Looper.js | Audio looper in pure JavaScript | Audio Utils library

 by   lautr3k JavaScript Version: Current License: MIT

kandi X-RAY | Looper.js Summary

kandi X-RAY | Looper.js Summary

Looper.js is a JavaScript library typically used in Audio, Audio Utils applications. Looper.js has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Audio looper in pure JavaScript (Web Audio API). Input/Output/Loops features : stereo gain controls, filters*, mute. Loops features : unlimited tracks, overdubing, skip too short track, …​. *filters provided by Tuna :
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              Looper.js has a low active ecosystem.
              It has 43 star(s) with 11 fork(s). There are 7 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of Looper.js is current.

            kandi-Quality Quality

              Looper.js has 0 bugs and 0 code smells.

            kandi-Security Security

              Looper.js has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Looper.js code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Looper.js is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Looper.js releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              Looper.js saves you 152 person hours of effort in developing the same functionality from scratch.
              It has 379 lines of code, 0 functions and 9 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Looper.js Key Features

            No Key Features are available at this moment for Looper.js.

            Looper.js Examples and Code Snippets

            No Code Snippets are available at this moment for Looper.js.

            Community Discussions

            QUESTION

            A-frame switching template causes sound (video?) to overlap
            Asked 2021-May-09 at 20:17
            My actions (edited):

            I'm using A-Frame and A-Frame template-component.
            I use template-component to load templates from <script id="..."> tag like in example.

            I want to change the template on the fly using the el.setAttribute analogically like in this example.

            My template contains a <sky> element with video as a source.
            I can load one template and it works like a charm. I can pause, play it, and so on.

            The issue appears when I want to switch the template to a new one that is using the same video resource, or load a new one and then return to the first one.

            now I have 2 sounds - one without sync to the video.

            One video is displayed but a second sound plays in the background. I also can verify that the sound is not coming from the displayed video. I can still play/pause it and its sound plays over the one in the background.

            edited
            I want to be able to modify not only the <sky> element but also some others, that's why I wanted to use the template-component. Let's also say that I don't know what assets would be finally used and I don't want to use an asset management system to load tens of Mb of videos/objects and others and suspend the user at a loading screen. As stated here:

            The scene won’t render or initialize until the browser fetches (or errors out) all the assets or the asset system reaches the timeout.

            To clarify a little bit more my intention but still keeping it simple, I want the user to be able to change the scene by choosing a prefab (assuming 15Mb per video even with 6-7 assets it may almost reach 100Mb), or by uploading one. And I would really like to avoid reloading the page as it is not an elegant solution for the users perspective.

            My guess:

            I think the old video is not disposed of entirely. I tried using the three.js .dispose() method on various elements/ materials/ video itself, but with no luck.
            I also tried using <a-video> as a source, and also deleting the elements before switching, but with the same result.

            Questions
            • How to properly remove elements loaded by template so that the video is not stored/ cached anywhere?
            • Can I somehow set the autoplay="false" or similar to <sky> video?
            • If my approach is entirely wrong, can you point me in the right direction?
            Example:

            ...

            ANSWER

            Answered 2021-Apr-20 at 15:45

            I think You ran straight into this issue - once a-frame creates a from an inline URL it kinda forgets about it. It is relevant, because the template component is just adding and removing elements.

            So a big simplification of the issue would be - a removed videosphere still plays the video:

            Source https://stackoverflow.com/questions/67166325

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Looper.js

            You can download it from GitHub.

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            https://github.com/lautr3k/Looper.js.git

          • CLI

            gh repo clone lautr3k/Looper.js

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            git@github.com:lautr3k/Looper.js.git

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