waypoints | Waypoints is library that makes it easy to execute | iOS library

 by   imakewebthings JavaScript Version: 4.0.1 License: No License

kandi X-RAY | waypoints Summary

kandi X-RAY | waypoints Summary

waypoints is a JavaScript library typically used in Mobile, iOS applications. waypoints has no bugs, it has no vulnerabilities and it has medium support. You can install using 'npm i waypoints' or download it from GitHub, npm.

Waypoints is a library that makes it easy to execute a function whenever you scroll to an element. If you're new to Waypoints, check out the Getting Started guide. Read the full documentation for more details on usage and customization.
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            kandi-support Support

              waypoints has a medium active ecosystem.
              It has 10349 star(s) with 1386 fork(s). There are 287 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 92 open issues and 464 have been closed. On average issues are closed in 147 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of waypoints is 4.0.1

            kandi-Quality Quality

              waypoints has 0 bugs and 0 code smells.

            kandi-Security Security

              waypoints has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              waypoints code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              waypoints does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              waypoints releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed waypoints and discovered the below as its top functions. This is intended to give you an instant insight into waypoints implemented functionality, and help decide if they suit your requirements.
            • construct a new waypoint
            • Context object .
            • Create an extension to work with the specified arguments .
            • check if we re in viewport
            • create dimension dimensions method
            • Infinite constructor
            • Merge an object into another .
            • Create header header .
            • Create a group group .
            • Remove listeners from element .
            Get all kandi verified functions for this library.

            waypoints Key Features

            No Key Features are available at this moment for waypoints.

            waypoints Examples and Code Snippets

            Rendering a Canvas to an Image in a way that doesn't lock up Flutter UI
            JavaScriptdot img1Lines of Code : 41dot img1License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            import 'package:flutter/material.dart';
            import 'package:dartx/dartx.dart';
            import 'dart:ui' as dart_ui;
            
              Future> fetchWaypoints() async {
                // some logic here
              }
            
              Future renderPreview(String imageName) async {
                const imageDime
            Is it possible to add a Waypoint-ID to the via Waypoints using HERE Routing?
            JavaScriptdot img2Lines of Code : 68dot img2License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                A location defining a via waypoint.
            
                A via waypoint is a location between origin and destination. The route will do a stop
                at the via waypoint.
            
                Multiple waypoints can also be specified using multiple via parameters like
              
            Pathfinder is making my NPC follow my oldest position only
            JavaScriptdot img3Lines of Code : 93dot img3License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            local PathfindingService = game:GetService("PathfindingService")
            local PlayerService = game:GetService("Players") 
            local humanoid = script.Parent:WaitForChild("Humanoid")
            local rootPart = script.Parent:WaitForChild("HumanoidRootPart")
            
            
            --
            Mapbox javascript : to make a break at the marker that moves (simulation red traffic light)
            JavaScriptdot img4Lines of Code : 256dot img4License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            var origin = [6.157903, 45.361839];
            var waypoint1 = [6.157956, 45.361699];
            var breakpoint = [6.157956, 45.361699];
            var waypoint2 = [6.161326, 45.363424];
            var waypoint3 = [6.165399, 45.361447];
            var waypoint4 = [6.16741, 45.36239];
            Use DirectionServices asynchronously
            JavaScriptdot img5Lines of Code : 397dot img5License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            async function createPolyline(startEndPointsArray) {
              //Creates a polyline
              const directionsService = new google.maps.DirectionsService();
              const request = {
                origin: start.getPosition(),
                destination: end.getPosition(),
                trave
            Google maps, plot a route with multiple markers, hide markers except for last marker
            JavaScriptdot img6Lines of Code : 132dot img6License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
                // Show stations on the map as markers
                for (var i = 0; i < stations.length; i++) {
                    new google.maps.Marker({
                        position: stations[i],
                        map: i==(stations.length-1) ? map : null,
                        title: stat
            Google Markers array bug - selecting the wrong marker element
            JavaScriptdot img7Lines of Code : 375dot img7License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            const a = [1, 2, 3, 4, 5];
            
            for (let i = a.length - 1; i > 0; i--) {
              console.log(a[i])
            }
            const a = [1, 2, 3, 4, 5];
            
            for (let i = a.length - 1; i >= 0; i--) {
              console.log(a[i])
            }
            le
            Google maps, route with multiple distance markers and clustering
            JavaScriptdot img8Lines of Code : 365dot img8License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            function initialize() {
              var latlng = new google.maps.LatLng(51.555967, -0.279736);
              var myOptions = {
                zoom: 9,
                center: latlng,
                mapTypeId: google.maps.MapTypeId.TERRAIN
              };
            
              map = new google.maps.Map(document.getElementByI
            How do I stop a canvas animation when the same function is called again?
            JavaScriptdot img9Lines of Code : 86dot img9License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            
                
