p2p | PeerConnection broker for WebRTC | SDK library

 by   js-platform JavaScript Version: Current License: No License

kandi X-RAY | p2p Summary

kandi X-RAY | p2p Summary

p2p is a JavaScript library typically used in Utilities, SDK applications. p2p has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

PeerConnection broker for WebRTC
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    Quality
      Security
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            kandi-support Support

              p2p has a low active ecosystem.
              It has 276 star(s) with 39 fork(s). There are 29 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 11 open issues and 8 have been closed. On average issues are closed in 50 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of p2p is current.

            kandi-Quality Quality

              p2p has 0 bugs and 0 code smells.

            kandi-Security Security

              p2p has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              p2p code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              p2p does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              p2p releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 121 lines of code, 0 functions and 5 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed p2p and discovered the below as its top functions. This is intended to give you an instant insight into p2p implemented functionality, and help decide if they suit your requirements.
            • Encapsulates a WebSocket connection .
            • Creates a new connection .
            • Protocol connection protocol
            • handle data channels
            • Creates a list of data channels connected to the pool
            • invoked when message is received
            • Ignore route .
            • set local session description
            • listen to server
            • Change list of clients
            Get all kandi verified functions for this library.

            p2p Key Features

            No Key Features are available at this moment for p2p.

            p2p Examples and Code Snippets

            No Code Snippets are available at this moment for p2p.

            Community Discussions

            QUESTION

            pyQiwiP2P pay_sources: list[str] = None
            Asked 2022-Apr-15 at 19:18

            I need to make payment via qiwi

            ...

            ANSWER

            Answered 2022-Apr-15 at 19:18

            This looks to be a bug in pyQiwiP2P.

            As per your traceback, line 118 of pyqiwip2p.Qiwip2p.py is as follows:

            Source https://stackoverflow.com/questions/71887305

            QUESTION

            Retrofit OkHttp - "unexpected end of stream"
            Asked 2022-Mar-27 at 18:38

            I am getting "Unexpected end of stream" while using Retrofit (2.9.0) with OkHttp3 (4.9.1)

            Retrofit configuration:

            ...

            ANSWER

            Answered 2022-Mar-27 at 18:38

            OK, It took some time, but I've found what was going wrong and how to workaround that.

            When Android Studio's emulators running in Windows series OS (checked for 7 & 10) receive json-typed reply from server with retrofit it can with various probability loose 1 or 2 last symbols of the body when it is decoded to string, this symbols contain closing curly brackets and so such body could not be parsed to object by gson converter which results in throwing exception.

            The idea of workaround I found is to add an interceptor to retrofit which would check the decoded to string body if its last symbols match those of valid json response and add them if they are missed.

            Source https://stackoverflow.com/questions/70246508

            QUESTION

            Configuring Multipeer Connectivity to use a medium of connection between macOS and iOS
            Asked 2022-Mar-24 at 02:14

            I'm using the multipeer connectivity library to establish a p2p connection between an iOS device and a macOS device. The documentation states: "In macOS and tvOS, it uses infrastructure Wi-Fi, peer-to-peer Wi-Fi, and Ethernet."

            Is there a way to specify the usage of p2p wifi over infrastructure wifi? If not what are my options for a pure p2p communication between iOS and macOS (other than CoreBluetooth)?

            Reference: https://developer.apple.com/documentation/multipeerconnectivity

            ...

            ANSWER

            Answered 2022-Mar-24 at 02:14

            So here's an answer in case anyone is wondering.

            Multipeerconnectivity library is very limited in scope in terms of configurability. We can't really configure it to use a certain protocol over the other and what medium to use. The best alternative I've found is to create a custom p2p communication with the Apple Network library. Reference: https://developer.apple.com/documentation/network

            Source https://stackoverflow.com/questions/71594644

            QUESTION

            Whats the difference between WebRTC and libp2p?
            Asked 2022-Mar-16 at 19:49

            I'm trying to build a p2p terminal sharing utility where PCs behind a NAT can share their terminals to other PCs behind a NAT through the public internet. (both PCs are on different private network basically). Another requirement is to provide a web based terminal as well ( and hence webrtc seems useful ) .Came across two promising solutions - webrtc and libp2p. But what is the fundamental difference between the two?

