novice trying to use .map() to iterate through JSON data and display it in a card on React.
I fetch the data under componentDidMount() and use setState to assign it. This works completely fine on another page.
However, on this page I am trying to iterate through the 'projects' array on this object, but whenever I try to .map() into the products array I get errors.
Even with a simple console.log
I get errors.
I think this has to do with asynchronous fetching but all the questions I see address this with setState(). I don't know what to do.
Here is my JSON object:
...ANSWER
Answered 2017-Oct-11 at 06:19The reason is data you are trying to access storeInfo['products'][1]['name'] is not yet available in the render function initially.So you need to check if data is present.For that what you can do is
QUESTION
I have been working on a Zork-like text-based adventure game as a personal project to kind of "Crash course" teach myself python. I'm new to coding in general, so I'm fuzzy on the fundamentals.
I have reached the point in my game where I can successfully navigate the map I've created, and can add new rooms/items freely. I'm currently working on making the "Inventory" system work properly.
Currently, I have a dictionary called "roominv" within my Room class which works as the inventory for each specific room. I also have a dictionary called "bag" within the player class which works as the player inventory.
Currently the game is buggy and unfinished, so to pick up an item you have to pick up ALL the items currently in your room, but that's not what I'm having trouble with.
I can't figure out how to empty the roominv dictionary once the player picks up the items in that room. Right now I can add the items to the player bag but it creates a copy without removing them from the roominv.
I've tried using del, delattr, and pop but either I'm not using them properly (which is what I'm assuming) or that's not the correct way. I also tried .remove which I left in the code below. It returns this error message
...ANSWER
Answered 2017-Aug-08 at 16:22Your addInventory
method is wrong. First you have to use your instance variable self.room
instead of the class Room
itself. Secondly if what you want is clearing up the whole roominv
dictionary you should try:
QUESTION
I can't explain why there is an error at line 15 when there is no such error at line 21. Clean and rebuilding doesn't help.
my css file :
...ANSWER
Answered 2017-Jul-19 at 11:12There is a semicolon missing at the end of line 14. The error you're seeing may be related to that.
QUESTION
I'm a very new coder learning python for the first time, working on making a text based adventure game as a project to teach myself. I've managed (I think) to almost get a working "engine" going, (Thanks to the wonderful people here at stackoverflow and over at Gamedev) with only some fine tuning needed before I can work on expanding the game and adding in fun stuff (I'm sure you will all tell me I am wrong and need to change a lot, but hey that's why I'm here.)
Anyway, I'm hitting a wall in my code at line 81.
...ANSWER
Answered 2017-Jul-11 at 17:23You have an attribute on your instance named move
:
QUESTION
hello folks im still a beginner to c++ so i apologize in advance. okay so some context is this is a hw assignment for my class we have to make a an array that holds all the books that are being read in from the a txt file then organize them by hashing. the part that im stuck on is reading in the data i cant seem to get it right. the error occurs in load table function, it reads the first line and i put the cout stuff under it to test it out and it does print the first book out but after it throws a invalid argument error.
Input file:
...ANSWER
Answered 2017-Jul-07 at 16:03The error on the 2nd line happens because the last field of the row doesn't have #
after it. So the last getline()
should use '\n'
as the delimiter, not '#'
.
When this is fixe, you get an error is happening after reading the last line, because you're using while (!myfile.eof())
. The EOF condition isn't set until after you try to read the file at the end, as explained in Why is iostream::eof inside a loop condition considered wrong?. So it's reading an empty line, then trying to parse it as a number. You should put the first getline()
call in the while()
condition.
The corrected program is:
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