Penumbra | 记录阅读的技术文章、笔记以及实现过程。 | Frontend Framework library

 by   linbudu599 JavaScript Version: Current License: MIT

kandi X-RAY | Penumbra Summary

kandi X-RAY | Penumbra Summary

Penumbra is a JavaScript library typically used in User Interface, Frontend Framework, React applications. Penumbra has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

这个 repo 将用于整理一些学习一些新东西、新技术的过程以及笔记 包括但不限于前端方面 .
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            kandi-support Support

              Penumbra has a low active ecosystem.
              It has 9 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Penumbra has no issues reported. There are 9 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Penumbra is current.

            kandi-Quality Quality

              Penumbra has no bugs reported.

            kandi-Security Security

              Penumbra has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              Penumbra is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Penumbra releases are not available. You will need to build from source code and install.

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            Penumbra Key Features

            No Key Features are available at this moment for Penumbra.

            Penumbra Examples and Code Snippets

            No Code Snippets are available at this moment for Penumbra.

            Community Discussions

            QUESTION

            How to pass mouse events between overlapping components in ReactJS
            Asked 2021-Apr-16 at 12:45

            I'm building a page with two overlapping components and i want to pass mouse events from the top component to the bottom one.

            I'm using ReactJs and the code looks like this:

            ...

            ANSWER

            Answered 2021-Apr-16 at 12:41

            You can pass events as props like so:

            Source https://stackoverflow.com/questions/67125238

            QUESTION

            three.js SpotLight acute beam not working
            Asked 2020-Dec-10 at 01:42

            I am new to three.js but I have past experience from Unity with 3d objects and rendering, I am having trouble with the SpotLight, I am trying to shed light from an imported obj, to make it seem like a working lamp. I can't set the light's angle to an acute one because it just doesn't illuminate when it is beyond a certain value.

            this is the relevant code for this:

            ...

            ANSWER

            Answered 2020-Dec-10 at 01:42

            I think it's because you're using MeshLambertMaterial, which calculates lighting on each vertex, instead of calculating on each face pixel. When the light hits a vertex (wide angle) it illuminates. But when the light only hits the face and doesn't touch a vertex (on narrower angles), the plane face doesn't show the light. Also, shining a yellow light on a blue box won't show anything due to the nature of light: #ffff00 * #0000ff = #000000.

            Try changing to MeshPhongMaterial, and you'll see your lights and shadows being calculated more accurately. Run the code snippet below to see it in action.

            Source https://stackoverflow.com/questions/65226827

            QUESTION

            Suspended while rendering, but no fallback UI was specified when I used useLoader from react-three-fiber
            Asked 2020-Sep-28 at 17:02

            I'm trying to use the texture for my ThreeJS object. I'm getting error:

            ...

            ANSWER

            Answered 2020-Sep-28 at 17:02

            The component that useLoader() is called from ( in this case) needs to be wrapped in a , a suspense fallback cannot be specified from within the component.

            Earth.js:

            Source https://stackoverflow.com/questions/64106331

            QUESTION

            Make the plane draggable in ThreeJS
            Asked 2020-Apr-24 at 13:55

            How to make the plane draggable in X , Y direction. Here I'm trying to work on box clipping where I draw a plane on X and Y direction. But I have no idea how to make it draggable to the particular direction. Can anyone help me put with the issue.

            I want to make the plane to be draggable only in the own direction on mouse event

            ...

            ANSWER

            Answered 2020-Apr-24 at 13:55

            In order to move things in three.js you use TransformControls. Check out https://threejs.org/docs/#examples/en/controls/TransformControls for its documentation and https://github.com/mrdoob/three.js/blob/master/examples/misc_controls_transform.html for implementation example.

            Here you can set the mode to "translate" and scale to "XY" to restrict the movement in X and Y direction only.

            Source https://stackoverflow.com/questions/61390260

            QUESTION

            Light behind solid geometry
            Asked 2019-Apr-18 at 08:46

            I'm creating an HTML file integrating ThreeJs, basically I have created 4 Spheres, 1 of them projects the light, other 3 spheres turn in a wall. When the Spheres is behind the wall they should not reflect the light, what I supposed to do to solve this?

            I've already try changing the materials of the Spheres which turns around the wall to Lambert and Phong, setting up castShadow to true, and recieveShadow to False

            ...

            ANSWER

            Answered 2019-Apr-18 at 08:46

            One way to achieve your intended result is to work with shadows. So you have to set Object3D.castShadow and Object3D.receiveShadow to true for your spheres and your ground like in the following live example:

            https://jsfiddle.net/85q3sfeg/

            Also keep in mind that three.js does not support selective lighting so far. This issue was already discussed at github right here: https://github.com/mrdoob/three.js/issues/5180

            Assuming all objects of your scene have a lit material applied, you can't define what light sources should affect what objects.

            three.js R103

            Source https://stackoverflow.com/questions/55735340

            QUESTION

            How to use stylus block level import with Vuetify styles
            Asked 2019-Jan-21 at 12:16

            Using a stylus block level import:

            ...

            ANSWER

            Answered 2019-Jan-21 at 12:16

            Found a way to deal with it. Actually I just specified the full relative path to the style file

            Source https://stackoverflow.com/questions/54233658

            QUESTION

            A-Frame not removing attribute after function being initialized in a component.
            Asked 2018-Jan-21 at 13:26

            I am trying to add a on click handler that will toggle the light attribute on an entity when a separate entity is clicked. However nothing is happening when I click the separate entity, and I have no errors in my console.

            Here is my component:

            ...

            ANSWER

            Answered 2018-Jan-21 at 13:26

            You can't have a uppercase letter in the component name, a-frame will try to make it lowercase, (...) in the end it won't work.

            Try naming it lightsout or lights_out. Throw in a console.log() when clicked, to be sure it's properly working.

            Also You need to refresh the raycaster manually, using raycaster.refreshObjects(), it's a bug, which is fixed by december 2017 in the master build.

            Source https://stackoverflow.com/questions/48352179

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Penumbra

            You can download it from GitHub.

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