sound.js | generate sound effects music for games | Audio Utils library

 by   kittykatattack JavaScript Version: 1.1.0 License: No License

kandi X-RAY | sound.js Summary

kandi X-RAY | sound.js Summary

sound.js is a JavaScript library typically used in Audio, Audio Utils applications. sound.js has no bugs, it has no vulnerabilities and it has low support. You can install using 'npm i sound.js' or download it from GitHub, npm.

A micro-library to load, play and generate sound effects and music for games and interactive applications
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            kandi-support Support

              sound.js has a low active ecosystem.
              It has 281 star(s) with 47 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 15 open issues and 9 have been closed. On average issues are closed in 73 days. There are 3 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of sound.js is 1.1.0

            kandi-Quality Quality

              sound.js has 0 bugs and 0 code smells.

            kandi-Security Security

              sound.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              sound.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              sound.js does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              sound.js releases are not available. You will need to build from source code and install.
              Deployable package is available in npm.
              Installation instructions are not available. Examples and code snippets are available.
              sound.js saves you 73 person hours of effort in developing the same functionality from scratch.
              It has 188 lines of code, 0 functions and 2 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            sound.js Key Features

            No Key Features are available at this moment for sound.js.

            sound.js Examples and Code Snippets

            No Code Snippets are available at this moment for sound.js.

            Community Discussions

            QUESTION

            Which files deploy when I deploy a single function?
            Asked 2020-Aug-17 at 20:41

            Let's say I have 10 functions and my structure is;

            ...

            ANSWER

            Answered 2020-Aug-17 at 20:41

            All files in the top-level "functions" folder will are sent with every deployment, with the exception of node_modules, which will be rebuilt based on the contents of your package.json. There is no "tree-shaking" or any sort of algorithm that attempts to figure out which files are absolutely necessary.

            Source https://stackoverflow.com/questions/63455408

            QUESTION

            p5 can't find variable masterVolume
            Asked 2020-Jun-18 at 15:48

            I added p5.sound.js as instructed, and assured it was in the correct place. I try to call:

            ...

            ANSWER

            Answered 2020-Jun-18 at 15:48

            In order to call masterVolumep5js setup must be called first.

            Try putting the call to masterVolume in a function that will run in or after setup.

            Source https://stackoverflow.com/questions/62439955

            QUESTION

            How to import and utilize P5.Sound in Vue?
            Asked 2020-May-24 at 17:41

            I have been trying to make a music visualizer app using Vue and P5, and after tinkering with P5 using this article as my guide (https://medium.com/js-dojo/experiment-with-p5-js-on-vue-7ebc05030d33), I managed to get a Canvas rendered with some cool looking graphics.

            Now, I am trying to create a link between the waveform/amplitude of a given song and the visuals rendered in the canvas. I have been trying to get the constructors/functions from the P5.sound library to load a song from a file path, and then use the output from a FFT object to control the visuals rendering in the canvas.

            Now, my research has indicated that the P5 library must be run in instance mode in order to function (https://github.com/processing/p5.js/wiki/Global-and-instance-mode), and I have done my very best to adhere to this approach in my Vue project. But although the visual rendering works, none of the P5.sound functionalities do.

            Here is the code to my model which sets up the P5 objects:

            ...

            ANSWER

            Answered 2020-May-24 at 17:41

            Thanks to help I received on the Github issues page (https://github.com/processing/p5.js-sound/issues/453), I figured out how to get the P5.sound library to import.

            First, I uninstalled the P5.js in the node_modules, then installed P5.js version 0.9.0:

            Source https://stackoverflow.com/questions/61985249

            QUESTION

            Error while using class in prototype of function
            Asked 2020-Feb-28 at 16:34

            I'm working on a p5 project and I have an issue. When I'm trying to use my class name in my prototype I've an error ',' expected but I don't have any place where I can place one. Here are the files.

            ...

            ANSWER

            Answered 2020-Feb-28 at 16:34

            First off, remove ### IT'S THIS "p" which causing the problem ###

            Second off your issue is

            Source https://stackoverflow.com/questions/60454414

            QUESTION

            Play sound every x seconds if selectbox is?
            Asked 2019-Dec-29 at 19:46

            I want to play a sound if a selectbox value = 'x':

            ...

            ANSWER

            Answered 2019-Dec-29 at 19:46

            Change data-time value number in minutes:

            Source https://stackoverflow.com/questions/59522471

            QUESTION

            Split stereo audio file Into AudioNodes for each channel
            Asked 2019-Nov-13 at 01:59

            How can i split a stereo audio file (I'm currently working with a WAV, but I'm interested in how to do it for MP3 as well, if that's different) into left and right channels to feed into two separate Fast Fourier Transforms (FFT) from the P5.sound.js library.

