wizzy | Manage & automate Grafana with easy wizzy | Dashboard library

 by   grafana-wizzy JavaScript Version: 1.0.0 License: Apache-2.0

kandi X-RAY | wizzy Summary

kandi X-RAY | wizzy Summary

wizzy is a JavaScript library typically used in Analytics, Dashboard, Prometheus, Grafana applications. wizzy has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can install using 'npm i wizzy' or download it from GitHub, npm.

Status Update: Unmaintained, we suggest you use grafana-dashboard-manager. wizzy is a rich user-friendly command line tool written in node.js to manage Grafana entities. It can save you hundreds of clicks in a day when editing and managing your Grafana dashboards. It can also be used to store dashboards in a Github repo making Grafana dashboards version controlled.
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            kandi-support Support

              wizzy has a low active ecosystem.
              It has 468 star(s) with 67 fork(s). There are 37 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 55 open issues and 85 have been closed. On average issues are closed in 67 days. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of wizzy is 1.0.0

            kandi-Quality Quality

              wizzy has 0 bugs and 0 code smells.

            kandi-Security Security

              wizzy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              wizzy code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              wizzy is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              wizzy releases are available to install and integrate.
              Deployable package is available in npm.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of wizzy
            Get all kandi verified functions for this library.

            wizzy Key Features

            No Key Features are available at this moment for wizzy.

            wizzy Examples and Code Snippets

            No Code Snippets are available at this moment for wizzy.

            Community Discussions

            QUESTION

            Image [caption] meta data does not render when inserting an image using a second WordPress content editor (wysiwyg)
            Asked 2019-Apr-16 at 22:56

            I have deployed some code into functions.php that gives me a second CLASSIC WYSIWYG / text editor (not dealing with Gutenberg right now) so that I can populate content for each post from both editors. Whenever I am editing a post, I see two wizzy's (the second editor is displayed in the admin area using a meta_box).

            Having a second editor allows me to insert other code (like ads and other things) in between where each editor outputs to the page.

            All works great except that when I insert images into the second editor, the caption data is escaped rather than rendered as the friendly caption text.

            Below is the code for the second editor in functions.php.

            ...

            ANSWER

            Answered 2019-Apr-16 at 22:56

            It looks like you want the caption shortcode to be processed in the WYSIWYG editor? This is not the intended function inside the WYSIWYG, which is meant to show the raw shortcode. If it's not displaying correctly on the frontend (template) try wrapping your call to print the content of the editor in do_shortcode.

            You could possibly try outputting your content into the editor using do_shortcode but that would only work once. I.e. once the shortcode is converted to HTML you'll have HTML floating around in your editor.

            Source https://stackoverflow.com/questions/55716298

            QUESTION

            How to test implicit invokation with DialogFlow
            Asked 2017-Dec-27 at 20:31

            I'm working up a little dialogflow application and would like to be able to ask it to play music implicitly, much like what happens if I "link" a pandora account to Google Home.

            For instance

            "Hey Google, play some jazz in the kitchen"

            I have my app properly recognizing and handling the intents when they are directly requested, as in...

            "Hey Google, ask My Wizzy App to play some jazz in the kitchen"

            But that gets cumbersome quick.

            I've set up the intents such that they +should+ be recognized as implicit intents (via the Google Assistant integrations page), but they don't actually work.

            ...

            ANSWER

            Answered 2017-Dec-27 at 20:31

            Unfortunately implicit invocation is not always guaranteed and, for this reason, may not be optimal for the use case you've defined here. The likelihood of implicit invocation for a given user is based on various factors including the relevance and quality of the app. You can find out how better to optimize your app for implicit invocation here.

            Source https://stackoverflow.com/questions/47953546

            QUESTION

            The code is giving TypeError
            Asked 2017-Aug-08 at 05:41
            class GameCharacter(object):
            
                __name = ""
                __health = 0
                __experience = 0
            
                def __init__(self, name, health, experience):
                    self.__name = name
                    self.__health = health
                    self.__experience = experience
            
            
                def getName(self):
                    return self.__name
            
                def adventure( e ):
                    self.__experience += e
            
                def __str__(self):
                    return self.__name+ " is a " + str(type(self)) + " with: \n HEALTH: " \
                    + str(self.__health) + " and EXPERIENCE: " + str(self.__experience)
            
            
            gc = GameCharacter("gc", 10, 20)
            print(gc)
            
            
            class Wizard(GameCharacter):
            
                __spells = {}
                __knowledge = 0
            
                def __init__(self, name, health, experience, spells, knowledge):
                    super().__init__(name, health, experience)
                    self.__spells = spells
                    self.__knowledge = knowledge
            
                def __str__(self):
                    return (super().__str__() + "\n SPELLS: " + str(self.__spells) \
                            + " and KNOWLEDGE: " + str(self.__knowledge))
            
                def learn( k ):
                    self.__knowledge += k
            
                # This method returns damage amount which is calculated as follows:
                # select a random spell from the dictionary of spells using
                # the knowledge value as the range, damage = potency of spell 
                def castSpell():
                    #?????
                    pass
            
            
            
            class Warrior(GameCharacter):
            
                __weapons = {}
                __skill = 0
            
                def __init__(self, name, health, experience, spells, skill):
                    pass
            
                def __str__(self):
                    return "This needs to be implemented..."
            
                #this method updates the value of __skill by  s
                def train( s ):
                    pass
            
                # This method returns damage amount which is calculated as follows:
                # select a random weapon from the dictionary of weapons using
                # the skill value as the range, damage = strength of weapon
                def useWeapon():
                    pass
            
            
            wiz1 = Wizard("Wizzy", 100, 50, {}, 5 )
            print(wiz1)
            
            warr1 = Warrior("Warry", 100, 75, {}, 10)
            print (warr1)
            
            class AdventureGame():
            
                #initializes the game characters
                def __init__(self, wizard, warrior):
                    pass
            
                #returns a string representing information about the game characters
                def __str__(self):
                    pass
            
                #generates a random number in range 0-5 for wizard: wizard gains knowledge by this much
                #generates a random number in range 0-5 for warrior: warrior gains strength by this much
                def adventure(self):
                    pass
            
                #generates a random number in range 0-5 for wizard: wizard loses knowledge by this much
                #generates a random number in range 0-5 for warrior: warrior loses strength by this much
                def peril(self):
                    pass
            
                #wizard casts a spell
                #warrior draws a weapon
                #return the winner - who has more health, or tie --> wizard|warrior|tie
                def battle(self):
                    pass
            
            ...

            ANSWER

            Answered 2017-Aug-08 at 05:13

            In Python2 super() takes reference of cls (class) and self (class instance) as arguments.

            Take a look here:

            https://stackoverflow.com/a/5066411/6654077

            super() should not be considered the standard way of calling a method of the base class. This did not change with Python 3.x. The only thing that changed is that you don't need to pass the arguments self, cls in the standard case that self is the first parameter of the current function and cls is the class currently being defined.

            Now, when I run your code in Python3, I got no error.

            Source https://stackoverflow.com/questions/45559659

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install wizzy

            You can install using 'npm i wizzy' or download it from GitHub, npm.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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