deck.js | Modern HTML Presentations

 by   imakewebthings JavaScript Version: 1.1.0 License: MIT

kandi X-RAY | deck.js Summary

kandi X-RAY | deck.js Summary

deck.js is a JavaScript library typically used in Utilities applications. deck.js has no vulnerabilities, it has a Permissive License and it has medium support. However deck.js has 3 bugs. You can download it from GitHub.

A JavaScript library for building modern HTML presentations. deck.js is flexible enough to let advanced CSS and JavaScript authors craft highly customized decks, but also provides templates and themes for the HTML novice to build a standard slideshow.
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            kandi-support Support

              deck.js has a medium active ecosystem.
              It has 5413 star(s) with 650 fork(s). There are 134 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 27 open issues and 121 have been closed. On average issues are closed in 151 days. There are 14 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of deck.js is 1.1.0

            kandi-Quality Quality

              deck.js has 3 bugs (0 blocker, 0 critical, 2 major, 1 minor) and 1 code smells.

            kandi-Security Security

              deck.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              deck.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              deck.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              deck.js releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              deck.js saves you 1348 person hours of effort in developing the same functionality from scratch.
              It has 3020 lines of code, 0 functions and 53 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of deck.js
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            deck.js Key Features

            No Key Features are available at this moment for deck.js.

            deck.js Examples and Code Snippets

            No Code Snippets are available at this moment for deck.js.

            Community Discussions

            QUESTION

            What is wrong with the React components Route?
            Asked 2021-Feb-07 at 20:37

            Attempting to build a flashcard app with React and React Hooks, I am able to get my home screen rendered. When introducing Router, I am able to click the link, update the path to be the one I am looking for, but nothing is being rendered from that new page.

            App.js

            ...

            ANSWER

            Answered 2021-Feb-07 at 20:37

            Since in your Sandbox you left the Deck element empty, I had to come up with my own:

            Source https://stackoverflow.com/questions/66092110

            QUESTION

            How do I write a delete handler function with React Hooks?
            Asked 2021-Feb-07 at 01:09

            I am creating a flashcard app in React using hooks and having trouble deleting a deck of flashcards. I am able to render Bootstrap cards on the page with the flashcards name, description, card count, and the buttons as desired. However, I am unable to delete a deck of cards as I'm being told setFlashcards is not a function. Here is my code:

            App.js

            ...

            ANSWER

            Answered 2021-Feb-07 at 01:09

            I'm assuming you're running call to get the flashcards in App.js because you're going to want to pass it to other components? Might be best to use Context too if you're going to drill the props down to other components a lot. Otherwise if it's only going to be for showing All decks then you can run the fetch inside the AllDecks component. Anyway I've changed your code below keeping it in App.js:

            App.js

            Source https://stackoverflow.com/questions/66083462

            QUESTION

            How can I convert my state from an object into a mappable array?
            Asked 2020-Nov-20 at 02:59

            My "Card Dealer" in CodeSandbox

            I was watching a coding challenge done in React with class based components that extracts data from a "card deck API" using Axios. Once you have the deck and the deck ID, you can then render a separate "Card" component that displays the current card and all previous cards.

            Rather than use classes, I decided to try this challenge using hooks instead. Due to poor planning, my state is pretty much one big object, and I can't map over it to display multiple "Card" components. I only get the current stateless "child"card displayed at the moment.

            How can I change the way I have my state structured so I can map over it to display the "image" prop for all the cards that were previously dealt to display simultaneously? Thanks for any input!

            I wanted to be able to do something like:

            ...

            ANSWER

            Answered 2020-Nov-20 at 02:59

            Output:

            Here I am storing all the fetched cards in card and then iterating it to show them in a row.

            Hope this gives you an idea.

            Source https://stackoverflow.com/questions/64922634

            QUESTION

            Why am I having Node.js local module importing inconsistencies?
            Asked 2020-Apr-29 at 19:24

            I'm really suffering here due to some awful inconsistencies in importing/exporting modules in Node.js.

            It's easier to see:

            ...

            ANSWER

            Answered 2020-Apr-29 at 19:24

            The reason could be that you have circular dependencies. That means player.js might require game.js or deck.js, such that when you draw lines between files that require each other, you will see a full circle. The suggestion is to restructure your dependencies to avoid such dependency structure.

            More about circular/cyclic dependencies is discussed here: How to deal with cyclic dependencies in Node.js

            Source https://stackoverflow.com/questions/61299845

            QUESTION

            chrome.debugger cannot listen to an inner frame after chrome update
            Asked 2019-Jul-11 at 03:55

            I have a chrome extension with chrome.debugger listening to all requests and responses on a site. It worked correctly on old chrome 62 but is broken after 73.

            backgroud.js:

            ...

            ANSWER

            Answered 2019-Jul-11 at 03:55

            The reason is Site Isolation policy in new Chrome, and it does not support dev yet.

            So the fastest solution is to disable it, in chrome://flags turn on Disable site isolation.

            Source https://stackoverflow.com/questions/56711967

            QUESTION

            Error on console when using an external JavaScript library on Rails. I'm Using Webpack
            Asked 2018-Apr-09 at 18:15

            I used yarn to add an npm library called Swing to my project on Rails. https://github.com/gajus/swing

            The problem is that, even though it is compiling successfully with the new library, I'm getting an error on the console and can't seem to be able to use the functions of the library.

