jsperf.com | jsperf | Performance Testing library

 by   jsperf JavaScript Version: Current License: MIT

kandi X-RAY | jsperf.com Summary

kandi X-RAY | jsperf.com Summary

jsperf.com is a JavaScript library typically used in Testing, Performance Testing applications. jsperf.com has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

jsperf.com v2.
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            kandi-support Support

              jsperf.com has a medium active ecosystem.
              It has 1289 star(s) with 148 fork(s). There are 43 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 45 open issues and 165 have been closed. On average issues are closed in 232 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of jsperf.com is current.

            kandi-Quality Quality

              jsperf.com has 0 bugs and 0 code smells.

            kandi-Security Security

              jsperf.com has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              jsperf.com code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              jsperf.com is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              jsperf.com releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed jsperf.com and discovered the below as its top functions. This is intended to give you an instant insight into jsperf.com implemented functionality, and help decide if they suit your requirements.
            • Given a benchmark value return the pitch .
            • Strips a string .
            • add a text
            • convert an expression to an expression .
            • Returns true if the argument is an array literal
            • Helper for beautify
            • the function used to construct a k .
            • Generate ad indentation of an ad code
            • Parse actext
            • step 1 .
            Get all kandi verified functions for this library.

            jsperf.com Key Features

            No Key Features are available at this moment for jsperf.com.

            jsperf.com Examples and Code Snippets

            Get node name
            javascriptdot img1Lines of Code : 3dot img1no licencesLicense : No License
            copy iconCopy
            function getNodeName(markup) {
              return markup.substring(1, markup.indexOf(' '));
            }  

            Community Discussions

            QUESTION

            Why is array.prototype.slice() so slow on sub-classed arrays?
            Asked 2020-Jun-04 at 11:14

            In node v14.3.0, I discovered (while doing some coding work with very large arrays) that sub-classing an array can cause .slice() to slow down by a factor 20x. While, I could imagine that there might be some compiler optimizations around a non-subclassed array, what I do not understand at all is how .slice() can be more than 2x slower than just manually copying elements from one array to another. That does not make sense to me at all. Anyone have any ideas? Is this a bug or is there some aspect to this that would/could explain it?

            For the test, I created a 100,000,000 unit array filled with increasing numbers. I made a copy of the array with .slice() and I made a copy manually by then iterating over the array and assigning values to a new array. I then ran those two tests for both an Array and my own empty subclass ArraySub. Here are the numbers:

            ...

            ANSWER

            Answered 2020-Jun-04 at 11:14

            V8 developer here. What you're seeing is fairly typical:

            The built-in .slice() function for regular arrays is heavily optimized, taking all sorts of shortcuts and specializations (it even goes as far as using memcpy for arrays containing only numbers, hence copying more than one element at a time using your CPU's vector registers!). That makes it the fastest option.

            Calling Array.prototype.slice on a custom object (like a subclassed array, or just let obj = {length: 100_000_000, foo: "bar", ...}) doesn't fit the restrictions of the fast path, so it's handled by a generic implementation of the .slice builtin, which is much slower, but can handle anything you throw at it. This is not JavaScript code, so it doesn't collect type feedback and can't get optimized dynamically. The upside is that it gives you the same performance every time, no matter what. This performance is not actually bad, it just pales in comparison to the optimizations you get with the alternatives.

            Your own implementation, like all JavaScript functions, gets the benefit of dynamic optimization, so while it naturally can't have any fancy shortcuts built into it right away, it can adapt to the situation at hand (like the type of object it's operating on). That explains why it's faster than the generic builtin, and also why it provides consistent performance in both of your test cases. That said, if your scenario were more complicated, you could probably pollute this function's type feedback to the point where it becomes slower than the generic builtin.

            With the [i, item] of source.entries() approach you're coming close to the spec behavior of .slice() very concisely at the cost of some overhead; a plain old for (let i = 0; i < source.length; i++) {...} loop would be about twice as fast, even if you add an if (i in source) check to reflect .slice()'s "HasElement" check on every iteration.

