boggle | platform implementation of the Boggle game | Frontend Framework library
kandi X-RAY | boggle Summary
kandi X-RAY | boggle Summary
Boggle JS
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Top functions reviewed by kandi - BETA
- Initialize the application .
boggle Key Features
boggle Examples and Code Snippets
public Iterable getAllValidWords(BoggleBoard board) {
HashSet words = new HashSet<>();
final int R = board.rows(), C = board.cols();
if (R == 0 || C == 0) return words;
// Calculate for once, passed as reference
public static List boggleBoard(char[][] board, String[] words) {
Trie trie = new Trie();
for (String word : words) {
trie.add(word);
}
Set finalWords = new HashSet<>();
boolean[][] visited = n
Community Discussions
Trending Discussions on boggle
QUESTION
This works really well with diagonals and the third row or third column. For some reason, when someone wins, either X or O, on the first and second row or columns, no win is signaled. Row and Col resemble the place where the play was made, and player resembles who did the play.
What's making my mind boggle is the fact that it doesn't recognize a win on all rows and columns, seems so weird to me that i'm just missing where the problem might be.
...ANSWER
Answered 2022-Feb-20 at 08:39There is a mix-up in using row and column values for the dimensions of the board
matrix:
In the
update
method you have code like this:board[col][row] = 'x'
, so where the column is the first dimension of the matrix, but:In the
checkWin
function, you have code likeboard[row][c] ~= player
, so where the column is the second dimension of the matrix
This will lead to unexpected results. Make sure to harmonise your code so that each of the two array dimensions are always used for the same axis (row versus column).
QUESTION
I'm going to illustrate my issue with this simple example. What boggles my mind is why the server never gets created and the socket never gets printed. If I were to remove the while loop everything works. What do I have to change to make the example below function?
...ANSWER
Answered 2022-Jan-15 at 22:12This happens because your socket creation is not an instant process. It needs to make system calls and so on. In other words, it is asynchronous. The way javascript works are that it has main loop and callback queue. Basically the main loop is what is executed and callback queue is the things that await to be executed (See MDN docs on this https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop).
What happens in your case is that your callback goes to the callback queue and waits to be executed, but it never gets to do so, because your main loop is blocked by while (true) {}
loop. If you want nonblocking behavior you need to send things that are inside you while loop to callback queue instead. One of the ways to do it in javascript is to use setTimeout
. E.g.
QUESTION
So I'm trying to make a countdown counter on tkinter that starts from 03:00 minutes and ends on 00:00, actively updated every second. At first I used a while loop with time.sleep() but it freezed my tkinter, so I tried to use tkinter after() method but without any success. What I'm trying to do is to start a timer from 03:00 minutes, goes down - 02:59, 02:58, 02:57,....,00:00 the timer is being represented using a tk.StringVar and should start just when the tkinter window open
This code I wrote raises a maximum recursion depth exception:
...ANSWER
Answered 2022-Jan-01 at 21:45Maybe try setting the recursion limit to an higer limit(default is set to 1000).
QUESTION
I'm creating "Boggle" in python, and I have a list of tuples that represent coordinates on a game board:
...ANSWER
Answered 2022-Jan-01 at 18:32itertools.permutations
does indeed produce all the permutations, including the [(2,1),(1,1),(1,0),(2,0)]
one that you said was missing. Note that each call to permutations
gets you all the permutations of a particular length:
QUESTION
I have made a boggle game now I want to to attach a dictionary file to it where this game check spelling and return whether the spelling is correct or wrong.
...ANSWER
Answered 2021-Dec-29 at 18:22To "attach" a dictionary file, you have several options:
You can add a c file with a words array like this:
QUESTION
I am building a project that solves a boggle board. The two functions I'm interested in at the moment are
...ANSWER
Answered 2021-Oct-14 at 19:33void Boggle::SolveBoard(bool printBoard, ostream &output) {
// remove the two lines below and just use `output` in the rest of the function:
//ofstream outputFile;
//outputFile(output);
for(int pos_x = 0; pos_x < BOARD_SIZE; pos_x++) {
for(int pos_y = 0; pos_y < BOARD_SIZE; pos_y++)
SolveBoardHelper(print_or_not, pos_x, pos_y, BOARD_SIZE, BOARD_SIZE, output,
numSteps, visited, currPath);
}
}
QUESTION
I've been reading an article over here: https://medium.com/anitab-org-open-source/how-i-managed-to-not-mess-up-my-git-history-thanks-to-git-pull-rebase-fed452c661f0
Based on my understanding she's got the following structure (excuse me for the rough sketch):
She states the following problem:
What if X approved task 2 and merged it first then review task1 and merged it after? Remember that task 1 has no additional codes that task 2 has since it was the preceding task. To make more sense, think of it with task 2 as the Register functionality and task 1 as the basic setup. Basic setup branch won’t have the Register files since I didn’t write that functionality on task 1. If this task 1 branch is to be merged after task 2, wouldn’t it cancell out (delete) the register folder/file that got merged by task 2 from the first merge? How can we prevent this?
This is the sentence that boggles my mind:
"If this task 1 branch is to be merged after task 2, wouldn’t it cancell out (delete) the register folder/file that got merged by task 2 from the first merge?"
AFAIK, if task2
is merged to master, it'll take that entire path that connects it uptil master
and merges all that to master
.
task1
would only have 2 commits that aren't merged with master (consider those slashes to be commit ids). If we merge task1
afterward, it shouldn't have any problems whatsoever.
