relae | A Relay inspired library for React and RESTful backends | Frontend Framework library

 by   joakimbeng JavaScript Version: 1.6.3 License: No License

kandi X-RAY | relae Summary

kandi X-RAY | relae Summary

relae is a JavaScript library typically used in User Interface, Frontend Framework, React applications. relae has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i relae' or download it from GitHub, npm.

"Relä" is the Swedish word for "Relay".
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              relae has a low active ecosystem.
              It has 56 star(s) with 0 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 7 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of relae is 1.6.3

            kandi-Quality Quality

              relae has no bugs reported.

            kandi-Security Security

              relae has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              relae does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

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              relae releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions, examples and code snippets are available.

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            relae Key Features

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            relae Examples and Code Snippets

            No Code Snippets are available at this moment for relae.

            Community Discussions

            QUESTION

            How do i solve this"... .so: undefined reference to '..."
            Asked 2021-May-02 at 01:02

            I have gone through the internet for hours for similar cases to mine but I've tried all solutions and hasn't got my code working. I'm using a library called "vdo_slam" which has been built and can be found in /usr/local/include/vdo_slam. In my project's CMakeList.txt I can find_package(vdo_slam REQUIRED) with no error. The only problem I have is at the end of "catkin_build" I get several of these "undefined reference to ...." as shown below. I have tried several solutions as listed below. All these undefined references are declared and defined inside the "vdo_slam" package. Any help is appreciated.

            Known solutions I have tried:

            1. I looked for classes and functions mentioned in the errors and see if there are pure virtual destructors as mentioned in here but they are all defined solidly.

            2. I have tried to debug with "readelf" command as shown below referring to this. But i don't have the "libvdo_slam.so" which actually includes these functions in the error. I suppose i need to have "libvdo_slam.so" when i run this "readelf" command right? How can i add that?

            Error message from "catkin_build":

            ...

            ANSWER

            Answered 2021-May-02 at 01:02

            Eureka! I found a solution although it's not an ideal one. As mentioned in the question, I noticed that libvdo_slam.so was not listed as a shared library when running $ readelf . So I manually added -lvdo_slam in the CMakeList.txt so it looks like:

            Source https://stackoverflow.com/questions/67294775

            QUESTION

            Undefined reference error despite of having the library specified in CMake (Issues linking with libtorch (C++11 ABI?)
            Asked 2020-Nov-16 at 03:48

            I'm trying to create a test executable out of a library I made. Lets name them lib1 and lib2. lib1 gets built along with its test just fine. the lib2 is also built without any issues. However, whenever I try to link lib2 with its test executable (i.e. a sample program that uses lib2) I get the following error:

            ...

            ANSWER

            Answered 2020-Nov-16 at 03:48
            Summary

            The third party lib (torch) was built using a Pre-cxx11 ABI, and libs built with that couldn't obviously be linked to the object that was using cxx11 ABI!

            Long explanation

            After hours of debugging of a code that worked just fine in Windows both in Visual Studio and CMake while being a pain in the neck in Linux I found the culprit!

            The libtorch is shipped with two types of build Pre-cxx11 and cxx11 ABIs! It was using the Pre-cxx11 built libs that was shipped with its Python package (torch1.6cpu) and since Anaconda3 was in the Path and I was also using it to build the libs I faced this issue.

            What gave it away after all these hours was the weird arguments to the undefined methods which were : std::__cxx11::basic_string where it should have been simply std::string. I didn't expect this two to be different and thought, that's a weird naming scheme the g++ is using until moments ago, that made me say, let's give that a search maybe I can get something out it! Lo and behold! this was the case :

            If you get linker errors about undefined references to symbols that involve types in the std::__cxx11 namespace or the tag [abi:cxx11] then it probably indicates that you are trying to link together object files that were compiled with different values for the _GLIBCXX_USE_CXX11_ABI macro. This commonly happens when linking to a third-party library that was compiled with an older version of GCC. If the third-party library cannot be rebuilt with the new ABI then you will need to recompile your code with the old ABI.

            ref

            To fix this I simply directly used the libtorch cxx11 in all libs creation and that just did it. meaning, unlike what is being shown in the Pytorch's official documentation. Do not do:

            Source https://stackoverflow.com/questions/64010727

            QUESTION

            Overlapping mappings for loaded ELF segments
            Asked 2020-Jun-22 at 14:38

            I'd like to understand a detail of how the dynamic loader creates mappings for ELF segments.

