coinx | best prices for crypto-currencies from multiple markets | Cryptocurrency library
kandi X-RAY | coinx Summary
kandi X-RAY | coinx Summary
A command-line tool to interact with multiple crypto-currencies exchanges. Buy, sell, find the best price, and check your exchange balances. Install it globally on your computer. npm install -g coinx. Coinx is currently at version 0.10.0 You can upgrade with npm: npm update -g coinx.
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QUESTION
Hi I was trying to create a 2D running game so I tried to define two collision functions. One to end the game if I collide with the obstacles and one to increase my score if I collide with the coin. I defined the collision with obstacles as 'collide' and collision with coin as 'special_collide'. The problem I am facing is that 'collide' is working but 'special_collide' isn't. Here is the code :-
...ANSWER
Answered 2020-Nov-12 at 04:10The distance calculation may be wrong in special_collide
Try this code:
QUESTION
I am trying to scrape data from a few websites for a proof of concept project. Currently using Python3 with BS4 to collect the data required. I have a dictionary of URLS from three sites. Each of the sites requires a different method to collect the data as their HTML is different. I have been using a "Try, If, Else, stack but I keep running into issues, If you could have a look at my code and help me to fix it then that would be great!
As I add more sites to be scraped I will not be able to use "Try, If, Else" to cycle through various methods to find the correct way to scrape the data, how can I future-proof this code to allow me to add as many websites and scrape data from various elements contained within in the future?
...ANSWER
Answered 2020-Jul-21 at 16:47Add a config for the scraping where each config is something like this:
QUESTION
I made a game where a character has to get coins on a 2D map (when you get a coin, it respawns on a random place), while running away form a spongebob-type character who moves randomly. If you touch the spongebob, you die.
The problem I am having is that my character sometimes goes slow, but then sometimes randomly goes fast when I am controlling it with my arrow keys. My changing in the values in the code is constant, so can someone explain to me this doesn't work? Github Link
Here is the code if you don't want to open the link:
...ANSWER
Answered 2020-Feb-23 at 07:43Nice game! The issue seems to be cause, because you use the KEYDOW
and KEYUP
event. That may lead to ans issue when you change the direction between left and right respectively up and down, because the movement is canceled in on KEYUP
.
I recommend to use the pygame.key.get_pressed
to get the current states of the key. Set playerX_change
respectively playerY_change
dependent on the state of the keys:
QUESTION
I have a hobby project that provides an api to access, everything works fine on other ends, the thing is that i need the json array to not have brackets so i can separate the object in the array.
This is the url that provided the json : https://cryptoapi.news/api/v1/free/lastnews/all/10
But if you look at this api for example : https://api.coindesk.com/v1/bpi/currentprice.json
it has no brackets in the object, that [] brackets before article array are stoping me from acessing the object in vue.js
I am pushing on my api end point this elements to an empty array :
...ANSWER
Answered 2019-Feb-14 at 13:39If you don't want the object you create to be in an array, then don't put it in an array!.
Remove array_push($main, $json);
, then json_encode
the $json
variable.
QUESTION
I'm having a few issues with my code. Can't get my cube to jump. Take a look at my code and let me know if you can help please.
My left, right and duck abilities all currently work at desired level, but I cannot get my cube to jump. I've been trying for three days and can't find anything online. My javascript is embedded within a tag in a html page.
...ANSWER
Answered 2017-Jun-12 at 19:47because when the run method end, you do this.
QUESTION
Probably my third or fourth post on this subject, thanks for the help so far.
I have a small platform game project in javascript where the user controls a cube which can run left and right and can jump and (subsequently) fall.
Issue I have is that when I hold down the jump button, my character jumps, reaches max height, then falls (which is desired) but if the jump button is continued held down, the character then 'jumps' again and is caught in a jumping/falling infinite loop, which has the visual affect of the cube just shaking in mid air.
Whilst adorable and hilarious this is not desired. Can some one help me out with some code for disabling the jumping boolean whilst the key is still pressed, and then re enabling it once the key is released, subject to the key being pressed again. Code follows, thank you.
...ANSWER
Answered 2017-Jun-15 at 00:48I hope this help:
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