Or, if task#1
didn't have any extra commits then merging task#1
wouldn't lead to any problems, isn't it?
It's not like commits will be "canceled out" or "deleted" if we merge task1
. Correct?
ANSWER
Answered 2021-Oct-05 at 09:14Let's address your questions individually.
AFAIK, if
task2
is merged tomaster
, it'll take that entire path that connects it untilmaster
and merge all that tomaster
.
Correct. The resulting history would look like this:
QUESTION
I have a pretty specific question about the .NET threadpool.
I would say I have a pretty fair understanding of the threadpool, but one thing still boggles my mind.
Let's assume I run a web application which serves requests, but also performs a lot of heavy duty CPU-bound work by rendering / editing uploaded media.
Common advice when it comes to separating I/O and CPU bound tasks in an application would be to dispatch the CPU bound work to the .Net ThreadPool. Concrete, that would mean dispatching the call with Task.Run(...)
- So far so good.
However, I do wonder, what would happen if this is done for a lot of requests. Let's say several hundreds / thousands, enough to really put an enourmous strain on a machine, and even up to the point the Threadpool just can't handle it anymore. Adding more Threads would obviously go only so far, when your CPU can't handle more. I would say at this point the Threadpool's Threads are also at the mercy of the CPU itself, and the scheduling algorithm.
What implications would this have on I/O bound async operations?
Would this cause I/O bound async operations to struggle with executing their continuation? Given we are in a runtime environment which executes async/await continuations on the Threadpool and discards the SynchronizationContext, what would ensure that these would still execute properly?
Does the Threadpool make any sophisticated assumption as to which Thread receives scheduling priority, to ensure throughput even when it's absolutely polluted with work?
It would be especially interesting to know how ASP.Net Core deals with this, since the request handlers are supposedly Threadpool Threads themselves.
...ANSWER
Answered 2021-Sep-23 at 17:50Let's assume I run a web application which serves requests, but also performs a lot of heavy duty CPU-bound work by rendering / editing uploaded media.
Common advice when it comes to separating I/O and CPU bound tasks in an application would be to dispatch the CPU bound work to the .Net ThreadPool. Concrete, that would mean dispatching the call with Task.Run(...) - So far so good.
No, that's bad advice.
ASP.NET is already handling the request on a thread pool thread, so switching to another thread pool thread via Task.Run
isn't going to help anything - in fact, it'll make things worse.
Task.Run
is fine to offload CPU work to the thread pool when the calling method is a GUI thread. However, it's not a good idea to use Task.Run
on ASP.NET, generally speaking.
However, I do wonder, what would happen if this is done for a lot of requests. Let's say several hundreds / thousands, enough to really put an enourmous strain on a machine, and even up to the point the Threadpool just can't handle it anymore. Adding more Threads would obviously go only so far, when your CPU can't handle more.
The thread pool will inject threads whenever the thread pool is over-full. However, the injection rate is limited, so the thread pool grows slowly.
What implications would this have on I/O bound async operations? Would this cause I/O bound async operations to struggle with executing their continuation? ... what would ensure that these would still execute properly?
First off, the I/O requests themselves (and their lowest-level, BCL-internal continuations) are not affected. That's because "the" thread pool is actually two thread pools: there's worker threads (that execute queued work) and there's I/O threads (that enlist in the I/O completion port and handle low-level I/O completion).
However, at some point most continuations do transition to the worker thread pool, so by the time your code continues, it needs a regular thread pool thread to do so. And yes, that means that if the (worker) thread pool is saturated, then that can starve await
continuations.
Having ASP.NET handlers do heavy CPU work is unusual. The thread pool does have a lot of knobs to tweak if you do need to support it. And there's always the option of splitting the CPU-bound APIs internally into a separate API, which would give you two different ASP.NET apps: one I/O-bound and the other CPU-bound, which would let you tune the thread pool appropriately for each.
QUESTION
I built a boggle solver algorithm utilizing a recursive helper function. It uses a trie data structure to quickly check if the existing prefix has any words in the dictionary or not. I would like to animate every step of the algorithm to display how every word is being found in the HTML table, but cannot get it to work correctly.
Here is the algorithm:
...ANSWER
Answered 2021-Sep-17 at 20:45In javascript, you cannot render something while in the mid of a synchronous function. Any code which attempts to make DOM changes will only queue those changes, which cannot be drawn while the runtime is executing your synchronous function.
Hence, you have to make your function asynchronous, like in this example https://jsfiddle.net/ep783cgw/2/
While I wasn't sure how you want to visualize it, I've made a renderState function which you can define to your liking.
QUESTION
So at work we have this awesome state container hook we built to use in our React application and associated packages. First a little background on this hook and what I'd like to preserve before getting to what I want to do with it. Here's the working code. You'll notice it's commented for easy copy and paste to create new ones.
...ANSWER
Answered 2021-Sep-19 at 05:05PS - I know I know, Redux. Sadly I don't get to decide.
Yes, you're basically re-creating Redux here. More specifically, you're trying to re-create the createSlice
functionality of Redux Toolkit. You want to define a mapping of action names to what the action does, and then have the reducer get created automatically. So we can use that prior art to get an idea of how this might work.
Your current brainstorm involves calling functions on the StateContainer
object after it has been created. Those functions need to change the types of the StateContainer
. This is doable, but it's easier to create the object in one go with all of the information up front.
Let's think about what information needs to be provided and what information needs to be returned.
We need a name
, an initialState
, and a bunch of actions
:
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