                    
                
            
            
            
            var canvas = docu
            Know the total distance of all routes
            JavaScriptdot img10Lines of Code : 160dot img10License : Strong Copyleft (CC BY-SA 4.0)
            copy iconCopy
            var totalDistance = 0;
            function computeTotalDistance(result) {
              var totalDist = 0;
              var totalTime = 0;
              var myroute = result.routes[0];
              for (i = 0; i < myroute.legs.length; i++) {
                totalDist += myroute.legs[i].distance.value;
              

            Community Discussions

            QUESTION

            How to add objects into array on specific position with setWayPoints() instead of wayPoints.splice? (useRecoilState)
            Asked 2022-Mar-28 at 10:29

            I currently have a recoil global State Array with Objects (Default: Start and Destination) and i want to add Waypoints in between of them. On pressing a green plus button, new Waypoints appear between Start and Destination:

            My problem is, that it doesnt appear instantly on clicking on the "add" button, but only if i trigger any other useState. Probably because i am not adding the waypoints into the array with: "setWayPoints()" but with "wayPoints.splice". Is there any way to add them into the array with "setWayPoints()"?

            The code for adding Waypoints into the global State Array:

            ...

            ANSWER

            Answered 2022-Mar-28 at 07:13

            QUESTION

            Java Jersey Consume Response is giving back 415 (unsupported media type)
            Asked 2022-Mar-19 at 18:30

            Not sure what I have done wrong. I have my data model

            Waypoint.java:

            ...

            ANSWER

            Answered 2022-Mar-19 at 18:02

            The Waypoint.java produces an xml and @Path("/waypoint") seems to consume a JSON as well as produce a JSON. I think thats why you are getting unsupported media type error

            Source https://stackoverflow.com/questions/71540657

            QUESTION

            how to change background color for the body?
            Asked 2022-Mar-17 at 15:18

            How can I change the background color in main layout its now dark and I cannot find it with navbar I need to change the body I cannot find it is it in the bootstrap file ?

            Also how to change the text fields size and colors as well ?

            This is the layout code :

            ...

            ANSWER

            Answered 2022-Mar-17 at 13:36

            Try to force the coloring:

            Source https://stackoverflow.com/questions/71511645

            QUESTION

            Creating URL based on an API key in OSRMRoadManager
            Asked 2022-Feb-25 at 22:07

            I've signed up for an API on openrouteservice.org. How do I import it into OSRMRoadManager? I've tried all the combinations from the examples on their website, but my every try results in the 403 error with a comment org.json.JSONException: No value for code and a link to the following:

            ...

            ANSWER

            Answered 2022-Feb-25 at 22:07

            openrouteservice directions format is not identical to OSRM, so you cannot use OSRMRoadManager. If you really - really - want to use openrouteservice, you will have to develop corresponding openrouteserviceRoadManager.

            Alternative: use one among the 3 routing services already accessible with OBP. Pros and cons here.

            Source https://stackoverflow.com/questions/71259002

            QUESTION

            How to implement a lane change manoeuver on Carla
            Asked 2022-Feb-18 at 17:52

            I am trying to implement a simple lane change manoeuver for a self driving car on Carla simulator. Specifically a left lane change. However when retrieving waypoints from the left lane ( using carla.Waypoint.get_left_lane() function ), the waypoints I get are oscillating between left and right lanes. Below is the script I used :

            ...

            ANSWER

            Answered 2022-Feb-18 at 17:52

            I just figured out the cause of the problem. The reason is that I was manipulating Carla waypoints as undirected points. However, in Carla, each waypoint is directed by the road direction.

            In the scene, I was testing my code in, all the roads have two lanes, each one in an opposite direction. Hence, the left lane of each lane is the remaining lane.

            The issue in the previous code was that I was not changing my view to match the direction of the lane. I was assuming a global reference frame, but in Carla, the waypoints are relative to the frames attached to their respective lanes. And since only one of the two coordinate frames (for each lane) was matching my imagined global reference frame, I was getting an oscillatory behavior.

            Another issue was that I was updating the target waypoints to track too early. This caused the vehicle to move a very short distance without going through all the target waypoints. I changed this to keep tracking the same target waypoint until the distance separating it to my vehicle becomes too close before moving to the next waypoint. This helped to perform the lane change behavior.

            Below is the script I used :

            Source https://stackoverflow.com/questions/71128092

            QUESTION

            How to make the loop working without keep increment the index nonstop?
            Asked 2022-Jan-14 at 19:39

            When the loop flag is set to true it's continuing moving between the waypoints nonsotp.

