Activable | declarative UI components 2K , 0 dependency , IE8 compat | User Interface library
kandi X-RAY | Activable Summary
kandi X-RAY | Activable Summary
declarative UI components | 2K, 0 dependency, IE8 compat.
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QUESTION
I am trying to show the only directory/folders using v-treeview
. The response object is coming as a parent-child combination
- If the parent is a folder then the type is
directory
- If the child is a file then the type is
file
Below is my code:
...ANSWER
Answered 2020-Nov-10 at 12:12Since you only want to show folders I suggest to filter the fileStructure
with a computed property:
QUESTION
I want to make application unactivable.
I mean its must be inactive and non-foreground even by click on it. Active window must be the same app as it was before click on my app.
How can I do this?
upd:
- Let's imagine some window/panel. Like a Dock. Let's call it "Docky"
Docky is inactive, Active window is Safari:
...
ANSWER
Answered 2019-Dec-05 at 17:41Actually all you need is .nonactivatingPanel
style panel. Everything else is details, like level of this window, custom views with overridden acceptsFirstMouse:
, needsPanelToBecomeKey
, etc. Btw, button accepts first click by default, non activating app in this case.
So your AppDelegate
, for example, might look like the following:
QUESTION
On a GNOME Xorg session, to get the return value of method GetIdletime
exposed on DBus, you can either use
ANSWER
Answered 2019-May-27 at 19:29org.gnome.Mutter.IdleMonitor
is on the session bus, not the system bus; so you need to use G_BUS_TYPE_SESSION
.
QUESTION
I'm coding a little 2D game, all the game elements are subclasses of GameObject. The class Game has a collection of GameObject. My problem is, when the player performs an action, I go through the collection of GameObject to find what's in front of the player and then I want to use ONLY methods of interfaces implemented by the subclasses of GameObject without using instanceof and casting.
Here is a (very) simplified class-diagram of the situation
I tried to implement the visitor pattern but I want the function visit()
to take an Activable
or an Obstacle
as an argument and not a TV
or a Wall
.
Here a code example :
...ANSWER
Answered 2019-Apr-12 at 16:50Instead of making all of these individual methods for watchTV()
or hitWall()
in GameObject
, make GameObject
Abstract
with any common variables on it (name
, activatable
, obstacle
, etc) with one Abstract
method called doButtonOneActivity()
.
Then make your other Objects, like TV
or Wall
, extend GameObject
and override the doButtonOneActivity()
method with whatever that particular item would do when clicked.
Now your Game
class can just call doButtonOneActivity()
on the GameObject
and the object itself will figure out what it needs to do, without you having to manually manage that.
I hope that helps!
The Game:
QUESTION
I may be asking a basic question, but to be honest, I have no real developement or code knowledge. I've been requested to make a prototybe of some basic app, that is supposed mainly to be buttons on screens, activable or desactivable. I've written some kind of TL;DR in case my explanations are bad
I've been coding this on Android Studio 3.0, I (hardly) managed to place PNGs files on the screen, making it looking like a button. Thing is, while some parts of the app are mainly constituted with independants togglable button. There a part where pressing a button must deselect the others. AND, if this button is pressed a second time open another activities.
Here's part of my code I'm using.
This one for independants buttons
...ANSWER
Answered 2018-Nov-04 at 09:49Here is how I would do that. Let's say you have 4 buttons.
QUESTION
I may be asking a basic question, but to be honest, I have no real developement or code knowledge. I've been requested to make a prototybe of some basic app, that is supposed mainly to be buttons on screens, activable or disactivable.
I've been coding this on Android Studio 3.0, I (hardly) managed to place PNGs files on the screen, making it looking like a button. When I was pressing it, nothing happened of course, so I searched there and there how to make it change when pressed This worked
...ANSWER
Answered 2018-Sep-27 at 22:11I think you were close. Try this
QUESTION
I want to get some data from the "BATTLE_SERVER_DATA" in this piece of code off a webpage.
...ANSWER
Answered 2018-Aug-09 at 02:51To clarify things... browser.execute_script()
is the way you can execute Javascript code through Selenium. So the return BATTLE_SERVER_DATA;
code you are executing is basically returning the value of a variable, BATTLE_SERVER_DATA
, which from the HTML you've included is null/empty. The only reference I see to BATTLE_SERVER_DATA
in the HTML you provided is that it's the ID of a SCRIPT
tag so from that I'm assuming you want to get the code/script contained inside of that SCRIPT
tag. If that's what you are trying to do, you can use Selenium to get the tag and then pull the innerHTML of that element to get the text/script inside.
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