nuclide | open IDE for web and native mobile development | Code Editor library
kandi X-RAY | nuclide Summary
kandi X-RAY | nuclide Summary
Nuclide is a collection of features for Atom to provide IDE-like functionality for a variety of programming languages and technologies. The Nuclide license has certain limitations around distribution and should not be considered an open source license. However, this does not affect your ability to fork the project and make contributions.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Validate definitions .
- Construct a new TabView .
- Removes the state from the store
- Start a server
- Creates a humanized error message from shell .
- Parse a string of an env .
- Creates a debugger session .
- Returns configuration for the Node configuration object .
- Parse command line arguments
- Returns a configuration to be used for the AutoGenerator generation .
nuclide Key Features
nuclide Examples and Code Snippets
Community Discussions
Trending Discussions on nuclide
QUESTION
I have a list of df Measurements_l
for which I used to work with lapply
and a function
containing ggplot
to plot each list :
ANSWER
Answered 2022-Feb-09 at 13:45The following, which I had suggested in the comments, works for me:
QUESTION
I have a list listDF
of 30 data frames (~1000 rows X 3 columns). In the last column of each one, I have a composite character as shown below :
ANSWER
Answered 2022-Feb-07 at 15:25Base R solution:
QUESTION
I'm working on making a nuclear physics webgame. I have created a nuclide chart on a canvas. I manually created every isotope and inputted their corresponding isotope name. A sample is below, as there are over 500 isotopes. I had to do this manually because the "grid" has to be in the form of the normal nuclide chart. The thing I need to do next is create some sort of function that will either highlight an isotope when its clicked on, or put a "marker" on the isotope when clicked on. And unhighlight or move the marker when a different isotope is clicked on. I've been at this for quite some time, but I can't figure it out. Does anyone know how I can achieve this?
...ANSWER
Answered 2020-Sep-24 at 21:09Down here I've created a demo of how you would do such a thing like creating a hitbox. The hitbox will be represented by a square that has a random position on the canvas when the script runs.
In the script we use the mousedown
and mouseup
event listeners to determine when the user presses and releases the mouse. On mousedown the x
and y
coordinates of the mouse are calculated relative to the size of the canvas. By calculating it this way you can get the exact pixel on the canvas that has been clicked upon. It then stores this value in a global variable.
You'll need to know the x
, y
, width
and height
of the hitbox because you'll want to determine if the x
and y
of the click is within the square that is the hitbox.
In the demo below the view is re-rendered whenever you click and release the click. The mouseData
state changes en will show that in the new render. The render then evaluates for the hitbox if the mouseData.position
coordinates are inside of the box and changes the color based on that evaluation.
Then releasing the mouse triggers another re-render changing the clicked state to false and showing the original state of the hitbox.
So this is basically what it is, a square of coordinates which detects if the clicked pixel is inside that square and does something if it is.
QUESTION
I'd like to deal with an input error without defining what the success criteria is i.e. only loop back round the user input turns out to be incorrect. All of the examples I can find require a definition of success.
Rather than list all the possible units as "success" criteria, I'd rather set up the else function to send the user back to the beginning and enter valid units.
I have the following code which uses pint (a scientific unit handling module) which throws and error if a user enters hl_units which is not recognised. This simply kicks the user out of the program on error with a message about what went wrong. I'd like the user to be sent back to re-input if possible.
...ANSWER
Answered 2020-Apr-17 at 19:05I would use a while loop for that:
QUESTION
I'm trying to simulate atomic fission in C++.
Fissile nuclides have known probabilities to produce certain atomic numbers and mass numbers as fission products, such distributions are called fission products yield.
I know mass product and atomic product fission yields of uranium-235 (available here).
A fission product yield distribution adds up to 2, since a nuclear fission produces 2 new nuclides and 2 or 3 free neutrons.
While I may have misunderstood some physics concept, from a computer science point of view my problem is to generate 5 integers with known probability distributions, in pseudocode:
...ANSWER
Answered 2020-Jan-22 at 23:28When you're populating the countsPerA
and countsPerZ
arrays:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install nuclide
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page