            Consider a tiny shared library linked with GNU ld. The program headers are:

            ...

            ANSWER

            Answered 2020-Jun-22 at 14:38

            What is the purpose of each of those four mappings?
            Why does the dynamic loader create a "padding" mapping with no permissions?

            In order to understand the final state, we need to trace through the actions that dynamic linker takes. What are its "instructions"? It needs to load ET_DYN object in memory, at a random address (chosen by the OS). The mappings must satisfy these "commands" (I omitted PhysAddr, since it's the same as VirtAddr):

            Source https://stackoverflow.com/questions/62388244

            QUESTION

            Is there a reason for the seemingly random twenty bytes at location 0x284 in the compiled code from gcc?
            Asked 2020-Apr-19 at 20:31

            The following code illustrates:

            ...

            ANSWER

            Answered 2020-Apr-19 at 20:01

            If you do a diff of the output of readelf -a, you'll see that there is a change in the "Build ID" field:

            Source https://stackoverflow.com/questions/61310132

            QUESTION

            How to use MOVE for dynamic arrays with a record as an element and a dynamic array field on it?
            Asked 2020-Apr-08 at 06:50

            I'm using Delphi Rio and my program has a lot of dynamic arrays operations. In order to improve speed of some long array copy, I tried to use Move . For 1D dynamic arrays of basic types (real, integer) I could manage the use of Move, but for a dynamic arrays with a record as its element and this record with another dynamic array fields I'm having trouble to make it work. The way I' using MOVE for the dynamic arrays fileds of records, after issue the command , these fileds continue pointing to the original source address of the source array.

            Testing procedure : array_A is dynamic array of records, tow fileds of this record are dynamic arrays. After issue Move(array_A[0],B_array[0],sizeof(Array[0]) * length(arra_A)) then change values in array_B dynamic arrays fields, this cause changes in values of array_A too ! Both are pointing to the same address. How to change this behaviour using MOVE ?

            See my code :

            ...

            ANSWER

            Answered 2020-Apr-07 at 03:39

            Have you explored internals of copy operation for dynamic arrays - _DynArrayCopy in system.pas?

            It checks type of all fields of internal data structures, copies simple data with Move, and recursively calls itself for dynamic arrays fields.

            Perhaps you final result will be alike this.

            Source https://stackoverflow.com/questions/61071389

            QUESTION

            Static and dynamic linking w.r.t. portability, in the context of Go
            Asked 2019-Jan-19 at 13:06

            Let me start by getting some facts on the table to have them fact-checked, so that there's no confusion:

            • An ELF binary with a dynamic section will be compiled with some symbols unresolved. The resolution will be carried out by the linker sometime during execution of the binary.
            • There are pros and cons to dynamic linking. But if the target library which is required by your binary is not present on the system (in the required version), the binary won't run.
            • Static linking mitigates this problem, but introduces a new one on the lower layer. By linking the binary statically, the libraries' executable code was embedded in your binary, hence there's no problem with the binary-library interface anymore. However, things can now break on the library-OS interface. Is that correct? What problems may arise here?

            Now let's discuss this in the context of Go. I've noticed that, if I build a binary with CGO_ENABLED=1 go build ..., I get a binary with a dynamic section:

            ...

            ANSWER

            Answered 2019-Jan-19 at 13:04

            On GNU/Linux, almost all Go executables fall into these categories:

            1. Those that include the application, the Go run-time, and a statically linked copy of (parts of) glibc.
            2. Those that include just the application and the Go run-time, statically linked, and none of glibc.
            3. Those that include just the application and the Go run-time, statically linked, and link to glibc dynamically.

            Go-related tooling often conflates the two, unfortunately. The main reason for the glibc dependency is that the application uses host name and user lookup (functions like getaddrinfo and getpwuid_r). CGO_ENABLED=0 switches from implementations like src/os/user/cgo_lookup_unix.go (uses glibc) to src/os/user/lookup_unix.go (does not use glibc). The non-glibc implementation does not use NSS and thus offers somewhat limited functionality (which generally do not affect users that do not store user information in LDAP/Active Directory).

            In your case, setting CGO_ENABLED=0 moves your application from the third category to the second. (There is other Go-related tooling that could build an application of the first kind.) The non-NSS lookup code is not very large, so the increase in binary size is not significant. Since the Go run-time was already statically linked, it's even possible that the reduced overhead from static linking results in net reduction of executable size.