            More generally: you'll probably see the same general pattern for many other JS builtins -- it's a natural consequence of running on an optimizing engine for a dynamic language. As much as we'd love to just make everything fast, there are two reasons why that won't happen:

            (1) Implementing fast paths comes at a cost: it takes more engineering time to develop (and debug) them; it takes more time to update them when the JS spec changes; it creates an amount of code complexity that quickly becomes unmanageable leading to further development slowdown and/or functionality bugs and/or security bugs; it takes more binary size to ship them to our users and more memory to load such binaries; it takes more CPU time to decide which path to take before any of the actual work can start; etc. Since none of those resources are infinite, we'll always have to choose where to spend them, and where not.

            (2) Speed is fundamentally at odds with flexibility. Fast paths are fast because they get to make restrictive assumptions. Extending fast paths as much as possible so that they apply to as many cases as possible is part of what we do, but it'll always be easy for user code to construct a situation that makes it impossible to take the shortcuts that make a fast path fast.

            Source https://stackoverflow.com/questions/62184501

            QUESTION

            Grouping object entries into object arrays
            Asked 2020-May-29 at 03:47

            How can I create arrays to group members depending on their tag?

            Tags can be anything, these are just examples.

            Example Input

            ...

            ANSWER

            Answered 2020-May-28 at 23:31

            You can use a simple set to group them by tag as follows:

            Source https://stackoverflow.com/questions/62076185

            QUESTION

            Is js native array.flat slow for depth=1?
            Asked 2020-May-22 at 06:29

            This gist is a small benchmark I wrote comparing the performance for 4 alternatives for flattening arrays of depth=1 in JS (the code can be copied as-is into the google console). If I'm not missing anything, the native Array.prototype.flat has the worst performance by far - on the order of 30-50 times slower than any of the alternatives.

            Update: I've created a benchmark on jsperf.

            It should be noted that the 4th implementation in this benchmark is consistently the most performant - often achieving a performance that is 70 times better. The code was tested several times in node v12 and the Chrome console.

            This result is accentuated most in a large subset - see the last 2 arrays tested below. This result is very surprising, given the spec, and the V8 implementation which seems to follow the spec by the letter. My C++ knowledge is non-existent, as is my familiarity with the V8 rabbit hole, but it seems to me that given the recursive definition, once we reach a final depth subarray, no further recursive calls are made for that subarray call (the flag shouldFlatten is false when the decremented depth reaches 0, i.e., the final sub-level) and adding to the flattened result includes iterative looping over each sub-element, and a simple call to this method. Therefore, I cannot see a good reason why a.flat should suffer so much on performance.

            I thought perhaps the fact that in the native flat the result's size isn't pre-allocated might explain the difference. The second implementation in this benchmark, which isn't pre-allocated, shows that this alone cannot explain the difference - it is still 5-10 times more performant than the native flat. What could be the reason for this?

            Implementations tested (order is the same in code, stored in the implementations array - the two I wrote are at the end of code snippet):

            1. My own flattening implementation that includes pre-allocating the final flattened length (thus avoiding size all re-allocations). Excuse the imperative style code, I was going for max performance.
            2. Simplest naive implementation, looping over each sub-array and pushing into the final array. (thus risking many size re-allocations).
            3. Array.prototype.flat (native flat)
            4. [ ].concat(...arr) (=spreading array, then concatenating the results together. This is a popular way of accomplishing a depth=1 flattening).

            Arrays tested (order is the same in code, stored in the benchmarks object):

            1. 1000 subarrays with 10 elements each. (10 thou total)
            2. 10 subarrays with 1000 elements each. (10 thou total)
            3. 10000 subarrays with 1000 elements each. (10 mil total)
            4. 100 subarrays with 100000 elements each. (10 mil total)

            ...

            ANSWER

            Answered 2020-Apr-24 at 20:16

            (V8 developer here.)

            The key point is that the implementation of Array.prototype.flat that you found is not at all optimized. As you observe, it follows the spec almost to the letter -- that's how you get an implementation that's correct but slow. (Actually the verdict on performance is not that simple: there are advantages to this implementation technique, like reliable performance from the first invocation, regardless of type feedback.)

