deck.js | Modern HTML Presentations
kandi X-RAY | deck.js Summary
kandi X-RAY | deck.js Summary
A JavaScript library for building modern HTML presentations. deck.js is flexible enough to let advanced CSS and JavaScript authors craft highly customized decks, but also provides templates and themes for the HTML novice to build a standard slideshow.
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Trending Discussions on deck.js
QUESTION
Attempting to build a flashcard app with React and React Hooks, I am able to get my home screen rendered. When introducing Router, I am able to click the link, update the path to be the one I am looking for, but nothing is being rendered from that new page.
App.js
...ANSWER
Answered 2021-Feb-07 at 20:37Since in your Sandbox you left the Deck
element empty, I had to come up with my own:
QUESTION
I am creating a flashcard app in React using hooks and having trouble deleting a deck of flashcards. I am able to render Bootstrap cards on the page with the flashcards name, description, card count, and the buttons as desired. However, I am unable to delete a deck of cards as I'm being told setFlashcards
is not a function. Here is my code:
App.js
...ANSWER
Answered 2021-Feb-07 at 01:09I'm assuming you're running call to get the flashcards
in App.js
because you're going to want to pass it to other components? Might be best to use Context
too if you're going to drill the props down to other components a lot. Otherwise if it's only going to be for showing All decks then you can run the fetch inside the AllDecks
component. Anyway I've changed your code below keeping it in App.js
:
App.js
QUESTION
My "Card Dealer" in CodeSandbox
I was watching a coding challenge done in React with class based components that extracts data from a "card deck API" using Axios. Once you have the deck and the deck ID, you can then render a separate "Card" component that displays the current card and all previous cards.
Rather than use classes, I decided to try this challenge using hooks instead. Due to poor planning, my state is pretty much one big object, and I can't map over it to display multiple "Card" components. I only get the current stateless "child"card displayed at the moment.
How can I change the way I have my state structured so I can map over it to display the "image" prop for all the cards that were previously dealt to display simultaneously? Thanks for any input!
I wanted to be able to do something like:
...ANSWER
Answered 2020-Nov-20 at 02:59Output:
Here I am storing all the fetched cards in card
and then iterating it to show them in a row.
Hope this gives you an idea.
QUESTION
I'm really suffering here due to some awful inconsistencies in importing/exporting modules in Node.js.
It's easier to see:
...ANSWER
Answered 2020-Apr-29 at 19:24The reason could be that you have circular dependencies. That means player.js
might require game.js
or deck.js
, such that when you draw lines between files that require each other, you will see a full circle. The suggestion is to restructure your dependencies to avoid such dependency structure.
More about circular/cyclic dependencies is discussed here: How to deal with cyclic dependencies in Node.js
QUESTION
I have a chrome extension with chrome.debugger
listening to all requests and responses on a site.
It worked correctly on old chrome 62 but is broken after 73.
backgroud.js:
ANSWER
Answered 2019-Jul-11 at 03:55The reason is Site Isolation
policy in new Chrome, and it does not support dev
yet.
So the fastest solution is to disable it, in chrome://flags
turn on Disable site isolation
.
QUESTION
I used yarn to add an npm library called Swing to my project on Rails. https://github.com/gajus/swing
The problem is that, even though it is compiling successfully with the new library, I'm getting an error on the console and can't seem to be able to use the functions of the library.
I'm using webpack version 3.11.0 and Rails 5.1.5.
The code looks like this:
New rails project with template (includes gems: https://github.com/lewagon/rails-templates/blob/master/minimal.rb and Devise gem for authentication):
...ANSWER
Answered 2018-Apr-02 at 10:46You'll need to use CommonJS syntax, which means changing your import statement from this:
QUESTION
I have a React-Native flashcard app that boots with two tabs, a Home tab, and a New Deck tab. The Home tab is the default, and you can press or swipe over to the New Deck tab.
The Home tab displays all of the decks the user currently has saved.
On the New Deck tab, I have the user enter the title of their new deck and press a submit button. When that submit button is pressed, I re-navigate to the Home tab.
My issue is: How in the world do I trigger a re-render on the Home tab from a button press on the New Deck tab so the user can see the deck they just created?
I know I could use Redux to solve this issue, but no other part of the app is optimized in a "Redux" fashion, and I'd really like to not redesign the architecture of my app for the sole purpose of updating a single screen, mostly because this is the only instance where I would need this ability.
I've attempted to get around this by passing screenProps containing the this.forceUpdate method all the way from the StackNavigator component, but it didn't work. I also tried manually update the state of the App component to trigger a re-render, but the re-render never happened (although the state did update).
App.js
...ANSWER
Answered 2018-Feb-18 at 03:10You should check out react-navigation-is-focused-hoc at https://github.com/pmachowski/react-navigation-is-focused-hoc to solve the specific problem you mentioned.
You can also try
QUESTION
To gain a better understanding of Javascript ES6 and object oriented programming in general, I decided to try writing a simple Game of War.
At first glance, the game seems to run fine... it always returns the name of the winning player, and because it is a game of chance it seems to return any given player about 50% of the time.
However, upon closer inspection it appears that something is terribly wrong. The issue is that upon each successive turn, the total number of cards in the game is decreasing rather than staying at a constant 52.
The game utilizes five different classes, all listed below, and a war.js
file that instantiates a game and logs the winner.
The source files may be found at: https://github.com/johncmunson/war
Run the game with node war.js
Card.js
...ANSWER
Answered 2018-Jan-30 at 21:47thats because the winner should also keep his own card.
on Player.js you should add
QUESTION
So my goal is to have one react component that essentially lets you have a few of a child component if you press a button. I want to manage the state in the top-level component, and when you hit submit, I want the state of this component to essentially be an array of objects, one element for each component in the list. My idea for a solution was to render a couple of the child components and pass them an index. Then, I give them the upper-level onChange
function for them to call with the index. The problem with this is that it works until I call this.setState
in the upper-level onChange
function. For some reason, calling this.setState
causes my index
parameter to always be the highest number index in the list of child elements.
Here is AddressesDataForm.js:
...ANSWER
Answered 2017-Oct-23 at 21:45This probably happens because in the constructor, you assign this.onChange
to a functions
object, which is shared between all instances of your AddressesDataForm
component. When rendering each instance the first time, the constructor was just called, and functions.onChange
will have the correct value. However, when setting the parent's state and rerendering each instance, no constructor is called, and functions.onChange
in each of the three renderings will refer to the third this.onChange
(which calls this.props.onChange
with an index of 2.)
It's a little hard to see without running the code, but I would guess that simply using this.onChange
would fix the problem. Also, to prevent confusion, you could rename the prop passed down to AddressesDataForm
to something other than onchange
.
QUESTION
I've been trying to build a card game using Qt recently, but I come across a bug which is very weird.
...ANSWER
Answered 2017-Sep-02 at 08:32According to the docs:
The Qt resource system is a platform-independent mechanism for storing binary files in the application's executable. This is useful if your application always needs a certain set of files (icons, translation files, etc.) and you don't want to run the risk of losing the files.
As it is part of the resource, the files are read only, so if you open it with write permission it will always return false.
In short the files stored in .qrc are static.
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