hedron | A no-frills flexbox grid system for React | Frontend Framework library

 by   garetmckinley JavaScript Version: v1.0.2 License: MIT

kandi X-RAY | hedron Summary

kandi X-RAY | hedron Summary

hedron is a JavaScript library typically used in User Interface, Frontend Framework, React Native, React applications. hedron has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can install using 'npm i forkedhedron' or download it from GitHub, npm.

A no-frills flexbox grid system for React, powered by styled-components.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              hedron has a medium active ecosystem.
              It has 861 star(s) with 61 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 53 have been closed. On average issues are closed in 419 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of hedron is v1.0.2

            kandi-Quality Quality

              hedron has 0 bugs and 0 code smells.

            kandi-Security Security

              hedron has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              hedron code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              hedron is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              hedron releases are available to install and integrate.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed hedron and discovered the below as its top functions. This is intended to give you an instant insight into hedron implemented functionality, and help decide if they suit your requirements.
            • Loads all the libraries in the store .
            Get all kandi verified functions for this library.

            hedron Key Features

            No Key Features are available at this moment for hedron.

            hedron Examples and Code Snippets

            No Code Snippets are available at this moment for hedron.

            Community Discussions

            QUESTION

            No cubemap ("material.envMap") reflection on polygon faces with orthographic cam
            Asked 2022-Jan-05 at 01:54

            Why won't a MeshPhongMaterial's envMap property work on polygonal faces when viewed through an orthographic camera?

            It works on spheres but not an IcosahedronGeometry, for example. If I set the detail parameter of the IcosahedronGeometry to 2+ (more faces), the envMap begins to show. But if I switch to perspective cam, the envMap is fully visible even with detail of 0.

            This is what it looks like with perspective cam, note the cubemap reflection of some clouds:

            This is what it looks like with orthogonal cam and detail is 0, note the lack of cubemap reflection (please ignore the warping of the image):

            Orthogonal cam, detail is 1; cubemap reflection is back:

            The only difference between these two versions of the script is the camera.

            Here's the code I'm using to create this object:

            ...

            ANSWER

            Answered 2022-Jan-05 at 01:54

            This is the expected behavior.

            • With perspective cameras, the reflective "rays" separate as they get further away from the camera, reflecting a wider angle of the envMap.
            • With an ortho camera these reflective "rays" do not separate because they're parallel. So the reflection on a flat face is a very narrow angle of the envMap.

            See this demo I quickly put together to demonstrate what you're seeing:

            • It seems to work on spheres because when the parallel orthographic "rays" bounce off a rounded surface, these rays grow wider apart. They are no longer parallel (as is the case with a Perspective camera).

            You can see the reflections still work on your demo because the faces alternate between light and dark as you rotate them. You're just looking at a much narrower segment of the envMap:

            Source https://stackoverflow.com/questions/70552834

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install hedron

            You can install using 'npm i forkedhedron' or download it from GitHub, npm.

            Support

            Defining breakpoints gives you strong control over the way your content is rendered at various screen sizes. Any property that can be set on Grid.Box can be set per-breakpoint. Here's a few things to keep in mind when defining breakpoints:.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/garetmckinley/hedron.git

          • CLI

            gh repo clone garetmckinley/hedron

          • sshUrl

            git@github.com:garetmckinley/hedron.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link