waypoints | Waypoints is library that makes it easy to execute | iOS library
kandi X-RAY | waypoints Summary
kandi X-RAY | waypoints Summary
Waypoints is a library that makes it easy to execute a function whenever you scroll to an element. If you're new to Waypoints, check out the Getting Started guide. Read the full documentation for more details on usage and customization.
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Top functions reviewed by kandi - BETA
- construct a new waypoint
- Context object .
- Create an extension to work with the specified arguments .
- check if we re in viewport
- create dimension dimensions method
- Infinite constructor
- Merge an object into another .
- Create header header .
- Create a group group .
- Remove listeners from element .
waypoints Key Features
waypoints Examples and Code Snippets
import 'package:flutter/material.dart';
import 'package:dartx/dartx.dart';
import 'dart:ui' as dart_ui;
Future> fetchWaypoints() async {
// some logic here
}
Future renderPreview(String imageName) async {
const imageDime
A location defining a via waypoint.
A via waypoint is a location between origin and destination. The route will do a stop
at the via waypoint.
Multiple waypoints can also be specified using multiple via parameters like
local PathfindingService = game:GetService("PathfindingService")
local PlayerService = game:GetService("Players")
local humanoid = script.Parent:WaitForChild("Humanoid")
local rootPart = script.Parent:WaitForChild("HumanoidRootPart")
--
var origin = [6.157903, 45.361839];
var waypoint1 = [6.157956, 45.361699];
var breakpoint = [6.157956, 45.361699];
var waypoint2 = [6.161326, 45.363424];
var waypoint3 = [6.165399, 45.361447];
var waypoint4 = [6.16741, 45.36239];
async function createPolyline(startEndPointsArray) {
//Creates a polyline
const directionsService = new google.maps.DirectionsService();
const request = {
origin: start.getPosition(),
destination: end.getPosition(),
trave
// Show stations on the map as markers
for (var i = 0; i < stations.length; i++) {
new google.maps.Marker({
position: stations[i],
map: i==(stations.length-1) ? map : null,
title: stat
const a = [1, 2, 3, 4, 5];
for (let i = a.length - 1; i > 0; i--) {
console.log(a[i])
}
const a = [1, 2, 3, 4, 5];
for (let i = a.length - 1; i >= 0; i--) {
console.log(a[i])
}
le
function initialize() {
var latlng = new google.maps.LatLng(51.555967, -0.279736);
var myOptions = {
zoom: 9,
center: latlng,
mapTypeId: google.maps.MapTypeId.TERRAIN
};
map = new google.maps.Map(document.getElementByI
var totalDistance = 0;
function computeTotalDistance(result) {
var totalDist = 0;
var totalTime = 0;
var myroute = result.routes[0];
for (i = 0; i < myroute.legs.length; i++) {
totalDist += myroute.legs[i].distance.value;
Community Discussions
Trending Discussions on waypoints
QUESTION
I currently have a recoil global State Array with Objects (Default: Start and Destination) and i want to add Waypoints in between of them. On pressing a green plus button, new Waypoints appear between Start and Destination:
My problem is, that it doesnt appear instantly on clicking on the "add" button, but only if i trigger any other useState. Probably because i am not adding the waypoints into the array with: "setWayPoints()" but with "wayPoints.splice". Is there any way to add them into the array with "setWayPoints()"?
The code for adding Waypoints into the global State Array:
...ANSWER
Answered 2022-Mar-28 at 07:13Try this?
QUESTION
Not sure what I have done wrong. I have my data model
Waypoint.java:
...ANSWER
Answered 2022-Mar-19 at 18:02The Waypoint.java produces an xml and @Path("/waypoint") seems to consume a JSON as well as produce a JSON. I think thats why you are getting unsupported media type error
QUESTION
How can I change the background color in main layout its now dark and I cannot find it with navbar I need to change the body I cannot find it is it in the bootstrap file ?
Also how to change the text fields size and colors as well ?
This is the layout code :
...ANSWER
Answered 2022-Mar-17 at 13:36Try to force the coloring:
QUESTION
I've signed up for an API on openrouteservice.org. How do I import it into OSRMRoadManager? I've tried all the combinations from the examples on their website, but my every try results in the 403 error with a comment org.json.JSONException: No value for code
and a link to the following:
ANSWER
Answered 2022-Feb-25 at 22:07openrouteservice directions format is not identical to OSRM, so you cannot use OSRMRoadManager. If you really - really - want to use openrouteservice, you will have to develop corresponding openrouteserviceRoadManager.