            I've written out what I think I need to be doing below in the code, but I haven't been able to find examples of anyone doing this through Google searches and all my layman's attempts are turning up nothing.

            I'll share what I have below, but in all honesty, it's not much. Everything in question would go in the setup function where I've made a note:

            ...

            ANSWER

            Answered 2019-Nov-13 at 01:59
            Solution:

            I'm not a p5.js expert, but I've worked with it enough that I figured there has to be a way to do this without the whole runaround of blobs / file reading. The docs aren't very helpful for complicated processing, so I dug around a little in the p5.Sound source code and this is what I came up with:

            Source https://stackoverflow.com/questions/58826117

            QUESTION

            Unable to Center and fill the viewport with the sketch p5.js
            Asked 2019-Oct-25 at 07:19

            I am attempting to center my sketch but I am having trouble doing so. I want my canvas to take up the entire screen on desktop and mobile and always have my sketch in the middle. What am I missing?

            Before, I would just use

            ...

            ANSWER

            Answered 2019-Oct-25 at 07:17
            Relativity of the canvas to the "viewport"

            When you create a canvas, depending on where your js script is doing that in HTML, it will be within the normal HTML flow as a block element(not 100% sure about this, but confident).

            Therefore centering the canvas with respect to the viewport should be handled in the parent containing our script, in this case, our HTML file. p5.js's wiki on positioning the canvas offers a solid and concise scenario-based documented solution that is very relevant to you!

            Understanding the canvas anatomy

            When you create the canvas it takes the top-left corner of the canvas as the origin and set's up the coordinate system as shown below

            p5.js coordinate system

            Now the actual problem

            When you create that ellipse it's always going to be in the position 300,300 due to ellipse(300, 300, diam);. Now the question is how do you center that breathing to the canvas?

            There are a few ways!

            • Draw the ellipse in the middle of the canvas.
            • Make the canvas big enough for just the breathing effect and have the canvas background match your page's background color and position the script in the center using HTML or CSS

            These are just 2 ways to achieve what you want to do. There's a whole lot more.

            NOTE: I am keeping my explanation fairly simple by not mentioning rectMode or ellipseMode and etc. You may go and look them up in the documentation they might offer a little help. Good Luck!‍

            Source https://stackoverflow.com/questions/58548249

            QUESTION

            Issues with mousePressed in p5js
            Asked 2019-Oct-23 at 13:12

            I am trying to build a simple app that plays a song when you press/click on the screen. Once you press/click a ripple effect will happen as well making a visual aspect to it.

            The ripple should happen every time you press/click but in my code (restarts every time you click), you press and the ripple happens, but doesn't keep looping. I know the answer is on the tip of my tongue but I can't figure it out. Also, when my sketch loads, a purple box appears and I'm not sure why.

            ...

            ANSWER

            Answered 2019-Oct-23 at 12:58

            I fixed your code, now the animation plays every time you press the mouse:

            Source https://stackoverflow.com/questions/58522737

            QUESTION

            How can play the background sound on react native expo project via expo-av?
            Asked 2019-Oct-10 at 15:03

            I'd like play background sound on react-native expo project. For this I used the expo-avlibrary. But I could not reproduce it and I got some error.

            Error:

            ...

            ANSWER

            Answered 2019-Oct-10 at 15:03

            So what you were doing wrong was passing a sound file to the uri property which was expecting a URL to the file, not the file itself.

            So all you need to do is remove the object you were passing as the first argument and replace it with just the require statement.

            Source https://stackoverflow.com/questions/58325606

            QUESTION

            How would I get preload to be called after my button listener has been clicked?
            Asked 2019-Jul-19 at 16:55

            I have an html5 application that I have been working on. In the app, I want the j5 audio library to run AFTER the user has uploaded a file from their computer (because I want to use it to visualize the amplitudes on a canvas). However, I am confused about how I would go about solving this problem.

            I need to import the item prior to preload, but the upload occurs only after the user has clicked the upload button. How can I understand this asynchronous problem?

            ...

            ANSWER

            Answered 2019-Jul-19 at 15:03

            You can use ajax and FormData to submit your file and jquery with the .change() method to start the upload when the user has selected the file, then if the upload success, you can setup your audio library.

            Source https://stackoverflow.com/questions/57113607

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sound.js

            You can install using 'npm i sound.js' or download it from GitHub, npm.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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