            PS: ssh Tag might be misleading here. But on a broad level, all I'm trying to do is a make-believe SSH into a system that does not have a public IP

            ...

            ANSWER

            Answered 2022-Mar-16 at 19:49
            • WebRTC is a low-level Browser API for P2P communication between browsers. See MDN documentation or Wikipedia article for high-level introduction and history.
            • libp2p is a library written in JS, NodeJS, Go, Rust (with more in the way) that implements Peer to Peer communication based on IPFS. From what I see it uses WebRTC and WebSockets in Browser.

            Source https://stackoverflow.com/questions/70967724

            QUESTION

            How can I use Tensorflow.Checkpoint to recover a previously trained net
            Asked 2022-Mar-09 at 00:22

            I'm trying to understand how to recover a saved/checkpointed net using tensorflow.train.Checkpoint.restore.

            I'm using code that's strongly based on Google's Colab tutorial for creating a pix2pix GAN. Below, I've excerpted the key portion, which just attempts to instantiate a new net, then to fill it with weights from a previous net that was saved and checkpointed.

            I'm assigning a unique(ish) id number to a particular instantiation of a net by summing all the weights of the net. I compare these id numbers both at the creation of the net, and after I've attempted to recover the checkpointed net

            ...

            ANSWER

            Answered 2022-Mar-08 at 17:31

            🧸💬 My alternative way is using callback and restore, you may name the layer for checkpoints they determine.

            Example:

            Source https://stackoverflow.com/questions/71388924

            QUESTION

            Extract payload from NDEF message
            Asked 2022-Mar-01 at 18:32

            I am using Arduino UNO and a PN532 NFC module to receive P2P NDEF messages from an Android phone.

            I am sending a plaintext string "Hello". When the transfer is successful, I get this on my Arduino: image

            How can I extract the string "Hello" (I think the pairs of numbers before it is the "Hello" in hexadecimal, same for the "text/plain" type indication, type length and payload length) from the NDEF message payload into a regular variable?

            Here is my Arduino code:

            ...

            ANSWER

            Answered 2022-Mar-01 at 18:32

            A NdefMessage is made up of multiple NdefRecord items and you msg has 1 record

            so this should do it (not tested)

            Source https://stackoverflow.com/questions/71312574

            QUESTION

            Winsock sendto returns error 10049 (WSAEADDRNOTAVAIL) for broadcast address after network adapter is disabled or physically disconnected
            Asked 2022-Mar-01 at 16:10

            I am working on a p2p application and to make testing simple, I am currently using udp broadcast for the peer discovery in my local network. Each peer binds one udp socket to port 29292 of the ip address of each local network interface (discovered via GetAdaptersInfo) and each socket periodically sends a packet to the broadcast address of its network interface/local address. The sockets are set to allow port reuse (via setsockopt SO_REUSEADDR), which enables me to run multiple peers on the same local machine without any conflicts. In this case there is only a single peer on the entire network though.

            This all works perfectly fine (tested with 2 peers on 1 machine and 2 peers on 2 machines) UNTIL a network interface is disconnected. When deactivacting the network adapter of either my wifi or an USB-to-LAN adapter in the windows dialog, or just plugging the usb cable of the adapter, the next call to sendto will fail with return code 10049. It doesn't matter if the other adapter is still connected, or was at the beginning, it will fail. The only thing that doesn't make it fail is deactivating wifi through the fancy win10 dialog through the taskbar, but that isn't really a surprise because that doesn't deactivate or remove the adapter itself.

            I initially thought that this makes sense because when the nic is gone, how should the system route the packet. But: The fact that the packet can't reach its target has absolutely nothing to do with the address itsself being invalid (which is what the error means), so I suspect I am missing something here. I was looking for any information I could use to detect this case and distinguish it from simply trying to sendto INADDR_ANY, but I couldn't find anything. I started to log every bit of information which I suspected could have changed, but its all the same on a successfull sendto and the one that crashes (retrieved via getsockopt):

            ...