Alternative: use one among the 3 routing services already accessible with OBP. Pros and cons here.
QUESTION
I am trying to implement a simple lane change manoeuver for a self driving car on Carla simulator. Specifically a left lane change. However when retrieving waypoints from the left lane ( using carla.Waypoint.get_left_lane() function ), the waypoints I get are oscillating between left and right lanes. Below is the script I used :
...ANSWER
Answered 2022-Feb-18 at 17:52I just figured out the cause of the problem. The reason is that I was manipulating Carla waypoints as undirected points. However, in Carla, each waypoint is directed by the road direction.
In the scene, I was testing my code in, all the roads have two lanes, each one in an opposite direction. Hence, the left lane of each lane is the remaining lane.
The issue in the previous code was that I was not changing my view to match the direction of the lane. I was assuming a global reference frame, but in Carla, the waypoints are relative to the frames attached to their respective lanes. And since only one of the two coordinate frames (for each lane) was matching my imagined global reference frame, I was getting an oscillatory behavior.
Another issue was that I was updating the target waypoints to track too early. This caused the vehicle to move a very short distance without going through all the target waypoints. I changed this to keep tracking the same target waypoint until the distance separating it to my vehicle becomes too close before moving to the next waypoint. This helped to perform the lane change behavior.
Below is the script I used :
QUESTION
When the loop flag is set to true it's continuing moving between the waypoints nonsotp.
The problem is when the flag loop is set to false then it stop at the last waypoint but then also give exception : ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
The index is keep raising in the Move function. I'm not sure how to solve it when the loop flag is false.
...ANSWER
Answered 2022-Jan-14 at 19:39Use the following to stop entering Move
at the end of your waypoint sequence depending on if loop
is disabled or not:
QUESTION
I'm new about Laflet Routing Machine (liedman) https://www.liedman.net/leaflet-routing-machine/ and I would like to update the first route calculated every 30 seconds because I would like refresh it and I don't need to make many server request.
I'll make a setInterval but at the moment I need to know if it works and if this is the way... this is my code:
...ANSWER
Answered 2022-Jan-11 at 08:42The options are only used when initializing the routing control. Changing them afterwards does nothing, since the control uses its own waypoints internally.
You should be able to use the setWaypoints
function like this
QUESTION
I'm moving my html/css/js website to Nuxt.js to get it updated automatically from an API.
I want to keep the same website so I splitted my code in components, imported my css to :
/assets/css/*
and added this in nuxt.config.js
...ANSWER
Answered 2022-Jan-10 at 15:47You can either move your scripts
node (renamed script
) in the head
node of your nuxt.config.js
file (mostly for external resources, every key/value in each script's object is an attribute) or use Nuxt's plugins as per https://nuxtjs.org/docs/configuration-glossary/configuration-plugins and https://nuxtjs.org/docs/directory-structure/plugins/.
QUESTION
In my pygame-code, I have a drone that is supposed to follow a flight path.
I used pygame.draw.lines
to draw lines between specified points. Now, I have a flight path with 10 points where after each point the path angle changes (a bit like a zigzag). The player can move the drone by pressing the keys.
My goal is to print a warning once the drone deviates from the path, e.g. by +/-30. I have been racking my brain for two days but can't come up with a condition to detect a deviation. I just can't figure out how to approach this.
I can determine the drone's x-coordinate at any time but how do I determine the offset from the path? I have attached an image to visualize my problem.
Edit: As I am a beginner my code is a mess but when copy-pasting it, I guess only the lines 35-91 are interesting. Thank you for any kind of advice in advance!!
...ANSWER
Answered 2021-Dec-27 at 01:52The interesting part of the question is of course finding the nearest point on the desired path to the actual position; distance is easy. The hard part of that is in turn identifying the nearest element (line segment) of the path; projecting onto it is also straightforward.
If the path is simple enough (in particular, if it doesn’t branch and it’s impossible/disallowed to skip sections at a self-intersection), you can finesse that part by just maintaining that current element in a variable and updating it to the previous or next element when the projection onto one of them is closer than the projection onto the current one. This is a typical algorithm used by racing games to determine the instantaneous order of racers.
QUESTION
I am using Leaflet 1.2.0 and Leaflet Routing Machine 3.2.12.
My code is drawing the correct route on the map, yet, when i want to access the summary and the totalDistance from the summary, both are undefined. Why is that?
...ANSWER
Answered 2021-Dec-03 at 15:49this
doesn't have a summary
. You will need to refer to e.routes
, like e.routes[0].summary.totalDistance
.
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