Blur.js | jQuery plugin that produces psuedo | Frontend Framework library
kandi X-RAY | Blur.js Summary
kandi X-RAY | Blur.js Summary
blur.js is a jQuery plugin that produces psuedo-transparent blurred elements over other elements.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
- Blur an image .
- BlurStack .
Blur.js Key Features
Blur.js Examples and Code Snippets
Community Discussions
Trending Discussions on Blur.js
QUESTION
I am unable to convert graph to PDF using vizFrame
in sapui5
using version 1.28.30 can't change version due to client. Here is my code please check and please help.
I am getting half of a graph as result PDF. For this i have imported all library which is needed like canvgg
, jsPdf
, rgbColor
, stackblur.js
.
ANSWER
Answered 2018-Sep-05 at 10:29Your PDF is A4 size; which is 595 x 842 (considering it as 72 PPI). But your image Canvas
is 600 x 450. That creates issue. Try reducing the Canvas
size passed to doc.addImage
method. Like,
QUESTION
I am trying to use this android package to make a blur effect in nativescript.
https://github.com/wasabeef/Blurry
so in nativescript included the compile in my app.gradle in the /app/App_Resources/Android/app.gradle
then rebuild everything works good and builds great.
but when I start to use the library I tried to console.dir(global['jp']) since the library import statement should be
...ANSWER
Answered 2018-Apr-12 at 22:49I have found out the answer was that weirdly when nativescript rebuild for some reason it does not build it correctly. so , as this issue https://github.com/davecoffin/nativescript-blur/issues/5 solution said
you just need to :
do
QUESTION
I am trying to use Seriously.js with a canvas as its source (as opposed to an image), specifically a p5.js canvas. In its README, Seriously.js states
Accept image input from varied sources: video, image, canvas, array, webcam, Three.js
However, I have not managed to get a canvas as the source to work.
What I tried: I took this live example and modified it to use a canvas instead of the image (and getting rid of the require.js
thing). As soon as I switch from the image to the p5.js canvas it does not work anymore. Here is the HTML:
ANSWER
Answered 2017-Sep-18 at 00:32Yes you can, but you will have to execute your Seriously code only after the p5.js one has executed.
It seems that p5 fires in DOMContentLoaded, so if you wait until the window's load event, you should be fine.
Also, while I don't really know Seriously.js, it seems that you need to call the canvas Seriously#source
's update()
in order for Seriously to know it has to re-render it. One way to do so, is to attach a property to your CanvasElement, that you will try to call from within the p5 draw
loop :
QUESTION
Title
DETTE ER EN FAKTURABRIK
Kategori 1
10000
Kategori 2
20000
Kategori 3
30000
Kategori 4
40000
Kategori 5
50000
Kategori 6
60000
Kategori 7
70000
Kategori 8
80000
Get PDF
...ANSWER
Answered 2017-Jul-10 at 13:00I have fixed these problems
- add id
.attr("id","svg-container")
- use svg size instead of canvas default size
and its working well
QUESTION
ANSWER
Answered 2017-Jan-27 at 14:17This question is answered here: https://github.com/kangax/fabric.js/issues/3645
The corrected version of the plugin could be found here: https://gist.github.com/human-a/25b7f58565b89de4e999ef2f4de1982c
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install Blur.js
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page