            ANSWER

            Answered 2022-Mar-01 at 16:01

            This is a issue people have been facing up for a while , and people suggested to read the documentation provided by Microsoft on the following issue . "Btw , I don't know whether they are the same issues or not but the error thrown back the code are same, that's why I have attached a link for the same!!"

            https://docs.microsoft.com/en-us/answers/questions/537493/binding-winsock-shortly-after-boot-results-in-erro.html

            Source https://stackoverflow.com/questions/71196378

            QUESTION

            WebRtc Maximum Connections, only using data channels
            Asked 2022-Feb-19 at 23:58

            My question is if I plan to use WebRTC with a p2p architecture but only using its custom data channel to send constant small text messages. ¿What is the maximum number of peer connections that a peer can support? (I know this its heavily going to depend on the device, network... of each peer, but could somebody give me a ballpark estimate).

            Edit: By constant text messages i mean around 30 / sec

            ...

            ANSWER

            Answered 2022-Feb-19 at 23:58

            One of limitations might be maximum amount of available ports in the device's OS. For example, Ubuntu has about 65k available ports. So, supposing that you have enough memory, CPU and network bandwith, and 1 port for 1 data channel then you have ~65k connections.

            Source https://stackoverflow.com/questions/71141476

            QUESTION

            Run two instances of same Electron app locally at same time
            Asked 2022-Feb-02 at 21:02

            I'm developing a chat application with Electron and would like to run two instances of the same Electron application to run concurrently for debugging purposes.

            I used Electron Forge to instantiate the project, which uses port 3000 by default, and attempting to run the same application in another process leads to an address already in use error.

            Did some research into this and saw approaches to run the client & application code on different ports, along with how to change the default port on Electron Forge.

            I've thought about having the Electron app run on a randomly generated port number to avoid taking up the same port number, but curious whether there's a simpler way to do this.

            Error message attached below:

            ...

            ANSWER

            Answered 2022-Feb-02 at 21:02

            Here's a basic workaround. This is assuming use of the Webpack bundler with Electron Forge. Electron Forge instantiates a devserver by default on port 3000, so we'll want to modify the port number to be able to run more than one app concurrently.

            1. Start the first instance of the Electron app with npm start
            2. In package.json, add a port and loggerPort property within @electron-forge/plugin-webpack to set a custom port and or loggerport. Example shown below. This post goes into more detail on why this works.

            Source https://stackoverflow.com/questions/70951214

            QUESTION

            Video element didn't show up after successfully getting local stream WebRTC
            Asked 2022-Jan-30 at 15:01

            Currently, I am creating a P2P video call application. And I want when I click the open my camera, then the camera will be opened and the media stream will be fed to my video tag. Here is the code, the file index.jsx, some code are suppressed for brevity:

            ...

            ANSWER

            Answered 2022-Jan-30 at 15:01

            I have figured out why the video didn't display in the first place. Because of this:

            Source https://stackoverflow.com/questions/70913501

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            CS2 Network P2P through 3.x, as used in millions of Internet of Things devices, suffers from an information exposure flaw that exposes user session data to supernodes in the network, as demonstrated by passively eavesdropping on user video/audio streams, capturing credentials, and compromising devices.
            CS2 Network P2P through 3.x, as used in millions of Internet of Things devices, suffers from an authentication flaw that allows remote attackers to perform a man-in-the-middle attack, as demonstrated by eavesdropping on user video/audio streams, capturing credentials, and compromising devices.

            Install p2p

            Setting up a peer is easy. The code below will create a new peer and listen for incoming connections. The onconnection handler is called each time a new connection is ready. Another peer can connect easily to the one we made above by calling connect() on its routing address.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/js-platform/p2p.git

          • CLI

            gh repo clone js-platform/p2p

          • sshUrl

            git@github.com:js-platform/p2p.git

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