bishop | Hunt for vulnerable websites | Security Testing library

 by   jkingsman JavaScript Version: v1.0.0 License: MIT

kandi X-RAY | bishop Summary

kandi X-RAY | bishop Summary

bishop is a JavaScript library typically used in Testing, Security Testing applications. bishop has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Bishop is a vulnerability scanner that searches websites in the background while you browse, looking for exposed version control systems, misconfigured administrative tools, and more. It works by searching for files with a given path on the current URL path and all parent paths, applying given regex to the results to check for proof positive of a vulnerable location. If the path returns 200 and matches the regex, it's flagged as vulnerable and alerts you. All rules are run on all directories in a set of time-staggered background XHR requests, so network throughput remains high at all times. Bishop comes with a set of rules that hunt for the lowest hanging fruit, but the rule system is entirely extensible - rules are regular expressions that are run on specified directories, so if you can turn it into a regex, Bishop will look for it. Try loading Bishop with the demo ruleset and see how it works. The risk classification allows you to set different tiers of vulnerability so applications can be tested to stricter or looser security guidelines. Bishop is intended SOLELY for legal use on web servers that you control or are permitted to scan, and the developers are not responsible for how you choose to use this software. Be safe and legal with this tool. Bishop is MIT licensed and open source; contribute at
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            kandi-support Support

              bishop has a low active ecosystem.
              It has 114 star(s) with 29 fork(s). There are 9 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 5 open issues and 19 have been closed. On average issues are closed in 8 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of bishop is v1.0.0

            kandi-Quality Quality

              bishop has 0 bugs and 0 code smells.

            kandi-Security Security

              bishop has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              bishop code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              bishop is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              bishop releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.
              bishop saves you 3351 person hours of effort in developing the same functionality from scratch.
              It has 7190 lines of code, 0 functions and 18 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            bishop Key Features

            No Key Features are available at this moment for bishop.

            bishop Examples and Code Snippets

            No Code Snippets are available at this moment for bishop.

            Community Discussions

            QUESTION

            Create an image in a canvas inside a class
            Asked 2021-Jun-08 at 13:25

            I wanted to create a chess program using OOP. So I made a superclass Pieces, a subclass Bishop, and a UI class GameUI. I created a canvas in the class GameUI. I wanted, that when I instantiate an object bishop in the class GameUI, it shows an Image from a bishop, on the canvas.

            The problem is, when I instantiate the Bishop, I don't see any image. So I tried to do the same with a text : instead of using the method create_image from the class Canvas, I used the method create_text, and it worked : I saw a text on the canvas. That means, the problem comes from the method create_image, and I don't understand it.

            If I create an Image directly in the class GameUi, it works! but that's not what I want...

            So I don't have any error message. I see the canvas (with a blue background), but no image on it.

            Here's the code :

            ...

            ANSWER

            Answered 2021-Jun-08 at 08:56

            To make your code work, I decided to sort of rewrite it based on this answer. It works now, but really the only thing that you needed to add was self.icon instead of icon. icon gets garbage collected since there is no further reference to it, while self.icon remains. Also, it's not entirely the same as yours was, so it probably needs a bit of rewriting too.

            Source https://stackoverflow.com/questions/67883950

            QUESTION

            test if words are in a string (grepl, fuzzyjoin?)
            Asked 2021-Jun-07 at 17:20

            I need to do a match and join on two data frames if the string from two columns of one data frame are contained in the string of a column from a second data frame.

            Example dataframe:

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:20

            The documentation says that match_fun should be a "Vectorized function given two columns, returning TRUE or FALSE as to whether they are a match." It's not TRUE or FALSE, it's a function that returns TRUE or FALSE. If we switch your order, we can use stringr::str_detect, which does return TRUE or FALSE as required.

            Source https://stackoverflow.com/questions/67873046

            QUESTION

            Tkinter with OOP in 2 different classes, with the "circular imports" error
            Asked 2021-May-24 at 16:49

            I'm making a chess game. I've created a main file with the Tkinter code in a class "Window". In this class, I created a canvas. Then I've created a second file with the name "pieces", where I put the behaviour of the different pieces. In this one, I have a superclass "Pieces", and a subclass "Bishop" (because I haven't created the classes for the other pieces yet)

            What I tried first to do, is to create a bishop's icon in the constructor of the class "Bishop". My class "Bishop" has the argument "color", so that, when we create an object "Bishop", we can choose if he's black or white. So I wrote :

            ...

            ANSWER

            Answered 2021-May-24 at 16:18

            If you are familiar with Model/View approach of writing code, it will help you find your way around tkinter applications. In such a case you would place all the code relating to views in one class and all the data is managed in the Model class(es).

            In your case, you could start with the structure illustrated below and grow from it:

            Source https://stackoverflow.com/questions/67672091

            QUESTION

            Min Cost to reach destination using only diagonal moves
            Asked 2021-May-20 at 13:38

            Given a infinite grid , we need to find out the minimum cost required to reach a destination from given source. Cost is calculated as below. Only diagonal movements are allowed. The cost is incremented only when direction is changed .Similar to Bishop move in chess. you can move as many cells in the same diagonal as you want that will not have any additional cost. if source is (1,1) and destination is (3,3) the cost is 1.