            The problem is when the flag loop is set to false then it stop at the last waypoint but then also give exception : ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.

            The index is keep raising in the Move function. I'm not sure how to solve it when the loop flag is false.

            ...

            ANSWER

            Answered 2022-Jan-14 at 19:39

            Use the following to stop entering Move at the end of your waypoint sequence depending on if loop is disabled or not:

            Source https://stackoverflow.com/questions/70715538

            QUESTION

            Leaflet Routing Machine - update/redraw route
            Asked 2022-Jan-11 at 09:04

            I'm new about Laflet Routing Machine (liedman) https://www.liedman.net/leaflet-routing-machine/ and I would like to update the first route calculated every 30 seconds because I would like refresh it and I don't need to make many server request.

            I'll make a setInterval but at the moment I need to know if it works and if this is the way... this is my code:

            ...

            ANSWER

            Answered 2022-Jan-11 at 08:42

            The options are only used when initializing the routing control. Changing them afterwards does nothing, since the control uses its own waypoints internally.

            You should be able to use the setWaypoints function like this

            Source https://stackoverflow.com/questions/70627857

            QUESTION

            How to import .js files from static in Nuxt.js
            Asked 2022-Jan-10 at 15:47

            I'm moving my html/css/js website to Nuxt.js to get it updated automatically from an API.

            I want to keep the same website so I splitted my code in components, imported my css to :

            /assets/css/*

            and added this in nuxt.config.js

            ...

            ANSWER

            Answered 2022-Jan-10 at 15:47

            You can either move your scripts node (renamed script) in the head node of your nuxt.config.js file (mostly for external resources, every key/value in each script's object is an attribute) or use Nuxt's plugins as per https://nuxtjs.org/docs/configuration-glossary/configuration-plugins and https://nuxtjs.org/docs/directory-structure/plugins/.

            Source https://stackoverflow.com/questions/70654993

            QUESTION

            How to give a warning when a moving object deviates from a path by a specific margin?
            Asked 2021-Dec-27 at 18:44

            In my pygame-code, I have a drone that is supposed to follow a flight path.

            I used pygame.draw.lines to draw lines between specified points. Now, I have a flight path with 10 points where after each point the path angle changes (a bit like a zigzag). The player can move the drone by pressing the keys.

            My goal is to print a warning once the drone deviates from the path, e.g. by +/-30. I have been racking my brain for two days but can't come up with a condition to detect a deviation. I just can't figure out how to approach this.

            I can determine the drone's x-coordinate at any time but how do I determine the offset from the path? I have attached an image to visualize my problem.

            Edit: As I am a beginner my code is a mess but when copy-pasting it, I guess only the lines 35-91 are interesting. Thank you for any kind of advice in advance!!

            ...

            ANSWER

            Answered 2021-Dec-27 at 01:52

            The interesting part of the question is of course finding the nearest point on the desired path to the actual position; distance is easy. The hard part of that is in turn identifying the nearest element (line segment) of the path; projecting onto it is also straightforward.

            If the path is simple enough (in particular, if it doesn’t branch and it’s impossible/disallowed to skip sections at a self-intersection), you can finesse that part by just maintaining that current element in a variable and updating it to the previous or next element when the projection onto one of them is closer than the projection onto the current one. This is a typical algorithm used by racing games to determine the instantaneous order of racers.

            Source https://stackoverflow.com/questions/70490538

            QUESTION

            leaflet routing machine - IRoute.summary.totalDistance
            Asked 2021-Dec-03 at 15:49

            I am using Leaflet 1.2.0 and Leaflet Routing Machine 3.2.12.

            My code is drawing the correct route on the map, yet, when i want to access the summary and the totalDistance from the summary, both are undefined. Why is that?

            ...

            ANSWER

            Answered 2021-Dec-03 at 15:49

            this doesn't have a summary. You will need to refer to e.routes, like e.routes[0].summary.totalDistance.

            Source https://stackoverflow.com/questions/70216895

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install waypoints

            You can install using 'npm i waypoints' or download it from GitHub, npm.

            Support

            If you want to report a Waypoints bug or contribute code to the library, please read the Contributing Guidelines. If you need help using Waypoints, please do not open an issue. Instead, ask the question on Stack Overflow and tag it with #jquery-waypoints. Be sure to follow the guidelines for asking a good question.
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            npm i waypoints

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            https://github.com/imakewebthings/waypoints.git

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            gh repo clone imakewebthings/waypoints

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            git@github.com:imakewebthings/waypoints.git

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