threex.planets | three.js extension for planets | Frontend Framework library

 by   jeromeetienne JavaScript Version: Current License: No License

kandi X-RAY | threex.planets Summary

kandi X-RAY | threex.planets Summary

threex.planets is a JavaScript library typically used in User Interface, Frontend Framework, Three.js applications. threex.planets has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

It is a three.js extension to display planets based on the data from [planetpixelemporium] It is a cool site, go check it out. It provides all the planets from the solar system. As a cherry on the cake, it has a atmosphere material. It is released under MIT license. Here is some demos to show off.
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            kandi-support Support

              threex.planets has a low active ecosystem.
              It has 236 star(s) with 73 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 10 open issues and 2 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of threex.planets is current.

            kandi-Quality Quality

              threex.planets has 0 bugs and 0 code smells.

            kandi-Security Security

              threex.planets has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              threex.planets code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              threex.planets does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              threex.planets releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              threex.planets saves you 198 person hours of effort in developing the same functionality from scratch.
              It has 487 lines of code, 0 functions and 8 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            threex.planets Key Features

            No Key Features are available at this moment for threex.planets.

            threex.planets Examples and Code Snippets

            No Code Snippets are available at this moment for threex.planets.

            Community Discussions

            QUESTION

            Search the internet for js library reference
            Asked 2019-Feb-25 at 12:02

            I was hoping to find examples for where threex.planets.js library is used. Is there a search engine that would return the site if it contained the code reference in a script tag.

            ...

            ANSWER

            Answered 2019-Feb-25 at 12:02

            This does the job but requires payment https://publicwww.com/

            This also does it but is not returning much. https://nerdydata.com/search?query=%22threex.planets.js%22

            Source https://stackoverflow.com/questions/54837644

            QUESTION

            How To Place Marker with Lat/Lon On 3D Globe, Three.js?
            Asked 2018-Feb-02 at 09:57

            Here I have a basic 3D Globe in Three.js. I get the location of the user using Navigator and input the location with a marker on the globe of the users current position. I cannot for the life of me get this to show the correct position. Also the 3D Globe rotates. How would I go about getting the correct position and making the marker simply rotate with the Globe ?

            Example: http://corexsystems.net/Projects/ThreeJs/EarthAndMoon/

            Code:

            ...

            ANSWER

            Answered 2018-Feb-02 at 09:57

            You need to convert from spherical coordinates to cartesian coordinates.

            If you didn't modify the texture offset of your sphere, the following code should do the trick:

            Source https://stackoverflow.com/questions/46017167

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install threex.planets

            You can install it manually or with [bower](http://bower.io/). for the manual version, first include ```threex.planets.js``` with the usual. or with [bower](http://bower.io/) you type the following to install the package. then you add that in your html.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/jeromeetienne/threex.planets.git

          • CLI

            gh repo clone jeromeetienne/threex.planets

          • sshUrl

            git@github.com:jeromeetienne/threex.planets.git

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