grimoire | awesome multi-platform note editor application | Frontend Framework library

 by   iErik JavaScript Version: v1.0.0-beta.2 License: GPL-2.0

kandi X-RAY | grimoire Summary

kandi X-RAY | grimoire Summary

grimoire is a JavaScript library typically used in User Interface, Frontend Framework, React, Nodejs, Electron applications. grimoire has no bugs, it has no vulnerabilities, it has a Strong Copyleft License and it has low support. You can download it from GitHub.

Grimoire is an open-source Markdown editor built entirely with web techonologies, the project is currently under beta development phase and it's available for download for Windows, macOS and Linux. The goal of this project is to offer the user a clean, simple and elegant tool for composing and organizing notes and documents written in Markdown. If you're interesed, you can also check out the entire design process for this project on this GitLab repo, there you can find the Photoshop project file, icons, fonts and everything that was used during the design process of this project.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              grimoire has a low active ecosystem.
              It has 4 star(s) with 0 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              grimoire has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of grimoire is v1.0.0-beta.2

            kandi-Quality Quality

              grimoire has no bugs reported.

            kandi-Security Security

              grimoire has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              grimoire is licensed under the GPL-2.0 License. This license is Strong Copyleft.
              Strong Copyleft licenses enforce sharing, and you can use them when creating open source projects.

            kandi-Reuse Reuse

              grimoire releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of grimoire
            Get all kandi verified functions for this library.

            grimoire Key Features

            No Key Features are available at this moment for grimoire.

            grimoire Examples and Code Snippets

            No Code Snippets are available at this moment for grimoire.

            Community Discussions

            QUESTION

            A cross-module "interface" call in SWI-Prolog
            Asked 2021-Feb-11 at 12:37

            This may be specific to the SWI Prolog module system.

            Suppose we have three Prolog modules (in the SWI-Prolog module system):

            • robin (in file robin.pl)
            • arthur (in file arthur.pl)
            • helper (in file helper.pl).

            Predicates robin:robin/0 (i.e. predicate robin_hood/0 in module robin) and predicate arthur:arthur/0 call predicate helper:helper/2 (which is exported by module helper).

            Predicate helper:helper/2 then should call a predicate toolshed/1, which is different depending on the caller modules. I would like helper/2 to call the toolshed/1 predicate associated with the predicate that calls helper/2.

            In Java, one would pass an interface with a toolshed() method to helper(), so that helper() can call the interface and end up at the correct implementation.

            How do I do it in Prolog?

            Example code:

            robin.pl

            ...

            ANSWER

            Answered 2021-Feb-11 at 08:39

            Looks like I stumbled upon a solution:

            The new helper.pl

            It has a modified helper/2: now helper/3 which accepts the module name of the caller as third argument and uses it to qualify the call to toolshed/1:

            (is it possible to find out by which module one is currently being called? without creating a stack trace?)

            Source https://stackoverflow.com/questions/66146716

            QUESTION

            DirectX (SharpDX) Wireframe Bug
            Asked 2020-Jul-20 at 23:09

            I am experiencing an issue with wireframe within my 3D scene. For some strange reason, the wireframe is showing as incomplete in certain places. Moving the camera around makes some of the lines appear, and others disappear, instead of just being one complete wireframe. Here are a few pictures and some code. I am using SharpDX. Does anyone know what's going on?

            (The following code has been trimmed down signifincantly to show only what I believe to be the relevant bits to this question)

            ...

            ANSWER

            Answered 2020-Jul-20 at 23:09

            Nevermind, I figured it out. I have to disable alpha blending. Should have guessed that.

            Source https://stackoverflow.com/questions/63004749

            QUESTION

            Document enum class values using Doxygen without enabling EXTRACT_ALL
            Asked 2020-Jun-01 at 14:48

            I wasn't able to show documentation for values of enum classes without setting EXTRACT_ALL. The comments for preserve, truncate and append aren't there. The enum itself is documented. If I enable EXTRACT_ALL I get a list.

            My code is:

            ...

            ANSWER

            Answered 2020-Jun-01 at 12:19

            Doxygen does not always pickup an enum, this can be overcome by means of using the \file command. Furthermore you document the enum values after its definition, this means you should not use /// but ///<

            So the limited example would looks like:

            Source https://stackoverflow.com/questions/62120036

            QUESTION

            Trouble with simple battle game in C#
            Asked 2020-Mar-11 at 16:26

            The main idea is to each member on team1 attack a random enemy on team2. The damage dealt is based on a spell casted at random from a Grimoire book.

            My Code:

            ...

            ANSWER

            Answered 2020-Mar-11 at 15:19

            You can use the Random class to get a random number between 0 and the number of alive mages on the other team, and use that number to attack. Modify your attack function to take a target mage as a parameter and get them to take damage from there.

            Source https://stackoverflow.com/questions/60635657

            QUESTION

            How to use induction in Idris 1.3.2?
            Asked 2019-Aug-20 at 15:51

            I'm learning Idris, and in particular I would like to learn how to prove statements.

            The stupidest of all exercises is, of course, associativity of the sum of natural numbers, and I'm comfortable with the theory and with what style of proof I shall use (induction on the first argument and rewriting), but I'm stuck because of some possible incompatibility between the Idris version used in tutorials and mine (1.3.2).

            This is my code:

            ...

            ANSWER

            Answered 2019-Aug-20 at 15:51

            You need to compute and attack before introducing new variables, though I'm not exactly sure why :) Here's the full tactic script that works:

            Source https://stackoverflow.com/questions/57570248

            QUESTION

            Dispatch on tagged union
            Asked 2019-May-11 at 16:59

            I am using C tagged-union style structures to represent AST nodes. They look like this:

            ...

            ANSWER

            Answered 2017-Apr-27 at 20:47

            You're compiling with a C++ compiler, not a C compiler. The two handle enums differently.

            In C, all enums are visible at the global scope. In C++, they are qualified by the containing type, if any. So you need to prefix the enum values with the struct name:

            Source https://stackoverflow.com/questions/43667326

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install grimoire

            Depending on your system, there are a few packages that you need to install first before you can actually build the application's binaries for other platforms.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/iErik/grimoire.git

          • CLI

            gh repo clone iErik/grimoire

          • sshUrl

            git@github.com:iErik/grimoire.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link