nuclide | open IDE for web and native mobile development | Code Editor library

 by   facebookarchive JavaScript Version: v0.366.0 License: Non-SPDX

kandi X-RAY | nuclide Summary

kandi X-RAY | nuclide Summary

nuclide is a JavaScript library typically used in Editor, Code Editor applications. nuclide has no bugs, it has no vulnerabilities and it has medium support. However nuclide has a Non-SPDX License. You can download it from GitHub.

Nuclide is a collection of features for Atom to provide IDE-like functionality for a variety of programming languages and technologies. The Nuclide license has certain limitations around distribution and should not be considered an open source license. However, this does not affect your ability to fork the project and make contributions.
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              nuclide has a medium active ecosystem.
              It has 7904 star(s) with 762 fork(s). There are 303 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 387 open issues and 905 have been closed. On average issues are closed in 70 days. There are 8 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of nuclide is v0.366.0

            kandi-Quality Quality

              nuclide has 0 bugs and 0 code smells.

            kandi-Security Security

              nuclide has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              nuclide code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              nuclide has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              nuclide releases are available to install and integrate.
              nuclide saves you 48717 person hours of effort in developing the same functionality from scratch.
              It has 56821 lines of code, 5465 functions and 3088 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed nuclide and discovered the below as its top functions. This is intended to give you an instant insight into nuclide implemented functionality, and help decide if they suit your requirements.
            • Validate definitions .
            • Construct a new TabView .
            • Removes the state from the store
            • Start a server
            • Creates a humanized error message from shell .
            • Parse a string of an env .
            • Creates a debugger session .
            • Returns configuration for the Node configuration object .
            • Parse command line arguments
            • Returns a configuration to be used for the AutoGenerator generation .
            Get all kandi verified functions for this library.

            nuclide Key Features

            No Key Features are available at this moment for nuclide.

            nuclide Examples and Code Snippets

            No Code Snippets are available at this moment for nuclide.

            Community Discussions

            QUESTION

            The 4.1.2 R version leads to some issues with ggplot
            Asked 2022-Feb-09 at 13:45

            I have a list of df Measurements_l for which I used to work with lapply and a function containing ggplot to plot each list :

            ...

            ANSWER

            Answered 2022-Feb-09 at 13:45

            The following, which I had suggested in the comments, works for me:

            Source https://stackoverflow.com/questions/71049000

            QUESTION

            Remove characters from the last column of a list of data frame
            Asked 2022-Feb-07 at 16:22

            I have a list listDF of 30 data frames (~1000 rows X 3 columns). In the last column of each one, I have a composite character as shown below :

            ...

            ANSWER

            Answered 2022-Feb-07 at 15:25

            QUESTION

            Add highlight or marker function to html canvas w/javascript
            Asked 2020-Sep-24 at 22:52

            I'm working on making a nuclear physics webgame. I have created a nuclide chart on a canvas. I manually created every isotope and inputted their corresponding isotope name. A sample is below, as there are over 500 isotopes. I had to do this manually because the "grid" has to be in the form of the normal nuclide chart. The thing I need to do next is create some sort of function that will either highlight an isotope when its clicked on, or put a "marker" on the isotope when clicked on. And unhighlight or move the marker when a different isotope is clicked on. I've been at this for quite some time, but I can't figure it out. Does anyone know how I can achieve this?

            ...

            ANSWER

            Answered 2020-Sep-24 at 21:09

            Down here I've created a demo of how you would do such a thing like creating a hitbox. The hitbox will be represented by a square that has a random position on the canvas when the script runs.

            In the script we use the mousedown and mouseup event listeners to determine when the user presses and releases the mouse. On mousedown the x and y coordinates of the mouse are calculated relative to the size of the canvas. By calculating it this way you can get the exact pixel on the canvas that has been clicked upon. It then stores this value in a global variable.

            You'll need to know the x, y, width and height of the hitbox because you'll want to determine if the x and y of the click is within the square that is the hitbox.

            In the demo below the view is re-rendered whenever you click and release the click. The mouseData state changes en will show that in the new render. The render then evaluates for the hitbox if the mouseData.position coordinates are inside of the box and changes the color based on that evaluation.

            Then releasing the mouse triggers another re-render changing the clicked state to false and showing the original state of the hitbox.

            So this is basically what it is, a square of coordinates which detects if the clicked pixel is inside that square and does something if it is.

            Source https://stackoverflow.com/questions/64017042

            QUESTION

            Dealing with an error without defining what the correct answer is
            Asked 2020-Apr-17 at 19:05

            I'd like to deal with an input error without defining what the success criteria is i.e. only loop back round the user input turns out to be incorrect. All of the examples I can find require a definition of success.

            Rather than list all the possible units as "success" criteria, I'd rather set up the else function to send the user back to the beginning and enter valid units.

            I have the following code which uses pint (a scientific unit handling module) which throws and error if a user enters hl_units which is not recognised. This simply kicks the user out of the program on error with a message about what went wrong. I'd like the user to be sent back to re-input if possible.

            ...

            ANSWER

            Answered 2020-Apr-17 at 19:05

            I would use a while loop for that:

            Source https://stackoverflow.com/questions/61278818

            QUESTION

            Proper nuclear fission simulation in C++
            Asked 2020-Jan-22 at 23:28

            I'm trying to simulate atomic fission in C++.

            Fissile nuclides have known probabilities to produce certain atomic numbers and mass numbers as fission products, such distributions are called fission products yield.

            I know mass product and atomic product fission yields of uranium-235 (available here).

            A fission product yield distribution adds up to 2, since a nuclear fission produces 2 new nuclides and 2 or 3 free neutrons.

            While I may have misunderstood some physics concept, from a computer science point of view my problem is to generate 5 integers with known probability distributions, in pseudocode:

            ...

            ANSWER

            Answered 2020-Jan-22 at 23:28

            When you're populating the countsPerA and countsPerZ arrays:

            Source https://stackoverflow.com/questions/59869321

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install nuclide

            You can download it from GitHub.

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            CLONE
          • HTTPS

            https://github.com/facebookarchive/nuclide.git

          • CLI

            gh repo clone facebookarchive/nuclide

          • sshUrl

            git@github.com:facebookarchive/nuclide.git

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