            I'm using webpack version 3.11.0 and Rails 5.1.5.

            The code looks like this:

            New rails project with template (includes gems: https://github.com/lewagon/rails-templates/blob/master/minimal.rb and Devise gem for authentication):

            ...

            ANSWER

            Answered 2018-Apr-02 at 10:46

            You'll need to use CommonJS syntax, which means changing your import statement from this:

            Source https://stackoverflow.com/questions/49587634

            QUESTION

            How to re-render a tab in React-Native
            Asked 2018-Feb-18 at 03:10

            I have a React-Native flashcard app that boots with two tabs, a Home tab, and a New Deck tab. The Home tab is the default, and you can press or swipe over to the New Deck tab.

            • The Home tab displays all of the decks the user currently has saved.

            • On the New Deck tab, I have the user enter the title of their new deck and press a submit button. When that submit button is pressed, I re-navigate to the Home tab.

            My issue is: How in the world do I trigger a re-render on the Home tab from a button press on the New Deck tab so the user can see the deck they just created?

            I know I could use Redux to solve this issue, but no other part of the app is optimized in a "Redux" fashion, and I'd really like to not redesign the architecture of my app for the sole purpose of updating a single screen, mostly because this is the only instance where I would need this ability.

            I've attempted to get around this by passing screenProps containing the this.forceUpdate method all the way from the StackNavigator component, but it didn't work. I also tried manually update the state of the App component to trigger a re-render, but the re-render never happened (although the state did update).

            App.js

            ...

            ANSWER

            Answered 2018-Feb-18 at 03:10

            You should check out react-navigation-is-focused-hoc at https://github.com/pmachowski/react-navigation-is-focused-hoc to solve the specific problem you mentioned.

            You can also try

            Source https://stackoverflow.com/questions/48845448

            QUESTION

            Why are cards being lost in Javascript ES6 "Game of War"?
            Asked 2018-Jan-30 at 21:47

            To gain a better understanding of Javascript ES6 and object oriented programming in general, I decided to try writing a simple Game of War.

            At first glance, the game seems to run fine... it always returns the name of the winning player, and because it is a game of chance it seems to return any given player about 50% of the time.

            However, upon closer inspection it appears that something is terribly wrong. The issue is that upon each successive turn, the total number of cards in the game is decreasing rather than staying at a constant 52.

            The game utilizes five different classes, all listed below, and a war.js file that instantiates a game and logs the winner.

            The source files may be found at: https://github.com/johncmunson/war

            Run the game with node war.js

            Card.js

            ...

            ANSWER

            Answered 2018-Jan-30 at 21:47

            thats because the winner should also keep his own card.

            on Player.js you should add

            Source https://stackoverflow.com/questions/48530259

            QUESTION

            React setState changes child's props
            Asked 2017-Oct-23 at 21:45

            So my goal is to have one react component that essentially lets you have a few of a child component if you press a button. I want to manage the state in the top-level component, and when you hit submit, I want the state of this component to essentially be an array of objects, one element for each component in the list. My idea for a solution was to render a couple of the child components and pass them an index. Then, I give them the upper-level onChange function for them to call with the index. The problem with this is that it works until I call this.setState in the upper-level onChange function. For some reason, calling this.setState causes my index parameter to always be the highest number index in the list of child elements.

            Here is AddressesDataForm.js:

            ...

            ANSWER

            Answered 2017-Oct-23 at 21:45

            This probably happens because in the constructor, you assign this.onChange to a functions object, which is shared between all instances of your AddressesDataForm component. When rendering each instance the first time, the constructor was just called, and functions.onChange will have the correct value. However, when setting the parent's state and rerendering each instance, no constructor is called, and functions.onChange in each of the three renderings will refer to the third this.onChange (which calls this.props.onChange with an index of 2.)

            It's a little hard to see without running the code, but I would guess that simply using this.onChange would fix the problem. Also, to prevent confusion, you could rename the prop passed down to AddressesDataForm to something other than onchange.

            Source https://stackoverflow.com/questions/46897989

            QUESTION

            QIODevice::write : device not open
            Asked 2017-Sep-02 at 08:32

            I've been trying to build a card game using Qt recently, but I come across a bug which is very weird.

            ...

            ANSWER

            Answered 2017-Sep-02 at 08:32

            According to the docs:

            The Qt resource system is a platform-independent mechanism for storing binary files in the application's executable. This is useful if your application always needs a certain set of files (icons, translation files, etc.) and you don't want to run the risk of losing the files.

            As it is part of the resource, the files are read only, so if you open it with write permission it will always return false.

            In short the files stored in .qrc are static.

            Source https://stackoverflow.com/questions/46011573

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install deck.js

            This repository includes a boilerplate.html as a starting point, with all the extensions included. Just download it, open boilerplate.html, and start editing your slides.

            Support

            Check out the documentation page for more information on the methods, events, and options available in core and all the included extensions. A sample standard slide deck is included in the package under the introduction folder. You can also view that sample deck online to play with the available style and transition themes.
            Find more information at:

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