            The most important issue to consider here is that NSS, threads and static linking do not all that well in glibc. All Go programs are multi-threaded, and the reason to (statically) link glibc into Go programs is precisely access to NSS functions. Therefore, statically linking Go programs against glibc is always the wrong thing to do. It is basically always buggy. Even if Go programs were not multi-threaded, a statically linked program which uses NSS functions needs the exact same version of glibc at run time that was used at build time, so static linking of such application reduces portability.

            All these are reasons why Go applications of the first kind are such a bad idea. Producing a statically linked application using CGO_ENABLED=0 does not have these problems because those applications (of the second kind) do not include any glibc code (at the cost of reduced functionality of the user/host lookup functions).

            If you want to create a portable binary which needs glibc, you need to link your application dynamically (the third kind), on a system with the oldest glibc you want to support. The application will then run on that glibc version and all later versions (for now, Go does not link libc correctly, so there is no strong compatibility guarantuee even for glibc). Distributions are generally ABI-compatible, but they have different versions of glibc. glibc goes to great lengths to make sure that applications dynamically linked against older versions of glibc will keep running on new versions of glibc, but the converse is not true: Once you link an application on a certain version of glibc, it may pick up features (symbols) that are just not available on older versions, so the application will not work with those older versions.

            Source https://stackoverflow.com/questions/54252230

            QUESTION

            linking llvm produced object code with ld
            Asked 2018-Aug-04 at 13:31

            I have written a small compiler that uses llvm (through c++) to produce object files (in a linux system).

            When I link the compiled output with gcc, the program runs fine:

            ...

            ANSWER

            Answered 2018-Aug-04 at 13:31

            Your entry point attempts to return to a return address on the stack which does not exist, which is why the program jumps to address zero.

            The entry point of a program is not expected to return. It must terminate the process by calling _exit (or a related system call).

            Source https://stackoverflow.com/questions/51677440

            QUESTION

            Is AOSP's libc++.so the same as NDK's libc++_shared.so?
            Asked 2018-Jan-16 at 22:33

            I'm working in an Android app in which one shared library (that I build in Android Studio, and let's call it libA.so) dynamically loads another shared library provider by a vendor (let's call it libB.so). I know that I shouldn't use multiple C++ runtime libraries in my app (https://developer.android.com/ndk/guides/cpp-support.html#important_considerations) so we've decided to use c++_shared in both libs.

            libB.so (the one provided by a vendor) is compiled and linked when AOSP is built (the vendor insists in building the library this way, can't do much about it). The makefile for libB.so is setting the STL flag to c++_shared with this:

            ...

            ANSWER

            Answered 2017-Nov-12 at 06:45

            First of all, it's OK to mix different C++ runtimes in one app, as long as they do not interact. What this means, the C++ objects (including exceptions) should not cross the boundaries of their shared library. Therefore, if your libB.so provides an extern "C" public API, you can safely use these functions from components compiled for any C++ runtime, even stlport_static.

            If the vendor lib does not export a pure C API, it's a violation of the architecture provisions (see https://source.android.com/devices/architecture/images/vndk_design_android_o.pdf, page 27). In this situation, you may need to build your dependent libA.so as part of AOSP, too. You can do that if you choose to couple your library more tightly to libB.so, e.g. extend some of its classes, throw exceptions across libA/libB boundary, etc.

            Note that since Android N, the system linker protects platform libraries (those in /system/lib and /vendor/lib) from being dlopened from user code. You should consider adding libB, or libA, or both, to the whitelist.

            Source https://stackoverflow.com/questions/47244362

            QUESTION

            Why file command report dynamic linked with gcc -static
            Asked 2017-Oct-23 at 09:08
            gcc -static -g -O2 -static -o init init-init.o 
            file init
            # init: ELF 64-bit LSB shared object, x86-64, version 1 (SYSV), dynamically linked, with debug_info, not stripped
            ldd init
            #    ldd (0x7fd49e2ed000)
            
            ...

            ANSWER

            Answered 2017-Oct-23 at 09:08

            ET_DYN is used for position-independent executables (PIE), whether they are statically linked or not. The lack of a program interpreter and DT_NEEDED entries in the dynamic section indicate that the program is indeed statically linked. You can check that using readelf -l (no .interp) and readelf -d (no NEEDED).

            Running the program under strace will also verify that no shared objects are loaded at program start.

            Source https://stackoverflow.com/questions/46882179

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