Sound.js | a Wrapper of Audio & WebAudio for playing a normal audio | Audio Utils library
kandi X-RAY | Sound.js Summary
kandi X-RAY | Sound.js Summary
a Wrapper of Audio & WebAudio for playing a normal audio file
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QUESTION
Let's say I have 10 functions and my structure is;
...ANSWER
Answered 2020-Aug-17 at 20:41All files in the top-level "functions" folder will are sent with every deployment, with the exception of node_modules, which will be rebuilt based on the contents of your package.json. There is no "tree-shaking" or any sort of algorithm that attempts to figure out which files are absolutely necessary.
QUESTION
I added p5.sound.js as instructed, and assured it was in the correct place. I try to call:
...ANSWER
Answered 2020-Jun-18 at 15:48In order to call masterVolume
p5js setup
must be called first.
Try putting the call to masterVolume in a function that will run in or after setup.
QUESTION
I have been trying to make a music visualizer app using Vue and P5, and after tinkering with P5 using this article as my guide (https://medium.com/js-dojo/experiment-with-p5-js-on-vue-7ebc05030d33), I managed to get a Canvas rendered with some cool looking graphics.
Now, I am trying to create a link between the waveform/amplitude of a given song and the visuals rendered in the canvas. I have been trying to get the constructors/functions from the P5.sound library to load a song from a file path, and then use the output from a FFT object to control the visuals rendering in the canvas.
Now, my research has indicated that the P5 library must be run in instance mode in order to function (https://github.com/processing/p5.js/wiki/Global-and-instance-mode), and I have done my very best to adhere to this approach in my Vue project. But although the visual rendering works, none of the P5.sound functionalities do.
Here is the code to my model which sets up the P5 objects:
...ANSWER
Answered 2020-May-24 at 17:41Thanks to help I received on the Github issues page (https://github.com/processing/p5.js-sound/issues/453), I figured out how to get the P5.sound library to import.
First, I uninstalled the P5.js in the node_modules, then installed P5.js version 0.9.0:
QUESTION
I'm working on a p5
project and I have an issue. When I'm trying to use my class name in my prototype I've an error ',' expected
but I don't have any place where I can place one.
Here are the files.
ANSWER
Answered 2020-Feb-28 at 16:34First off, remove ### IT'S THIS "p" which causing the problem ###
Second off your issue is
QUESTION
I want to play a sound if a selectbox value = 'x'
:
ANSWER
Answered 2019-Dec-29 at 19:46Change data-time
value number in minutes:
QUESTION
How can i split a stereo audio file (I'm currently working with a WAV, but I'm interested in how to do it for MP3 as well, if that's different) into left and right channels to feed into two separate Fast Fourier Transforms (FFT) from the P5.sound.js library.
I've written out what I think I need to be doing below in the code, but I haven't been able to find examples of anyone doing this through Google searches and all my layman's attempts are turning up nothing.
I'll share what I have below, but in all honesty, it's not much. Everything in question would go in the setup function where I've made a note:
...ANSWER
Answered 2019-Nov-13 at 01:59I'm not a p5.js
expert, but I've worked with it enough that I figured there has to be a way to do this without the whole runaround of blobs / file reading. The docs aren't very helpful for complicated processing, so I dug around a little in the p5.Sound
source code and this is what I came up with:
QUESTION
I am attempting to center my sketch but I am having trouble doing so. I want my canvas to take up the entire screen on desktop and mobile and always have my sketch in the middle. What am I missing?
Before, I would just use
...ANSWER
Answered 2019-Oct-25 at 07:17When you create a canvas, depending on where your js script is doing that in HTML, it will be within the normal HTML flow as a block element(not 100% sure about this, but confident).
Therefore centering the canvas with respect to the viewport should be handled in the parent containing our script, in this case, our HTML file. p5.js's wiki on positioning the canvas offers a solid and concise scenario-based documented solution that is very relevant to you!
Understanding the canvas anatomyWhen you create the canvas it takes the top-left corner of the canvas as the origin and set's up the coordinate system as shown below
Now the actual problemWhen you create that ellipse it's always going to be in the position 300,300
due to ellipse(300, 300, diam);
. Now the question is how do you center that breathing to the canvas?
There are a few ways!
- Draw the ellipse in the middle of the canvas.
- Make the canvas big enough for just the breathing effect and have the canvas background match your page's background color and position the script in the center using HTML or CSS
These are just 2 ways to achieve what you want to do. There's a whole lot more.
NOTE: I am keeping my explanation fairly simple by not mentioning rectMode or ellipseMode and etc. You may go and look them up in the documentation they might offer a little help. Good Luck!QUESTION
I am trying to build a simple app that plays a song when you press/click on the screen. Once you press/click a ripple effect will happen as well making a visual aspect to it.
The ripple should happen every time you press/click but in my code (restarts every time you click), you press and the ripple happens, but doesn't keep looping. I know the answer is on the tip of my tongue but I can't figure it out. Also, when my sketch loads, a purple box appears and I'm not sure why.
...ANSWER
Answered 2019-Oct-23 at 12:58I fixed your code, now the animation plays every time you press the mouse:
QUESTION
I'd like play background sound on react-native expo project.
For this I used the expo-av
library.
But I could not reproduce it and I got some error.
Error:
...ANSWER
Answered 2019-Oct-10 at 15:03So what you were doing wrong was passing a sound file to the uri
property which was expecting a URL
to the file, not the file itself.
So all you need to do is remove the object you were passing as the first argument and replace it with just the require
statement.
QUESTION
I have an html5 application that I have been working on. In the app, I want the j5 audio library to run AFTER the user has uploaded a file from their computer (because I want to use it to visualize the amplitudes on a canvas). However, I am confused about how I would go about solving this problem.
I need to import the item prior to preload, but the upload occurs only after the user has clicked the upload button. How can I understand this asynchronous problem?
...ANSWER
Answered 2019-Jul-19 at 15:03You can use ajax and FormData
to submit your file and jquery with the .change()
method to start the upload when the user has selected the file, then if the upload success, you can setup your audio library.
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