            Can someone help me with efficient algorithm to achieve this.

            ...

            ANSWER

            Answered 2021-May-20 at 13:38

            You can get from anywhere to anywhere with no more than 1 change in direction. so if source and destination are on same diagonal, cost is zero. Otherwise cost is 1.

            To find the actual path:

            Source https://stackoverflow.com/questions/67621121

            QUESTION

            How to execute a function only after another one is finished on browser Javascript?
            Asked 2021-May-14 at 10:04

            I want to create a web app chess game, so every piece will have an event listener to wait until a player clicks on it. When a player clicks on a piece (for now I'm only working with pawns) it's id will be saved and printed out, and only after this all squares should wait for a click (I'm not working with valid squares, can be any square); and if a square is clicked, it's id should be saved and printed out.

            But on console, when I click a pawn, it's id is printed twice, one time for the normal print, but another time for the square print (So it took square's print). So instead of the programm to wait to call the function that prints the square id after clicking the piece, the programm prints the piece id in the place of the square id. So I think the programm is not waiting until the first function is finished:

            ...

            ANSWER

            Answered 2021-May-14 at 10:04

            So I think the programm is not waiting until the first function is finished

            That's not what's happening. A non-async JavaScript function always runs to completion (unless the entire environment is terminated, like closing a web page).

            The click event propagates ("bubbles") from child elements to their parent element to its parent element, etc. Since your pawns are child elements of the squares, after handling the click event on the pawn, the click event bubbles to the square and gets handled there.

            There are a couple of things you'll need to do:

            1. Prevent the event from bubbling by using event.stopPropagation(); on the event object in $$pawn_clicked

            2. Have variables storing state information for your program so it knows whether it's expecting to get a click on a square. I think that you already have that in the $piece variable. So your click handler for squares should only do something when $piece is not the "no piece" value (looks like you're using undefined for that).

            Source https://stackoverflow.com/questions/67532418

            QUESTION

            How to merge tables and format appripriately?
            Asked 2021-May-08 at 04:14

            So I have the following in cityzone.txt:

            ...

            ANSWER

            Answered 2021-May-08 at 04:14

            QUESTION

            Python 3.x: dict zip two list of the same length has different results
            Asked 2021-Apr-29 at 14:16

            I wanted to create a dictionary of values called pieces,
            the key of the given dictionary had to be the name of the piece and the item it's Unicode charachter representation.

            I decided to write a list comprehension to retrieve the Unicode charachters and a list with all the names that I needed.

            ...

            ANSWER

            Answered 2021-Apr-29 at 14:16

            A dict can only have unique keys. If you give it the same key more than once - it'd only "remember" the last value. Previous values would be overwritten.

            It is worth mentioning that zip will get a length checking flag on Python 3.10 (https://www.python.org/dev/peps/pep-0618/) , which will enable raising an error when lists given to zip - are of different sizes. I guess it can help sanity checking such cases.

            Source https://stackoverflow.com/questions/67317939

            QUESTION

            What would be the idiomatic way of tracking ownership between a factory and its products?
            Asked 2021-Apr-26 at 02:15

            I have a class that creates instances of another class. Occasionally it needs to react to or otherwise work with its products. However, it could create trouble if it were to be passed a product that it doesn't own. I have the following solution:

            ...

            ANSWER

            Answered 2021-Apr-26 at 02:15

            If you're willing to take the 'globally incremented ID' approach, what you want is an Id type with an interface like this that you can store in your Parent and Child types:

            Source https://stackoverflow.com/questions/67235391

            QUESTION

            KeyError when trying to blit image on to screen from Numpy array in Pygame
            Asked 2021-Apr-25 at 13:58

            I've finished my chess game, but now I'm implementing a numpy array as the board so the chess AI I'm working on calculates faster. I know what a KeyError is, but I don't understand why its happening here. Error:

            ...

            ANSWER

            Answered 2021-Apr-25 at 13:58

            board contains the numbers from 0 to 12, but the IMAGES dictionary uses the string keys "--", "bR", "bN". Hence, you cannot address the images in the IMAGES dictionary directly with the numbers stored in board:

            Use the lookup table to create the IAMGES dictionary:

            IMAGES[piece] = p.transform.scale(p.image.load("images/" + piece + ".png"), (SQ_SIZE, SQ_SIZE))

            Source https://stackoverflow.com/questions/67249974

            QUESTION

            Python: dictionary not working as supposed
            Asked 2021-Apr-23 at 21:03

            I am trying to program a chess computer. I am having a weird problem with a dictionary here. As you can see in the code below, I am only editing the pieces attribute of the Player object saved at 'w' in my dictionary self.players. However, when I run the code, for both Player objects created (Player('w') and Player('b')), the d[(1,1)].piece object appears in their respective Player.pieces['R']. How can this be? (In the code, only the class Board should be really important however I included the other classes so the code works).

            ...

            ANSWER

            Answered 2021-Apr-23 at 21:03

            Your problem is on this line:

            Source https://stackoverflow.com/questions/67236720

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install bishop

            After either installation method, you'll need to setup your inclusion whitelist (see the introduction on first run for more info).

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            gh repo clone jkingsman/bishop

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