            Optimizing means adding additional fast paths that take various shortcuts when possible. That work hasn't been done yet for .flat(). It has been done for .concat(), for which V8 has a highly complex, super optimized implementation, which is why that approach is so stunningly fast.

            The two handwritten methods you provided get to make assumptions that the generic .flat() has to check for (they know that they're iterating over arrays, they know that all elements are present, they know that the depth is 1), so they need to perform significantly fewer checks. Being JavaScript, they also (eventually) benefit from V8's optimizing compiler. (The fact that they get optimized after some time is part of the explanation why their performance appears somewhat variable at first; in a more robust test you could actually observe that effect quite clearly.)

            All that said, in most real applications you probably won't notice a difference in practice: most applications don't spend their time flattening arrays with millions of elements, and for small arrays (tens, hundreds, or thousands of elements) the differences are below the noise level.

            Source https://stackoverflow.com/questions/61411776

            QUESTION

            Is typeof faster than literal comparison?
            Asked 2020-May-14 at 10:54

            When checking if a value x is a boolean, is

            typeof x === 'boolean' faster than x === true || x === false or vice-versa?

            I expected that literal comparison would be faster, but it seems like the typeof comparison is almost twice as fast.

            Sidenote: I know this doesn't matter for almost any practical purpose.

            Here is the benchmark code (disclaimer: I don't know how to benchmark): https://jsperf.com/check-if-boolean-123

            ...

            ANSWER

            Answered 2020-May-14 at 10:54

            It depends.

            To give an absolute answer, we would have to compile every piece of code / watch the interpreter on every possible browser / architecture combination. Then we could give an absolute answer which operation takes fewer processor cycles, everything else is pure speculation. And that's what I'm doing now:

            The naive approach

            Let's assume that engines do not perform any optimizations. That they just perform every step as defined in the specification. Then for every testcase the following happens:

            typeof x === 'boolean'

            (1) The type of x gets looked up. As the engine probably represents a generic "JavaScript Value" as a structure with a pointer to the actual data and an enum for the type of the value, getting a string describing the type is probably a lookup in a type -> type string map.

            (2) Now we have two string values, that we have to compare ('boolean' === 'boolean'). First of all, it has to be checked that the types equal. That is probably done by comparing the type field of both values, and a bitwise equality (meaning: one processor op).

            (3) Finally the value has to be compared for equality. For strings this means iterating over both strings and comparing the characters to each other.

            x === true || x === false

            (1) First of all, the types of x and true and x ad false have to be compared as described above.

            (2) Secondly the values have to be compared, for booleans that's bitwise quality (meaning: one processor op).

            (3) The last step is the or expression. Given two values, they first have to be checked for truthiness (which is quite easy for booleans, but still we have to check again that these are really booleans), then the or operation can be done (bitwise or, meaning: one processor op).

            So which one is faster? If I had to guess, the second approach, as the first one has to do string equality, which probably takes a few iterations more.

            The optimal approach

            A very clever compiler might realize that typeof x === 'boolean' is only true if the type of x is boolean. SO it could be optimized to (C++ pseudocode):

            Source https://stackoverflow.com/questions/61786250

            QUESTION

            Performance of declaring function withing a scope of a function vs outside of it
            Asked 2020-Feb-24 at 22:43

            I was pondering on performance implications on whether or not to declare a function within a function scope vs outside of the scope.

            To do that, I created a test using jsperf and the results were interesting to me and I'm hoping if someone can explain what is going on here.

            Test: https://jsperf.com/saarman-fn-scope/1

            Google Chrome results:

            Microsoft Edge results:

            Firefox results:

            ...

            ANSWER

            Answered 2020-Feb-22 at 23:21

            I believe what's happening in the Chrome and Firefox case is that it's inlining the mathAdd function. Because it's a simple function with no side effects that is both created and called within the function, the compiler replaces the call site with the internal code of the function.

            The resulting code will look like this:

            Source https://stackoverflow.com/questions/60357206

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

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            Install jsperf.com

            Install dependencies: npm install
            Create a .env file (will be ignored by git) with the following variables (VAR_NAME=value):

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